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About pamidur

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  1. Yeah, I got it. Sorry for that. Aside of it. Although I'm not familiar with how ksp development is done, but shouldn't change in Z (at least) in X.Y.Z indicate bugfix which does not introduce breaking change and thus should not require your lib update? Just asking. @JadeOfMaar, @Thomas P. I didn't want to do something bad really. I appreciate Modders and Community. Thought I would be a quick fix for those on steam autoupdate until new version is released. And I thought 'no bother original modder' were obvious as well. I've deleted my post.
  2. I've faced with issue that seems to be reported, but not fixed. The categories got empty after revert to VAB/SPH [Filter Extensions] Category refresh failed (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Filter Extensions] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Filter Extensions] at RUIToggleButtonTyped.PopOtherButtonsInGroup () [0x00000] in <filename unknown>:0 at RUIToggleButtonTyped.SetTrue (.RUIToggleButtonTyped btn, ClickType clickType, Boolean popButtonsInGroup) [0x00000] in <filename unknown>:0 at FilterExtensions.Core.setSelectedCategory () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PartCategorizer.UpdateCategoryNameLabel () [0x00000] in <filename unknown>:0 at PartCategorizer+.MoveNext () [0x00000] in <filename unknown>:0
  3. blizzy78, I've create new pull request on github. The changes add inclination to orbit information. Please consider accept it.
  4. Hi all, I've just got this exception Exception occured while attempt to generate contract of type 'LSResupply': System.ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Select[VesselIdentifier,String] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0 at ContractConfigurator.DockingFactory.Generate (Contracts.Contract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ParameterFactory.Generate (ContractConfigurator.ConfiguredContract contract, IContractParameterHost contractParamHost) [0x00000] in <filename unknown>:0 at ContractConfigurator.ParameterFactory.GenerateParameters (ContractConfigurator.ConfiguredContract contract, IContractParameterHost contractParamHost, System.Collections.Generic.List`1 paramFactories) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractType.GenerateParameters (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.Initialize (ContractConfigurator.ContractType contractType) [0x00000] in <filename unknown>:0 It seems that 'LSResupply' has something to do with this contracts pack
  5. There used to be real delta, then I decided that it would be better to have exact values for consumption and production. Forgot to change label. It is pretty easy to integrate. Make couple of fields public. And add partmodule so RPM can read variables. Source code is wiithin zip attached
  6. I've made it for RPM. Author may want to add it as built-in feature. You may download it here. To use it as is you'll also need RPM and MFD
  7. I thank you for supporting this mod! But I found the root of the issue with dynamic dimming. It looks like bad copypaste (excuse me for code in thread. I might add an issue to github later): if (skyboxBrightness.HasValue("debrisBrightness")) { SkyboxBrightness.maxBrightness = float.Parse(skyboxBrightness.GetValue("maxBrightness")); }
  8. Blizzy, I've just made a pull request with that shows Inclination after maneuver in orbit information. That is really useful when you know exact inclination you want reach.
  9. I noticed that since last update my ejection inclination is "n/a" almost always. Always when maneuvering around planet. In some conics modes when escaping. Am I doing anything wrong? Does it work only for celestial body escape?