Valerian

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About Valerian

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    PlanetShine dev

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  1. Hi there, I'm the developer of PlanetShine, and I can confirm that it's compatible with 1.7.* When 1.8 releases, I intend to take the time to recompile it. Regarding the bug reports, I'm not maintaining this mod much anymore, and I had long periods of absence from this forum, and @Papa_Joe was nice enough to offer to take charge of it back then. But I'm still watching from the shadows So honestly nobody had actual bugs with it since years, but if there is something game-breaking (like 1.8 getting released) I will try to take time handling it. I think I will probably take control back of the mod when it happens.
  2. Thank you, I don't see any fuel tanks by the runway though. I just upgraded both the runway and SPH to level 2.
  3. I'm getting back in KSP after a long time and trying this contract pack in my career, however I can't figure out what the "KSC Air Terminal" is, is it near the "KSC Runway"?? There is no existing waypoint for that, and no information from a google search, apart from casual mentions of it on this thread ...
  4. Not really, sorry, maybe I will continue developing it again if my health and life situation improves. It should be quite trivial to update for 1.5 though, if @Papa_Joe doesn't I might do it next week.
  5. When bodies emit light without color it's usually because PlanetShine can't find the config for this body : can you find any error in the logs that seem related to that? If you are not sure how to look for error in the logs, please share it to us. Did you install PlanetShine with CKAN? If yes, know that it's split in two parts: the core mod and the config, maybe there is some issue that made CKAN somehow remove or omit the config. Check that the file "Kerbal Space Program\GameData\PlanetShine\Config\CelestialBodies.cfg" is present. Currently PlanetShine only works when you are in the vessel view, and adds light only to the vessel, and only from the planet or moon you are orbiting. Planets and moon are not shining on each other.
  6. wow, thanks for featuring my little mod again! PlanetShine does barely impact performance (compared to most other visual mods)
  7. (quote from OP) This is not the case anymore since years, it uses ModuleManager, this sentence should be removed You should also edit the mod URL, since I'm not maintaining it anymore and @Papa_Joe took it over: https://forum.kerbalspaceprogram.com/index.php?/topic/173138-141-planetshine-0261-mar-28-2018/
  8. RSS already supplies an extra config file for PlanetShine, it should be in GameData/RealSolarSystem/Compatibility/PlanetShineColors.cfg Which means that you don't have to do anything, it already automatically works with PlanetShine. I see that the file hasn't been modified since 2+ years, but it should still work fine, can anyone confirm that? https://github.com/KSP-RO/RealSolarSystem/blob/master/GameData/RealSolarSystem/Compatibility/PlanetShineColors.cfg
  9. I have the same issue, by installing from CKAN. I didn't try to see if manually installing fixed it.
  10. Could anyone please clarify exactly what is the current status with antennas and ground stations? How do they work, how to properly use them in a playable way? Let's say, if I want to go to Minmus, what is the simplest way to have an uninterrupted signal? If I want something closer to the old version by @ShotgunNinja, should boosting all station ranges to "Range = 9E+11" in "Default.cfg" work? I would greatly appreciate some details, as would probably many users of the mod.
  11. I could try to help with that maybe later today
  12. I think there is definitely some problem with antennas and ground stations : I just tried putting a satellite around minmus with an RA-15 antenna (100Gm), and it can still only reach the KSC ground station, when it's visible, but none of the other ground stations. I have several relays on low orbit of kerbin which seem to properly use all of the ground stations, and relay signal between each other, which were useful when I had to relay signal to a polar orbit satellite.
  13. Thanks for updating PlanetShine, I gladly approve your decision of adopting the mod and will help you with it if needed.
  14. Hi there, thanks a lot for updating PlanetShine, I'm not much active anymore on KSP since some time and you did the right thing. I was actually about to quickly update the version today (for real!), but if you can take the mod over it's even better! Well, if you are ok with that of course. I would really appreciate if you could look into this bug with HullCameraVDS : Also do not hesitate to ask me anything