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Rotate Docking Ports in Right Click Menu
Coga19000 replied to Shalnan's topic in Suggestions & Development Discussion
I would think the nest way to get tour desired result would be to allow gendering and angle-locking to docking ports from the get-go (it is already stock, but you have to activate it from the config) Instead of battling the many issues of rotating structures in space, simply make sure they are aligned before they dock.- 12 replies
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- angle
- docking port
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Tech Tree refurbish suggestion
Coga19000 replied to Stelum's topic in Suggestions & Development Discussion
I don't wish to participate in the argument of more realistic tech trees, but I'll make a correction; early probes did NOT have solar panels. Besides, it makes more sense that early flights will have to be restricted by something (here the battery) -
Aviation Style Flight Director for Stock
Coga19000 replied to Jonfliesgoats's topic in Suggestions & Development Discussion
MechJeb actually lets you do that, if you wish; it calculates the trajectory, gives you control, and points a target programme marker where you need to go. As for implementation in stock, sure, I'm all for it. Maybe also have the trajectory get more efficient as you progress down the tech tree? -
Because the developer of the Atlas decided that if it works in KSP, it should work in real life. Obviously.
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How come? The Kerbal X has no flaws I can personally identify either.
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- gravity turn
- lko
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It is ON!
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The Ultimate Challenge (Originally by Just Jim)
Coga19000 replied to HoloYolo's topic in Challenges & Mission ideas
Jool 5 and Eve Rocks, eat your heart out. Oh, if only I had a fraction of the skill needed to pull this off, maybe I would try it... guess I'll just stay here and watch the winners. -
I doubt that it will be able to be as good and complicated as the original and yet work for more than 5 minutes before our phones explode with the collective power of a thousand suns. I mean, I could heat my home during the whole of winter just by playing the PC version with mods. Besides that, it is an intriguing idea. Intruiging enough that, even though I'm convinced it will definetely not work as is, I am tempted to brainstorm some ideas in my head on how it could work. I will submit my results as soon as I think of something that works satisfactorily.
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We need Terraforming!
Coga19000 replied to electricpants's topic in Suggestions & Development Discussion
No. It has nothing to do with the game as it was first concieved as and loved as, will either require a excrementston of work for something that does not benefit us in any way other than aesthetic or so easy it shatters all suspension of disbelief and makes KSP into yet another space opera game, and it would simply be another time-consuming charade that would lead to yet more abuse of the timewarp button. Besides, I am almost definite it is currently clsoe to impossible to implement in the game. Even editing modifies the planet as a single event, while the game is not closed; when the gam -
Science for Kerbol's Far Heliosphere
Coga19000 replied to GarrisonChisholm's topic in Suggestions & Development Discussion
I simply love this idea. It would probably be easy to add, not interfere with anything, and since it is concerned less with other stars and more with the boundaries of our OWN Kerbal System, maybe SQUAD will be a tad more willing to add it! All of my likes. -
add size zero farings
Coga19000 replied to insert_name's topic in Suggestions & Development Discussion
What kind of purpose would that serve? Fairings are not required to reenter an atmosphere (unles you simply want them to look cool in their aeroshell), and launching a 0.625m launcher to launch a 0.625m payload that can do almost nothing seems like a fruitless endeavor to me except for maybe bragging rights. -
Low Kerbol orbit - how to cool the spacecraft?
Coga19000 replied to uncle_jew's question in Gameplay Questions and Tutorials
Retractable radiators should be what you need. Heat sinks will not help you here; they are basically batteries for your heat working on reverse (absorb heat when in use, stop working when full) and since there is not a night side to Kerbol (duh), they will simply extend your stay by a fixed amount. If you see that radiators simply aren't enough, you can put a stack of heat shields on the front of the ship, connected by decouplers, and point them at Kerbol. They ALSO just extend your stay by a fixed amount, but they can really make a difference if in numbers, and combined with TONS radiato -
Can you attach parts after launch/mid-flight?
Coga19000 replied to Zo San's question in Gameplay Questions and Tutorials
coredumpster has hit the nail on the head on this one. I should advise you, though, that the Klaw is one or the more consistently buggy parts, and a prime target for Kraken attacks. In this particular case, you should only use it after you ensure that you don't have the Delta-V margin to return it to LKO- but if you even considered the act of a Kerbal jury-rigging a parachute onto it, I guess you are confident you do have such a margin. Alternatively, if you are not opposed to mods, KAS is an incredibly well-received and well-made mod that allows you to do exactly that: attach or remove -
Can't mine unless ship is selected?
Coga19000 replied to subzero22's question in Gameplay Questions and Tutorials
I haven't played KSP for quite a while now, but I do remember that back when I played, you had to keep the ship in question loaded all the time for it to correctly keep mining - or doing anything, for that matter. I also vaguely remember a mod that mitigated that.