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About keeper

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    Spacecraft Engineer

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  1. I started on KSP again since i heard the new engine. Lovely stuff. I did briefly remember what they were saying regarding the antenna when i was building stuff. I guess that was a load of talk over nothing. I was kind of relieved actually. But was mostly looking forward to setting up relays here and there.
  2. I'm mostly on youtube or watching movies as well when i play KSP. usually on these forums aswell actually but no music, not really.
  3. Yea it's a bit buggy - as in sometimes cant work the sky from the ground but it mostly works Still cant play without it
  4. I Just went and tried the auto landing thing on MJ and indeed HE SPEAKS THE TRUTH the engines go crazy as hell. Mine wasn't as bad, as i had a heavier lander and more powerful engine, so it wasn't throttling all the way up like that but yet, that throttle aint smooth and in some cases my altitude increases on the auto landing HA useless. Works better when landing from orbit.
  5. I liked interstellar quest the most, as I was playing on the same version at the time, I had a handfull of similar mods. However, with complex mods like that interstellar with the nuclear generators, and radio micro beaming energy accross the kerbol system its good to see how its done. It was inevitable that series had to end but an alright ending non the less. Since then, I havn't watched much but after his new series starts, later on bugs and problems start showing and that bugs me. I think its down to the mods not working with each other, i dont know. But if he starts talking about ho
  6. LOL on MJ on utilities windw tick smooth throttle then try again
  7. i just end up launching, then doing a manoeuvre node to match planes with target, then Hoffman transfer to minmus. Whenever I tried to launch to rendezvous its never worked for me on any version. Before when on 1.0 I would infinity just sit there on the launch pad, the launch time comes and goes I cant stage or launch so even if i disabled autopilot for the second then launched then enabled autopilot it never rendezvous. I just glanced at the new updated mechjeb and its soo much more cluttered! more tickboxes, most of which seem to be labeled in another language /not understand
  8. I'm on my zillionth career save now, and i've set my own new record. Jeb, Bill, Bob, and four tourists are in orbit around the mun, the plan was to land and do some science. Unfortunatly, half the science stuff fell off the craft somehow. I might have been pushing it with the clipping in the VAB, it tested Ok... Must have been the vibrations on launch. But anyway, Deciding to abort the mission, I started to develop a space plane for the rescue mission, much to my surprise it worked! And it got to the mun. The plan was to dock to the science/tourist vessel, refuel and take everyone home, but
  9. I don't even have an Intel CPU but has been very interesting read. I thought making the physic delta frame lower to 0.03 would have increased performance, but I'll go home and crank it the other way (up) to see what happens. I've already had a good play around with all the graphics options, it has littl effect to fps I'm playing with a gt650ti boost & AMD 8350 8 core. I'm not overclocking as Temps scy rocket, I ended up setting refresh sync rate thing to every other frame,!then the VAB is at 25fps solid instead of it pushing for 300 and burning up lol. It seems maybe true because one of m
  10. In my career I make payloads first. I never seem to just test that on the launch pad. It's just over engineered in the VAB/SPH - then streight onto the launcher stage. If a launch goes wrong, I can revert to launch (thank the kraken for revert), and that goes down as a trial run. If it gets to orbit, then I can either scrap the "test" and continue as a "real" mission, or continue the "test" and try land on kerbin. Have not yet landed on Duna, did my first crash land a week or so ago havn't had chance to play since! I have a sandbox game aswell where I can feel free to timewarp to test stuf
  11. Unfortunatly i do not have the mental capacity nor the arse to make a prefix system. When I do things like that, I forget what I meant, half the time I build i get carried away and my cra(p)fts end up doing more than originally intended anyway. My names are simple, Usually blatently the first mission objective of said craft e.g. Duna lander, or KerbinSAT or 40t launcher, or muntest etc. Infact I do use a number system after said name - for revisions. E.g. Duna landerV2, or Lunar crane V3.1. When I end up completely re-building something then it gets a new number, then when faults are found
  12. This thread is hilarious! I dont make animals out of rocket parts LMAO but keep em coming thats brilliant! An actual flying horse! in the heroic pose of "I'll save you!" LMAO i'd like to see that land!
  13. I've been playing for a year or two, not even got to another planet yet. In the mean time i've spent my hours building stations, rovers, mining rigs, moar rovers, lifters, landers, tugs, cranes, trains, and no planes. Well, i have been playing with my first working plane atm. It goes, it lifts, it turns and goes fast! I can get it into space and back, just not quite an orbit. My first working plane after so long
  14. This is my biggest ship I just finished. The payload on this one is 40t, just around 100 parts i think, its my science lander. The launcher itself is about 600 parts. :/ I might have slightly overestimated a. the payload, b. the distance.. and c. the power requirements. Much like the moon it seems i might be landing on duna on my "middle" stage. You know, the bit before the lander, but after the launch. I ended up in space orbit with 8000m/s Dv LMAO Look at those seperations. Ohhhhh Unfortunatly, i fell asleep during launch missed the next stage where the 4 big outer tanks all let go at
  15. I think they are moaning because if they choose put this on then they could go out of their way to put their plane or rocket on launchpad empty, and then have it fill tanks after launch. But it would be up to them weather they do it or not. But we're not adding it for that Nothing is cheating, and I think this is proper cool. Like the real launches (probably). Its so cool to see when the rockets take off, and all the tubes and arms come flying out all the hatches, and swinging out the way. Squad needn't do anything here, i've used OP's post to correct my launch stability enhancers. All thi
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