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SSTL_Pete

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Everything posted by SSTL_Pete

  1. Yes work in progress, we’re still deciding which satellites to recreate next, watch this space
  2. It should say in the assembly area build info, but i believe ideal is 70,000km (close to atmosphere boundary) but operates up to 125,000km
  3. Hello all, The SSTL outreach team are looking for a couple of volunteer KSP proficient programmers to work with SSTL_Pete and Akron (author behind ProbesPlus) on the SSTL Satellite Pack mod . SSTL would like to add some gameplay features that enhance the game around the use of satellites. We are also thinking about adding to the parts pack some of our more unique satellites, one being a satellite that removes debris that has a number of technologies to capture space debris, including a net and harpoon capture system. However this has a number of technical game challenges if we want to replicate. If you’d like to volunteer please get in touch and or post below with some examples of past work. A few features/ideas we had were; Create code to allow a harpoon to attach to another part Create code that would capture another part Create a solarsail that can be used for propulsion and also as a means to deorbit within an atmosphere Create a mod that when a satellite (Core Probe) has less than 10% electricity it enters "SAFE" mode. Which triggers WARP to return to x1 speed, turns off any payloads, points solar panels towards sun. Minor animation that moves the 300S1 X-Band antenna towards the closest communication node Create a mod that allows you to write a set of instructions that can be uploaded to the satellite and when a specific time is reached, the instruction is actioned (to be used with the RemoteTech mod). This would be a reasonable representation of what we do in reality which we call SKEDS. Create a 'Frequencer Filer' mod to pseudo replicate 'Frequency filer missions that are done in reality. The mod would issue a contract to get a satellite to a specific orbit range within a specific time limit. If the contract fails then no communication can occur to any probe cores in that orbit range. Create observation contracts that if successful allows players to earn a code, with that code a player can then download a password protected file from the internet containing a unique SSTL satellite image or video. i.e. in-game Easter eggs. Create a mod that whilst under WARP the 300S1 satellite imager points towards the orbiting planetary body Enhance SCANat mod to; When two or more satellites are connected their combined FoV are increased FoV is dictated by the orientation of the 300S1 satellite imager and the direction it is pointing in, with regards to planetary body The science collected is a function of the satellite being located at its optimum altitude If anything here can be replicated by an existing mod we would like to hear about these as well Kind regards The SSTL Outreach Team
  4. Cheers Andiron. There was an issue with the SCANsat compatibility configuration file. Satellite pack has now been updated to version 0.3 and should work now.
  5. Yes we are, our HQ is on the research park in Guildford, UK. www.sstl.co.uk
  6. Calling all Kerbinauts, Surrey Satellite Technology Ltd. has released a part mod, containing SSTL Satellites. In our first release of this mod we have the 300S1 satellite and launch ring adaptor. As features and more satellite parts are added to this mod we hope to set some interesting and unique challenges to the community using our satellites. However for now our first challenge is relatively simple. Constellation Challenge #1 - Start date 06/04/2018: Set up a constellation of a number of "SSTL 300S1" satellites from a single launch around Kerbin such that in any one standard Kerbin day 95% of Kerbin is scanned and mapped. Rules: Stock parts only apart from those found in the Surrey Satellite Technology Ltd. - Satellite Pack Must use the SCANsat mod (default settings) to map the Kerbin biome Prior to starting the scanning period (i.e. 6 hour Kerbin day) all previous scanned data of Kerbin should be cleared. [NB: Rules will be updated if required, if clarity is required. This is our first challenge so we may mess things up] Scoring: Score = total cost of launcher and components used (including 300S1 satellites) * the total mission time in seconds since launch Verification: Supply some images from launch to final global coverage and post below Leader board: Winner is the person with the lowest score Name Score Enjoy and have fun! SSTL Outreach Team
