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vmatt1203

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Everything posted by vmatt1203

  1. @UltraJohn Yep I'm just a dumbass (kind of). From the ZTheme page on Spacedock he put the list of requirements with the links and the links take you straight to the GitHub version page so I never saw the Harmony dependency. I should have checked when it didn't work. Also weird I selected "anyone with a link can access" on drive, idk why it didn't work. But everything is working now. Thank you
  2. @UltraJohn Here it is. Took a minute, had to reinstall it and generate a new log.
  3. Keep getting errors thrown when trying to use this mod. It gets hit with an exception and the next mod in the mod order is affected as well. Uninstalling the mod fixes the issue. Any ideas? Edit: The mod it takes down with it is TweakScale if that matters at all.
  4. Unless I am missing something. The game is out right now for PS5 and XB: Series X. Still not an excuse for not adding a simple UI scaler to the game... like KSP 1 had in 2014.
  5. 1.When decoupling docking ports in orbit my ships instantly explode and fall back to Kerbin as if there are no more physics. https://i.imgur.com/tgT73nP.mp4 2.My Rockets and Planes will randomly lose all momentum, and fall back to Kerbin as if physics is no longer working. 3.Launching a plane, then reverting back to hangar, then relaunching the plane results in an endless loading screen. You can still hear the menus in the background opening and closing if you hit escape but I get stuck in a loading screen. This is on top of the game running at literally 9 fps in 1080p with any rocket above 30 parts. PC: R7 5700x @ 4.5GHz all core 32GB Corsair Vengence @ 3200GHz PNY XLR8 3070 8GB @ 2111GHz 2tb Samsung M.2 NVME SSD I am so freaking disappointed. So many features missing that were present in KSP1 and it runs worse than v0.22 KSP1 when I started playing in ~2013 on my Sandy Bridge i7 Processor and AMD 6970. The game only runs 20+ fps at time-warp zero and 5-10 fps with anything over 50 parts (and I'm playing on all low settings in 1080p with the system above). Why cant I right click on part?! Why is there no quick part prefab saver and spawner? Why do parts break when moving the parent object?! Why does the workflow in the new VAB feel so unintuitive? Having to edit everything in the parts manager is so cumbersome versus a simple right click and adjust. AND WHY IS THERE NOT AUTO STRUT?! Rockets shouldn't fly like wet noodles. Its worse than KSP1 was before the weld strut mod from 2014. I have over 4000 hours in KSP1. I have been looking forward to this launch since the announcement teaser. The game should have never been released in this state, early access or otherwise (and asking $50?!). I have been playing for 4 hours and thankfully steam is bugged and not tracking my play time correctly. I think I'm going to refund it.
  6. Stupid question: I usually like playing with CTT but this time around I wanted to just use the stock tree after seeing the prices and just how many branches there are since my last play through. I have deleted CTT and for some reason the tree is not reverting back to stock. I also deleted all the config files for MM to start with a fresh load. Idk what I'm doing wrong here can someone direct me?
  7. Can anyone help? I'm getting "1 warning related to GameData/Mk2Expansion/Patches/M2X_Tweakscale.cfg". I am using most recent versions of TS and MK2E. Is there a new config I could use floating around? MM is telling me that this will corrupt my save sooner or later, should I be worried? I have had zero issues thus far. Tried reinstalling both with no change.
  8. You are a god among men! That was fast. Thank you. You saved me from an evening of rebuilding my small stations!
  9. The script only replaced three of the missing textures so it looks like there were some that were either moved else where or completely removed by squad. The parts it missed were in the structural parts and fuel tanks: Structural: OX-MTV (All of them) XC-MTV (All of them) Fuel Tanks: OX-32 Inflatable (Both frame and tank texture missing) OX-32S Inflatable (Just frame texture missing) Just so you are aware when you go to update the mod. Cant believe I missed the instructions in the OP. Also I am not using Restock so that could not be affecting it (unless its hidden in a different mod). Thank you again!
