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About Slam_Jones

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    Senior Rocket Scientist

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  1. I realized, joyously, that Steam and CKAN now keep copies of old versions. Installed 1.6 (was hoping for 0.90 -- but hey I'll take what I can get!), installed Real Solar System, TAC Life Support, and several other mods, and started a new No-Revert Career game. Made a series of launchers to take stuff to Low Earth Orbit, did some contracts, and built a space station for that sweet tourism money. The launchers at this time were only capable of taking 7kt to LEO, so the station was made up of small-ish modules. As different modules were added, I would send up a maintenance shuttle wit
  2. Either this weird little plane: Or this mobile science lab:
  3. 1500 hours on Steam, with at least another 200+ playing the 64-bit version before it became the default.
  4. A few random (modded) stations I've built over the past few months:
  5. No screenshots since I forgot to plan ahead, but I've been working on several KoS scripts. The first one was a simple launch script, which I'm happy to say is working after many hours of tinkering. My second script was a bit more complicated, as it involved taking the ship from Kerbin Orbit to Munar orbit. With a bit of reading, I finally figured out how to create a manuever node, and "push" it around my orbit until I get an encounter, then refining the encounter periapsis, warping to periapsis, and lowering apoapsis to make an orbit. This one took me much longer to get correct! (
  6. KSP was one of the few games that I didn't realize I needed until I saw it on Steam for the first time. I had no idea that space exploration and spaceship building would be something I could put so much time into. At this point, it's one of my most played games ever, with over 1500+ hours put into it.
  7. That's quite a challenge! But I highly suggest OP read the Challenge Submission Guide. There is one quote in particular that I think should be mentioned: I'm very interested in seeing OPs attempt
  8. Best? No one mode is objectively the best. They all have their merits. If you asked which one I enjoy the most, then I would answer Career.
  9. With the right mods, even LEO can be quite pretty. (RSS, Scatterer, and one of the visual mods)
  10. He's right, you know. QA isn't about playing the fun parts of the game... it's about working through the broken and frustrating parts of the game. It's about going through massive lists of variables, and checking each one to make sure the intended result is achieved. It's about poking each and every part, each piece of terrain, basically everything, in order to ensure that the product works as intended, and to ensure no bugs slip through the cracks. Chances are, you won't have fun doing QA... but the satisfaction of working with a team to fine-tune and polish a product (especially
  11. Wow, that thing screamed off the launch pad! What was the initial TWR, if you happen to know?
  12. And I thought Clarkson was actually clever for once with that invention... until it backfired spectacularly, of course
  13. Yeah I figured it would be something like that. Thanks for the response!
  14. I'll see if I can gather the Auto-Rover script I was working on. It's not totally complete (could use a few more features) but it is functional and can be expanded upon. That is, unless someone already has a script for that
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