  7. Now available to be downloaded from Curseforge as well
  8. Thank you CobaltWolf. Akron (and Coatl Aerospace) has done a great job. Hope you enjoy.
  9. Hello all Kerbonauts, Would you like the chance of flying a REAL satellite around Kerbin? Do you want to simulate a true to life satellite constellation that (in real life) images at 1 metre resolution? Then look no further Surrey Satellite Technology Limited (SSTL) has teamed up with Coatl Aerospace to deliver a KSP version of SSTL's very own 300S1 satellite! SSTL satellite constellations provide daily orbital multi-spectral images to aid in mapping of environmental changes, vital for agriculture, disaster response and research. This download includes the 300S1 satellite and its payload adaptor. The KSP version of this capable satellite is a self-contained satellite part, equipped with all the subsystems required to keep it operational. The KSP satellite includes a representative imager, communication system, power generation and storage system, propulsion system and AOCS with representative dynamics. The satellite is available in career mode from the Advanced Exploration node, and includes Module Manager config files supporting for the following mods: DMagic Orbital Science Remote Tech SCANsat Textures Unlimited Download Spacedock - Surrey Satellite Technology Ltd. - Satellite Pack Curseforge - Surrey Satellite Technology Ltd. - Satellite Pack SSTL and Coatl Aerospace hope you enjoy playing with their creation and we can’t wait to see how you use this in your Kerbal Universe! Please post images below of your SSTL 300S1 satellites in space! Future plans SSTL and Coatl Aerospace are planning on expanding the range of SSTL satellite platforms within this satellite pack. So keep an eye out for future updates and make sure you follow this thread! Challenges Check out the Surrey Satellite Technology Ltd. - Constellation Forming Challenges to find interesting ways of using our parts in your game. Start Your Career in Outer Space If you want to take a leap from the digital world and build satellites for real, you should check out the SSTL Careers page. About SSTL Surrey Satellite Technology Limited (SSTL) is the world's leading small satellite company, delivering operational space missions for a range of applications including Earth observation, science, communications, navigation, in-orbit servicing and beyond Earth infrastructure. The company designs, manufactures and operates high performance satellites and ground systems for a fraction of the price normally associated with space missions, with 500 staff working on turnkey satellite platforms, space-proven satellite subsystems and optical instruments. Since 1981, SSTL has built and launched more than 50 satellites for 20 international customers – as well as providing training and development programmes, consultancy services, and mission studies for ESA, NASA, international governments and commercial customers, with an innovative approach that is changing the economics of space. Headquartered in Guildford, UK, SSTL is part of Airbus. www.sstl.co.uk About Coatl Aerospace: Coatl Aerospace is a proud supporter of unmanned exploration. Check out ProbesPlus! for more satellite and science parts to add to your KSP collection! License: This mod is shared under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence.
  10. Tunefix, Just had a look, looks very good. Where in the world are you based? If in the UK I can organise for you to visit SSTL for real and see how our Spacecraft Operation Centre looks and works. Something that would be pretty good, would be some sort of Schedule. So you upload a number of commands into a schedule and upload it to the S/C. The S/C then actions the commands in sequence at specified times (dictated by the schedule). Back end to the mod - a schedule is not actually sent to the S/C, the mod just delays the passing of commands to KSP and only sends set commands). If you then make this compatible with one of the other mods that limits communication (i.e. passing of schedule) to S/C to when only over a ground station you would then make a fairly accurate simulation of what its really like trying to communicate to a satellite. Cheers Pete
  11. I'm running an outreach event soon and i was wondering if there were any mods that converted the game to allow multiple players to work together to control and launch a single rocket much like they do in a real mission control centre. Cheers Pete
  12. @akron Has kindly offered his services for creating the parts. If anyone want to volunteer to attempt to put a Mod together to help with the game play ideas we had, we would love to hear from you. Please email "p (dot) shaw (at) SSTL (dot) co (dot) uk Cheers Pete
  13. Cheers for the initial responses. I have been given some time to co-ordinate this project, but not enough time to actually do the work of creating the mod myself. The ideal situation would be one/team of you fine modders to volunteer, get in touch and tell us exactly what you need (types of CAD files and what format, physical parameters etc), i can then work on the SSTL side and gather the relevant information/files. We are open to either real scale/look or kerbal scale/look. Its important to us that it engages with as many of the KSP community as possible and ultimately inspires people to seek out more information about SSTL and possibly put a job application in, in the future. Our basic goal is to have SSTL satellite models that could be launched within the game. As additional features of the mod the following would be very desirable. After launch from the Kerbal rocket, the satellite detumbles (in the same way it would normally) and point its camera towards Kerbin. The satellite then deploys any deployables. When the satellite passes over a ground station the player has the opportunity to upload new instructions to the satellite The satellite will take a picture of the ground as instructed When the satellite goes over the ground station again the photo(s) is/are downloaded and accessible to be viewed by the player I hope this all sounds of interest. If interested, please send an email to; p (dot) shaw@sstl (dot) co (dot) uk Cheers Pete
  14. Hello, I'm part of the outreach team at Surrey Satellite Technology limited (a UK based company that builds small satellites). One of the ideas we recently had was to create a mod for KSP, which allowed the KSP community to try and launch SSTL satellites into space and orbit Kerbin. As a design and manufacturing company we have plenty of CAD designers and engineers but not so many KSP programmers :0) If it helps we already have graphical models of our satellites. Is there anyone who would be willing to work on a voluntary basis and help create a satellite themed KSP mod? If you are could you please send screenshots or descriptions of some of your previous mod work to p (dot) shaw@sstl (dot) co (dot) uk I hope to hear from you soon Kind regards Pete
  15. Any Update on the MKON mod? I'm running an outreach project with some School kids and would love to have this mod with throttle control, so children can do a 'Mission Control' Scenario?
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