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Everything posted by Valerian

  1. I didn't find any mention of that yet on the forums or anywhere else, so sorry if it was already answered: I receive upgrade points over time, and I have no idea why or how. There doesn't seem to be any setting related to that and any mention of that being supposed to happen anywhere online. Like after a mission and a few days I would check the upgrades panel, and I would have some free extra unspent upgrade points. Is that a bug or a feature? could someone please explain the logic of that?
  2. Hi there, I'm the developer of PlanetShine, and I can confirm that it's compatible with 1.7.* When 1.8 releases, I intend to take the time to recompile it. Regarding the bug reports, I'm not maintaining this mod much anymore, and I had long periods of absence from this forum, and @Papa_Joe was nice enough to offer to take charge of it back then. But I'm still watching from the shadows So honestly nobody had actual bugs with it since years, but if there is something game-breaking (like 1.8 getting released) I will try to take time handling it. I think I will probably take control back of the mod when it happens.
  3. Thank you, I don't see any fuel tanks by the runway though. I just upgraded both the runway and SPH to level 2.
  4. I'm getting back in KSP after a long time and trying this contract pack in my career, however I can't figure out what the "KSC Air Terminal" is, is it near the "KSC Runway"?? There is no existing waypoint for that, and no information from a google search, apart from casual mentions of it on this thread ...
  5. Not really, sorry, maybe I will continue developing it again if my health and life situation improves. It should be quite trivial to update for 1.5 though, if @Papa_Joe doesn't I might do it next week.
  6. When bodies emit light without color it's usually because PlanetShine can't find the config for this body : can you find any error in the logs that seem related to that? If you are not sure how to look for error in the logs, please share it to us. Did you install PlanetShine with CKAN? If yes, know that it's split in two parts: the core mod and the config, maybe there is some issue that made CKAN somehow remove or omit the config. Check that the file "Kerbal Space Program\GameData\PlanetShine\Config\CelestialBodies.cfg" is present. Currently PlanetShine only works when you are in the vessel view, and adds light only to the vessel, and only from the planet or moon you are orbiting. Planets and moon are not shining on each other.
  7. wow, thanks for featuring my little mod again! PlanetShine does barely impact performance (compared to most other visual mods)
  8. (quote from OP) This is not the case anymore since years, it uses ModuleManager, this sentence should be removed You should also edit the mod URL, since I'm not maintaining it anymore and @Papa_Joe took it over: https://forum.kerbalspaceprogram.com/index.php?/topic/173138-141-planetshine-0261-mar-28-2018/
  9. RSS already supplies an extra config file for PlanetShine, it should be in GameData/RealSolarSystem/Compatibility/PlanetShineColors.cfg Which means that you don't have to do anything, it already automatically works with PlanetShine. I see that the file hasn't been modified since 2+ years, but it should still work fine, can anyone confirm that? https://github.com/KSP-RO/RealSolarSystem/blob/master/GameData/RealSolarSystem/Compatibility/PlanetShineColors.cfg
  10. I have the same issue, by installing from CKAN. I didn't try to see if manually installing fixed it.
  11. Could anyone please clarify exactly what is the current status with antennas and ground stations? How do they work, how to properly use them in a playable way? Let's say, if I want to go to Minmus, what is the simplest way to have an uninterrupted signal? If I want something closer to the old version by @ShotgunNinja, should boosting all station ranges to "Range = 9E+11" in "Default.cfg" work? I would greatly appreciate some details, as would probably many users of the mod.
  12. I could try to help with that maybe later today
  13. I think there is definitely some problem with antennas and ground stations : I just tried putting a satellite around minmus with an RA-15 antenna (100Gm), and it can still only reach the KSC ground station, when it's visible, but none of the other ground stations. I have several relays on low orbit of kerbin which seem to properly use all of the ground stations, and relay signal between each other, which were useful when I had to relay signal to a polar orbit satellite.
  14. Thanks for updating PlanetShine, I gladly approve your decision of adopting the mod and will help you with it if needed.
  15. Hi there, thanks a lot for updating PlanetShine, I'm not much active anymore on KSP since some time and you did the right thing. I was actually about to quickly update the version today (for real!), but if you can take the mod over it's even better! Well, if you are ok with that of course. I would really appreciate if you could look into this bug with HullCameraVDS : Also do not hesitate to ask me anything
  16. The thing is that planets are not a simple points emitting light, they are a surface emitting light from one half, and that's why I need to simulate it using several spread out lights so that it looks realistic when close to the planet. Currently the game engine does not allow using actual "surface lights", so that's why I need to resort to such a simulation. Another thing: the game engine's light intensity fade-out formula when getting further from a light source does not feel realistic, so I made my own. Technically you could turn the planets into light sources, but for many reasons it would not give a good result, mainly because you need to take into account which side of the planet is lit. The version 0.2 uses a list of planet light colors from the settings, and 0.5 uses a kind of "screenshot" from the point of view of the vessel to calculate the light color to use.
  17. I don't see myself continuing PlanetShine anymore in the future, I will only try to fix it when a new version of KSP breaks it. I kind of lost the drive to continue working on it, and it's only in a beta state because it does not include all of the features that I had envisioned for it. The version 0.5 experimental would need some work to be ported to KSP 1.2 and is close to being a rather stable version, which also has a cleaner code than the main 0.2 version.
  18. Ok, you're welcome, please let me know when you find the cause of the issue.
  19. Ok, I'm not sure what is the issue. Did you do a clean install of KSP, or did you just update the 0.90 you had before? And if you did update from 0.90, did you delete all of the mod files in GameData before installing the updated versions of the mods? Can you try running it with "GameData" containing only the folders "Squad" and a fresh re-install of "PlanetShine"? This whole issue might just be PlanetShine not working with the latest KSP x64, but I think someone would have reported it earlier if that was the case.
  20. I don't see anything of help in the logs. Can you show me the contents of your PlanetShine/Config/Settings.cfg ? When was the last time you saw PlanetShine working properly? I will try to see if it works on my computer with the same conditions as you later this week.
  21. Thank you! I will use them on the next release Sure a log would help, was there a KSP update recently? I'm not playing anymore so I'm not much aware of what's happening with KSP these days. Do you have any other visual mods installed, or mods that change the planets, and did you update them just before experiencing this issue?
  22. Now that 1.2 is released I will try it again on both 32 and 64 versions
  23. Then I suspect you put the files in the wrong place and it can't find the config files. Actually, according to your logs, PlanetShine is not even loaded at all by the game, so I wonder what could be happening there ... Check that everything is installed properly, so that you have "Kerbal Space Program\GameData\PlanetShine" containing the folders "Config", "Icons", and "Plugins".
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