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About me
Weapons Specialist
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Solarspaceprobe replied to ferram4's topic in KSP1 Mod Releases
Based on your comment on density combined with comments I've read about the weight of jet-engines outweighing real life entire planes despite the KSP universe being massively scaled down makes me think a density overhaul is needed. -
P.E.W (A BDArmory Addon)Reactivated Development
Solarspaceprobe replied to LORDPrometheus's topic in KSP1 Mod Development
Grey armor panels would be fairly universal, but green panels are good camo in most places on Kerbin, while deserts do exist.... -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Solarspaceprobe replied to KospY's topic in KSP1 Mod Releases
Why isn't it on KerbalStuff? (Wow, 100th post!) -
Many of the textures, especially for oblong parts, have their textures darkened significantly on one side, at least in the SPH. It may be a result of Active Texture Management. I have rotated the parts to check if it was real shadow, but it proved my view correct that the texture is shaded oddly on one side.
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The Oerlikon is a better tank gun than the cannons, it is more ammo efficient, has a better blast radius, much higher rate of fire, and can destroy half the KSC before the basic cannon or abrams can knock out the SPH...and that is why I use it as my tank turret. Cannons need a buff or the Oerlikon needs a nerf....
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Adding Armor to Ships (HELP)
Solarspaceprobe replied to Caldari Navy's topic in KSP1 Gameplay Questions and Tutorials
What about for BD Armory?