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Deutherius

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Everything posted by Deutherius

  1. 134 attempts. Immediately tapping W just after a successful touchdown is just frustrating.
  2. In 64k? I somehow figured out that if going below 50 km at 7.5 km/s made my capsule go boom, going even lower would not be healthier. But this is KSP and if the stock game is of any indication, it might just work. Will try again lower.
  3. Finally got to the Mun! (in 64k) Single Kerbal, Apollo style. Really liking the larger planets/moons, but the stock 1.25m heatshield proved really inadequate for a Mun return, either depletes all ablator on first pass and explodes on the second, or just explodes on the first pass if too low. Really tempted to try the same in RSS/RO.
  4. I have always tried to accelerate using engines and land on the landing gear. Oh boy, was I ever wrong. My Skylon-like SSTO's probe core overheated and exploded, the rest of the plane survived reentry and "landed" in the ocean. One wing and one landing gear survived. This is what happened to the landing gear. Fly, you beautiful thing.
  5. - It is, but what mods are considered "cheaty"? - I disagree, for example Eve and Duna take similar dV to get to, but Duna is much more forgiving with aerocapture. Inner planets are, at least to me, just as hard as outer ones to get to. - Can't wait
  6. Try increasing/decreasing your orbital period by burning prograde/retrograde(obviously watch for atmo). You will take longer/shorter to go around, possibly hitting the sweet spot. Also, Ass Tug. lol
  7. Interesting challenge. Few questions/nitpicks though: - plane fly back is not really possible due to vehicle distance limits in atmo. Unless I make the carrier suborbital, in which case it's not really "air launch to orbit". - why are inner planets worth less points than outer planets? AFAIK Moho and Eve are one of the harder places to get to. Well, Moho at least. - your own attempt?
  8. I lost only two kerbals since 1.0.x, one lost all parachutes due to reentry heating and the other guy got a parachute malfunction on all chutes (all of them had 0 drag after deploying. I blame FAR, which was installed not long before). All other missions had (so far) better designed vehicles and better luck.
  9. Dear diary, today I installed 64k and had fun with realistic looking rockets. But I think something went wrong, because Kerbin died and is now haunting me. I fear I have little time left. Wish me luck.
  10. I used it very early to fulfil suborbital tourist contracts on Kerbin - just a BACC with basic fins, decoupler, Mk1 capsule, Stayputnik and two radial chutes. Launch straight up and hope you won't be landing over mountains west of KSC. I sometimes still use the thing despite having SSTO tech available, just because I don't feel like waiting 5 minutes for an SSTO to ascent... That and I'm too lazy to open up the design and switch the probe core to HECS or OKTO. And I'm also kinda fond of the thing.
  11. Thanks! I meant "horrible" as in "will probably kill anyone trying to operate it" It does have an abort system with parachutes and dramatic engine detachment, but it's usually flown too close to the ground to matter ...that is such a simple and brilliant solution. No idea how I managed to miss it! Thank you very much!
  12. I would recommend the Standard Canard for the elevators, I think that's about as close as you can get with stock. Just give them the angle and it's gonna look superb. I agree that the rudder is a bit harder. I would normally go for a small delta wing, give it some angle, slap an Elevon 2 at the end and push the whole thing into the body... But that's not going to work here, because the tail connector is too thin towards the end. You can probably use what you have right now. Dunno, this is above my skills
  13. It's really missing the anhedral tail elevators, which (at least for me) were always the staple of the Phantom. And the rudder is way too short. Other than that, it looks really good, especially the cockpit, good job!
  14. Bc. in IT, Technical University of Liberec (Czech Republic, Europe), graduated in 2014. Currently continuing the same course for master's degree with (hopefully only) two semesters remaining. Just starting the work on my thesis, actually
  15. I get the joke, but the parentheses bug the hell out of me.
  16. I like the engine, but I also think it's way too powerful. Three Skippers have more than enough thrust to lift a Mk3 sized shuttle + payload into orbit, it's the SRBs that are way too puny for the task. I can clip a ton of them, but then again I can do that with the Skippers as well. Any new part is a welcome addition to the collection, of course.
  17. This is a great challenge! I have tried to make a pod racer back in 0.24, but failed miserably (or perhaps spectacularly? There were explosions. Lots of them). This got me inspired, and so I stuck together a few parts in 15 minutes, then spend at least 3 hours trying to balance the damn thing and after 200 reverts I finally came up with this design. It is mostly stolen inspired by others, but I made it work fully stock, without repulsors or KAS cables. The result flies horribly, looks meh, has crappy range, consists of way too many parts (those damn decoupler cables), cannot break mach 1 at sea level despite having over 4.2 TWR, is extremely dangerous, and way too much fun to fly. Obviously won't be participating in the challenge (doesn't use required parts, breaks starting speed and flies rather than hovers), but I felt like bumping this thread and giving kudos to those who build the real things, because they are awesome. Without futher ado, I give you my horrible creation - the Hunk'o'junk And I have one (two) question(s) to the master builders - the airbrakes at the front, Anakin's pod racer kinda style, have inverted controls. I try yawing left, the airbrakes on the right engine deploy and drag me to the right. Same with pitch control. So I disabled them for control and only used them for braking, which was mostly unneccesary. I also had one airbrake on the bottom, but it kept adding itself into the brake action group despite me taking it out multiple times, which caused it to get crushed by the ground at landing. Any tips would be greatly appreciated.
  18. I love all the additions in the album. The SSMEs have weirdly high thrust for being a 1.5m engines (and high gimbal? Goodbye, Skipper), but I'm sure everything will get ironed out before release. The Panther especially I was absolutely taken away by. Finally something that won't accidentally put me hypersonic and drain all of the fuel when I look away for a second, but has enough oomph to actually get anything supersonic.
  19. 9/10 Simple, informative, and resonates well within this community. Who doesn't like aviation, rocketry, or nuts?
  20. This. I build this. The orbiter itself is meh at best, but I intend to rebuild it. Engine stack and wings (even a rudder with a working airbrake - not that it's needed, it just looks cool) are good enough, but the front and mid sections are ugly (and the LFO tank is unused). It had a service bay with a cute tiny satellite in an earlier version, but opening the doors would disassemble the orbiter every time. Anyway, I am really starting to like the Mk-55 "Thud" engine, especially the gimbal range, with a bit of clipping it makes an excellent vernier (or minishuttle SSMEs )
  21. Hmm.... True. I'll go with true. The user below me likes potatoes.
  22. Better than letting Tedus sacrifice himself on ascent, no? This way they both have a chance to survive (and it makes for a much more epic story).
  23. Czech Republic just a small step behind... 35 °C and rising. I don't understand all the fuss about not being able to play KSP... My laptop never goes below 40 °C CPU temp when idle, and with the right power config I can play KSP at a very cool 50 - 55 °C. Granted, it's not the smoothest ride... But it works. Better decreasing FPS rather than looking at numbers like 75 °C. Point is, if a 15 °C increase in ambient temperature causes your PC to overheat and shutdown, better start cleaning the fans.
  24. Dunno about all of them, but you will be expecting two modes on some of the main intersections - rush hours, when there will be a lot of cars, and they will need proper guidance, and not-rush hours, when there might be, say, 2 cars per minute - it doesn't make sense to hold that one car up for half a minute when there are no other cars around.
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