  10. Graphics are full stock except the skybox replaced with texture replacer. Its running default dx 9 or 10, what ever unity runs in. Its a fresh install with only the mods in the spoilers installed, as well as all the mods being re-downloaded and up to date. Nvidia control panel has everything set to application controlled too. It was perfectly fine in 1.6.1 with the exact same mods installed. The weird thing is its only affecting the structural parts in the pack and nothing else. Im out of ideas lol. So if you got nothing ill just reconstruct the stations that use these parts and live without them and hope it goes away with 1.8 (or 1.7.1 what ever it may be). Thank you for the response
  11. Hey Linux, there seems to be a conflict with the textures for the structural parts and I cant find it... I have tried loading each mod one by one and I cant find which one is causing the textures to turn black. I know you are busy but can you help me? I dont know how to read this log file Here is the log file and the images below. https://drive.google.com/file/d/1V0ongpuT-F9EOax4LkpkezFrPSdCyS8-/view?usp=sharing
  12. First off, love this mod been using it for a while. I just revisited it and absolutely love the inline solar and batteries. I'm having an issue where anything with a battery has the correct max charge amount in the hangar but when launched it drops to a max of 0.1 and is dead. Has anyone encountered this?
  13. Good afternoon! Is there an easy way to add scalability back onto a part? I noticed I can no longer scale any of the parts that have been re-textured by squad in the latest patches (i.e. OKTO 1 & 2, LV-909, 48-7s, and a few others). Also thanks for keeping this mod up to date. I feel it is an absolute must have!
  14. Is there a texture pack out there for only replacing the planets orbit textures that I can just drop into default? I dont like how all these texture packs make you install the whole overhaul. I'm fine with base KSP shaders I just want higher res planets and moons to match the high res skybox. I cant find anything that looks good and or that isn't super outdated (like from .90) except for a random Kerbin retexture off curse forge (that is really beautiful).
  15. I love the new textures but the update broke my 1.4.5 save and all of my ships that i used clipping or rescale on are now broken and parts are loading with about a 10ft gap between nodes, soooooo I will be sticking with 1.4.5 for now.
  16. For some reason none of the antennas phone home after I leave the sphere of influence of Kebal. I have 4 25M rlay dishes on the way to Duna with a relay network around Kerbal and they lost connection as soon as they left. I have the dependency. Any idea what could be wrong?
  17. Sorry if I missed something but what would the fix be for the problem above? I ran into this exact issue and was coming here to see if there was a fix. I currently have ships that cant phone home because the dishes wont deploy, but I cant simply delete the other mod because I have manned missions with those dishes as well.
  18. I know this might be a bit ambitious, and straight up not possible, but is it at all possible to make locations in the telescopes appear and load as they would if you were in physics range? i.e. If I zoom in on a craft I have orbiting another planet it would load in the camera box. Or say trying to take satellite images of a Mun base on the surface textures and craft files actually appear. I haven't messed with unity at all but would it be possible to make the zoom slider send an untextured probe with out a collision mesh with a camera attached to report the image back to the window? Or would it not be possible within the engine to do such a thing without crashing from having it load to many variables at once?
  19. Hey, I am not at home atm so I don't have the log file but I am having an issue with MK2 Storage bay doors not opening when the mod this installed. Even with only stock and just this mod it occurs. I was wondering if anyone had similar issues? Its not that they are stuck its that the button with the option to open it disappears so there is literally no way to open it.
  20. Yup, its only $5 a/mo but its something. Without him my KSP would be unplayable.
  21. It wasn't meant lightly lol, He is a great modder and takes care of an awesome list of mods. I am also sad to see us loose another great modder. I was actually just about to edit my post because I did it in passing while doing 5 other things and realized it might have come off a little buttish...
  22. I am having an issue with all the landing gear (bouncing on launch) and the teleporting nose trunk as well. Was so excited to get my SSTO in the sky for the first time (first time using this mod too) spent almost an hour building it (with the nose trunk) and went to test it; I was so sad to see Bill falling to his death, got a good lol tho.
  23. I am, but on the official forum it says it was updated to 1.4.1. I will remove it and see what happens tho brb Edit: nm i just read the last page... linux says there is a problem. Thanks for pointing this out
  24. Hey, Out of nowhere it started either bouncing my kerbin's out of the cockpit on launch or they will die in the cockpit on launch causing it to be uncontrollable (obviously no one inside) any idea what could be causing this? I have tried re installing the current release and it persist. Doesn't matter how many parts, it happens if just the cockpit is loaded by itself. p.s. I absolutely love the mod. Its been added to my must have list.
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