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Everything posted by vmatt1203

  1. Stupid question: I usually like playing with CTT but this time around I wanted to just use the stock tree after seeing the prices and just how many branches there are since my last play through. I have deleted CTT and for some reason the tree is not reverting back to stock. I also deleted all the config files for MM to start with a fresh load. Idk what I'm doing wrong here can someone direct me?
  2. Can anyone help? I'm getting "1 warning related to GameData/Mk2Expansion/Patches/M2X_Tweakscale.cfg". I am using most recent versions of TS and MK2E. Is there a new config I could use floating around? MM is telling me that this will corrupt my save sooner or later, should I be worried? I have had zero issues thus far. Tried reinstalling both with no change.
  3. You are a god among men! That was fast. Thank you. You saved me from an evening of rebuilding my small stations!
  4. The script only replaced three of the missing textures so it looks like there were some that were either moved else where or completely removed by squad. The parts it missed were in the structural parts and fuel tanks: Structural: OX-MTV (All of them) XC-MTV (All of them) Fuel Tanks: OX-32 Inflatable (Both frame and tank texture missing) OX-32S Inflatable (Just frame texture missing) Just so you are aware when you go to update the mod. Cant believe I missed the instructions in the OP. Also I am not using Restock so that could not be affecting it (unless its h
  5. Graphics are full stock except the skybox replaced with texture replacer. Its running default dx 9 or 10, what ever unity runs in. Its a fresh install with only the mods in the spoilers installed, as well as all the mods being re-downloaded and up to date. Nvidia control panel has everything set to application controlled too. It was perfectly fine in 1.6.1 with the exact same mods installed. The weird thing is its only affecting the structural parts in the pack and nothing else. Im out of ideas lol. So if you got nothing ill just reconstruct the stations that use these parts and live without t
  6. Hey Linux, there seems to be a conflict with the textures for the structural parts and I cant find it... I have tried loading each mod one by one and I cant find which one is causing the textures to turn black. I know you are busy but can you help me? I dont know how to read this log file Here is the log file and the images below. https://drive.google.com/file/d/1V0ongpuT-F9EOax4LkpkezFrPSdCyS8-/view?usp=sharing
  7. First off, love this mod been using it for a while. I just revisited it and absolutely love the inline solar and batteries. I'm having an issue where anything with a battery has the correct max charge amount in the hangar but when launched it drops to a max of 0.1 and is dead. Has anyone encountered this?
  8. Good afternoon! Is there an easy way to add scalability back onto a part? I noticed I can no longer scale any of the parts that have been re-textured by squad in the latest patches (i.e. OKTO 1 & 2, LV-909, 48-7s, and a few others). Also thanks for keeping this mod up to date. I feel it is an absolute must have!
  9. Is there a texture pack out there for only replacing the planets orbit textures that I can just drop into default? I dont like how all these texture packs make you install the whole overhaul. I'm fine with base KSP shaders I just want higher res planets and moons to match the high res skybox. I cant find anything that looks good and or that isn't super outdated (like from .90) except for a random Kerbin retexture off curse forge (that is really beautiful).
  10. I love the new textures but the update broke my 1.4.5 save and all of my ships that i used clipping or rescale on are now broken and parts are loading with about a 10ft gap between nodes, soooooo I will be sticking with 1.4.5 for now.
  11. For some reason none of the antennas phone home after I leave the sphere of influence of Kebal. I have 4 25M rlay dishes on the way to Duna with a relay network around Kerbal and they lost connection as soon as they left. I have the dependency. Any idea what could be wrong?
  12. Sorry if I missed something but what would the fix be for the problem above? I ran into this exact issue and was coming here to see if there was a fix. I currently have ships that cant phone home because the dishes wont deploy, but I cant simply delete the other mod because I have manned missions with those dishes as well.
  13. I know this might be a bit ambitious, and straight up not possible, but is it at all possible to make locations in the telescopes appear and load as they would if you were in physics range? i.e. If I zoom in on a craft I have orbiting another planet it would load in the camera box. Or say trying to take satellite images of a Mun base on the surface textures and craft files actually appear. I haven't messed with unity at all but would it be possible to make the zoom slider send an untextured probe with out a collision mesh with a camera attached to report the image back to the window? Or would
  14. Hey, I am not at home atm so I don't have the log file but I am having an issue with MK2 Storage bay doors not opening when the mod this installed. Even with only stock and just this mod it occurs. I was wondering if anyone had similar issues? Its not that they are stuck its that the button with the option to open it disappears so there is literally no way to open it.
  15. Yup, its only $5 a/mo but its something. Without him my KSP would be unplayable.
  16. It wasn't meant lightly lol, He is a great modder and takes care of an awesome list of mods. I am also sad to see us loose another great modder. I was actually just about to edit my post because I did it in passing while doing 5 other things and realized it might have come off a little buttish...
  17. I am having an issue with all the landing gear (bouncing on launch) and the teleporting nose trunk as well. Was so excited to get my SSTO in the sky for the first time (first time using this mod too) spent almost an hour building it (with the nose trunk) and went to test it; I was so sad to see Bill falling to his death, got a good lol tho.
  18. I am, but on the official forum it says it was updated to 1.4.1. I will remove it and see what happens tho brb Edit: nm i just read the last page... linux says there is a problem. Thanks for pointing this out
  19. Hey, Out of nowhere it started either bouncing my kerbin's out of the cockpit on launch or they will die in the cockpit on launch causing it to be uncontrollable (obviously no one inside) any idea what could be causing this? I have tried re installing the current release and it persist. Doesn't matter how many parts, it happens if just the cockpit is loaded by itself. p.s. I absolutely love the mod. Its been added to my must have list.
  20. Nope, I'm just an idiot. I don't know why i didn't try that sooner. A fresh copy of smokescreen did the trick. Thank you!!
  21. I just downloaded the current smoke screen (even though I assume the one you included was the newest) I'm re loading KSP as I type this. Let see if that was it. How do I generate a log file for it? I have never had to...
  22. Just wanted to let you know that the plume on some of the engines is not working. At full thrust the nozzle heats up red but there is no fire lol. I assumed the assets changed for them with the DLC and the new plumes for the basic engines. Thanks for keeping up the good work! I look forward to full release!!
  23. Thank you so much for updating! I finally have most my mods back so i can start playing again. For sure throwing a few bucks your way. Thank you for continuing so many great mods!!
  24. Logged in just to ask that you give quantum strut an update if it is an quick/easy one. I know you must be busy tho. I have been searching all my life for that very mod, no more ship/station wobble with those bad boys. Honestly waiting for QS, SSTU, and all the Near Future stuff before I start playing again. I cant play without those mods lol.
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