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OverlordQuasar

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  1. I am actually playin 1.1.3 until all my mods are updated.
  2. Every time my recently built WWII cruiser loads, it flies almost 5 kilometers into the air. When I'm in direct control I can just cheat to prevent it from breaking when it lands, the use vessel mover to right it, but this means I can't interact with it with other craft. Is there a way to fix this?
  3. A large number of attachment nodes seem to not be working. I tried attaching an Apollo J2 engine to the J2 engine mount, and it wouldn't let me. I had this issue with a large number of fuel tanks, even when putting them in the specified order.
  4. You may need to nerf these a bit. Because Kerbin is so much smaller than Earth, once I hit max speed (for this flight it was something like 4500 m/s) I ended up in a solar orbit that brought me within the orbit of Moho and out nearly to Duna.
  5. Turns out it is appearing at the bottom, but it isn't being clicked normally, closer to how it works with the first part of the build. Nevermind, it then doesn't place the part normally.
  6. I'm having an issue where I can't access the menu for parts that can have their properties (IE, the ones that can hold different types of fuels, like where it say 3x after the name) altered. Is this because of the new KSP version, or something else?
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