Glubo
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Bottle Rocketeer
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[1.12.x] - Modular Kolonization System (MKS)
Glubo replied to RoverDude's topic in KSP1 Mod Releases
Thanks man, ISRU on the push probe was the thing I was missing. This helped me a lot. -
[1.12.x] - Modular Kolonization System (MKS)
Glubo replied to RoverDude's topic in KSP1 Mod Releases
Hi, sorry for maybe a dumb question: What is needed for planetary logistics to work? I've tried reading wiki & KSPedia, spend several hours trial and error but got working only local logistics. Can someone please give me an example of what parts (kerbals?) I need to get a working planetary logistics with unmanned driller and manned base? I am using "current stable" from ckan 0.50.18 (or do I need different version?). Thx for reply -
Thanks very much problem was that somehow CKAN does not install latest version of Adaption correctly (although version fits), so installing it manually solved my problem.
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Just Karbonite and Regolith, but if MKS/OKS is needed, I have no problem of installing it.
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Hi, I am sorry for bothering, but can please someone explain to me, how to get working EPL with karbonite only? When I try EPL 5.0.0, with Karbonite 0.5.1, I can't find a way to detect/mine Ore. I've tried it with and without EPL => Regolith adaptation.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Glubo replied to KasperVld's topic in KSP1 Discussion
Btw. what happened to originaly announced barn-like tier of space center http://imgur.com/a/G2sUx? Will it be released at least as mod? I am really sad to not see this in final .90 release -
Yeah, I meant semi-deployed "drogue" phase of chutes.
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Hi, was there any changes to parachutes? I have deadly reentry and FAR enabled and i was used to be able to deploy chutes under ~800m/s. Now they will immediately break if i deploy them with speed >~250m/s, no difference on altitude.
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The difficulty settings seem to work well Squad - Nice!
Glubo replied to RocketBlam's topic in KSP1 Discussion
I think that hard mode is good for few starting missions, but if you survive first ~five missions, then you must screw really bad several times to get into trouble. And few missions later, things get serios "wtf i can make ~1M cash + ~3k science with a probe worth ~60k and have plenty of spare delta-v in the process". http://imgur.com/a/IUNUT