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Everything posted by Deltac

  1. Cobalt puts new developments into the development branch on github. So there's the release branch which is now old, and the development branch which has new stuff in it. Soon Cobalt will release an update to the main branch, but you can download the development branch now and try it out. I don't know if anything has been tested for 1.8 yet, that may be this weekend. Remember, you can always download previous versions of KSP along with the current version.
  2. Welp, new version of KSP is out, so you know what that means. Absolutely nothing. Back on topic: Using the robotic parts, I managed to make a folding lunar rover. I think I need to adjust the wheels a little more, but it's really fun!
  3. Screen shot tax No film grain, and I haven't adjusted the kopernicus sunlight settings, but looking good!
  4. Those are some interesting looking engines you have there. Would be a shame if someone didn't know what they were
  5. You might need to tweak the OMS angles till the angle of thrust is as close to the center of mass. The included craft file should be a good example. Also you can change the control point of the shuttle cabin. Right click it and click the option that says "Control Point Forward". It should change to "Control -15". That will help you line up your burns in space.
  6. For Benjee's shuttle, the OMS engines have some effect situated far away from the other effects. The little puffs in the upper right. Is this realplume or something else?
  7. Ah okay, my mistake I also think I need to try updating realplume. I'll just take that to the realplume stock thread if I have further issues. And the translation stuff, well darn. Mechjeb needs to control from the docking port in order to auto dock. I did however manage to dock manually, so I'll probably just have to get used to that. Thanks Benjee.
  8. Firstly, loving this mod. Really great job, Benjee. Secondly, I got some bugs to report. 1. RCS Effects aren't playing (latest version of Realplume stock, (I'll need to double check my version) Plume party not installed because I thought I didn't need it) 2. The orbital engines have some of their effects set very far away from the engines. 3. Okay, this one is a doozy. Using the CADs active docking port form BDB, if I control from the docking port and make sure RCS is on and I'm pressing the correct keys, some of the translation directions don't work. Back and Forwa
  9. Am I supposed to see this ancient relic from a forgotten time when I load up a save?
  10. I tried a Saturn V fully loaded for Mun landing with the Dnoces S A2's, and that failed to make orbit as well. However with Dnoces set to 388 max thrust, Saturn V can make orbit, but Saturn IB still fails. So my preliminary reaction would be a MM file for BDB that boosts the J2's and the H1's.
  11. When I get to the second stage, the poor little J2 doesn't have enough thrust to keep raising the apoaspsis. I can try giving the J2 moar thrust to see if that will do something.
  12. How am I supposed to configure the Saturn IB? In JNSQ, it's not getting the Apollo to orbit. I've set the service module to Orbital and the first stage engines are the 1973 H1. I'm using 1 HE2J-515 for the second stage.
  13. I'm trying to modify an engine in BDB that has 2 ModuleEnginesFX. The part Config: PART { name = bluedog_LR91_5 module = Part author = CobaltWolf & Jso MODEL { model = Bluedog_DB/Parts/Titan/bluedog_LR91_5 } scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.60749, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.9167, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = advRocketry entryCost = 4000 cost = 1150 category = Engine subcategory = 0 title = Prometheus LR9107-167 "Lelantos" Liquid Engine manufacturer = Bluedog Design Bureau description = Powerful 1.875m second st
  14. Just to verify, the default settings should make KSP look like this: This is also with the Spectra setup installed. How hard would it be to set up the config to what Orbital_phoenix has from an older KS3P?
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