jospanner

Members
  • Content Count

    39
  • Joined

  • Last visited

Community Reputation

0 Neutral

About jospanner

  • Rank
    The Flying Mekanik

Profile Information

  • Interests Cars, Gerbils, Space, Punk rock

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi there, I am having a lot of SRB failures (Gen 9, 9 safety rating). On a craft with 2 SRBs, I am getting a failure about once every two or three launches. I'd show you my console output from this mod but uh, I'm not getting anything..?
  2. Awesome mod I use this a lot for cleaning up my parts list between VAB and SPH. Is it possible to select to see *only* particular groups in the filters with a single click? Rather than going "Hide All" -> (Thing I Want To See)? I tried ctrl+click, alt+click etc.
  3. jospanner

    [1.5.x] Decoupler Shroud

    <nvm, ckan got unsynced and it was actually uninstalled, so now i feel very silly>
  4. jospanner

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    Did I... do something to you?
  5. jospanner

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    It is not possible to roll back to 1.6.
  6. jospanner

    [1.6.1-1 + Backports] Kopernicus & KittopiaTech

    So if you got caught out by the update you're sort of screwed? It's been years since I ran KSP and I forgot all about this version mess.
  7. In my case this mod tanks my FPS a lot harder than in dave's case, going from 110fps to 17, but I do also see a drop in CPU load. Will dropping the frequency of the scan cause problems? I've never used older versions.
  8. How does this work with Custom Asteroids now? Looking at the last change log it seems integration was removed, so what happens if we install it?
  9. I just tried setting MCR_CACHE_ROOT to a directory in c:\windows\temp and that appears to have fixed it. Making a shortcut didn't work for me. I have no idea why this is happening, but now it works. So uh, thank you!
  10. Just tried matlab & restarting, as well as moving to a new folder. Nada. Baffled. Windows did decide to update though.
  11. Hii... I ran the program successfully last night, but now I am getting this error on loading, after which nothing happens. "Unable to read file 'splashScreenGUI.fig'. No such file or directory. Error in => projectMain.m at line 21" I am running Windows 10. Any idea what this is? The file named does not exist in the download, from what I can tell.
  12. Just a quick question, does this enable catastrophic failures of engines? *boom*
  13. Hi, how do I get the city lights textures back? I have tried adding back in the following files from the normal EVE stock config archive: gamedata/boulderco/ ...citylights/ ...citylights/textures/(everything in here) .../citylights/citylights.cfg .../Textures/(everything in here) But my "_CityOverlayTex" line is still showing up red in EvE settings, as though something is wrong (with the value "BoulderCo/Textures/cube", which is default).
  14. jospanner

    VAB Category Fail

    Does the bug entry need to be updated? I'm not sure what's going on here.
  15. The configs do not seem to be loading for me on a modded 1.6. I have them installed in the correct location (I think), in GameData/Realplume-Stock/(lotsoffolders) I have module manager 3.1.2, RealPlume 11.1.0 and Smoke Screen 2.8.00, which creates its icon on the toolbar, and set to 5,000 particles. I do not see a "Plume" entry in any of the engine's right-mouse information pop up in the VAB. Here is a link to my log file: https://www.dropbox.com/s/w4jijksj9v0961d/KSP.log?dl=0 I do not know what I did wrong buut I do have a lot of stuff installed soo yeh. I have tried this without the various visual enhancements and it does the same thing. Do you have any ideas about this?