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[WIP] C.O.R.E. (More octagonal parts for small probes)
SpaceLaunchSystem replied to JoePatrick1's topic in Add-on Releases
Genius! Looks just like the Modular Common Spacecraft Bus (LADEE). -
A Mod causes dual/double part in Game
SpaceLaunchSystem replied to Turk_WLF's question in Technical Support (PC, modded installs)
I think you should probably give us the name of the mod. Also you should follow the How to get support thread and add your Unity player.log. That would probably help quite a bit. -
Nice to see you've updated this! This was one of my favorite mods! Instant download.
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KSP: 1.0.4 Problem: Heatsheild overheats like any other part when reentering at velocities larger than about 3000 m/s. Mods Installed: HullCam VDS RasterPropMonitor Kerbal Engineer MechJeb 2 MechJebAndEngineerForAll ModuleManager 2.6.6 ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NavHud DockingPortAlignmentIndicator StockClamshellFairings Step: Build a craft with a 2.5m heatsheild. Send it on a circummunar trajectory. Reenter at excess of 3000m/s. Watch craft explode. Log: https://www.dropbox.com/s/zgv0mh9ml96yb86/Player.log?dl=0
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Say Hello to the White Bar Group!
SpaceLaunchSystem replied to Mad Rocket Scientist's topic in Kerbal Network
Add me! Also: your avatar is AWESOME! -
[1.11.x] DeepFreeze (v0.30.0) 31st Dec 2020
SpaceLaunchSystem replied to JPLRepo's topic in Add-on Releases
yes...Yes...YES!!! You just gave me an even better idea than the interstellar one! How about adding your idea, but only making it apply if the ship is a Joolian Discovery (a 2001 mod by NecroBones). -
[1.11.x] DeepFreeze (v0.30.0) 31st Dec 2020
SpaceLaunchSystem replied to JPLRepo's topic in Add-on Releases
I'd be awesome for the maker of the Endurance from Interstellar mod to add support for this! -
That's an extremely large fairing. The only time I've seen a fairing of compatible size was on the Delta III. But I'm very excited to see the engine recovery. As Streetwind said earlier, may it fly as well as the Atlas V.
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A couple scientific questions about Kerbal reality
SpaceLaunchSystem replied to SpaceLaunchSystem's topic in KSP Discussion
I'm really not good with timing and testing. I just PM'd RoverDude to find out. -
A couple scientific questions about Kerbal reality
SpaceLaunchSystem replied to SpaceLaunchSystem's topic in KSP Discussion
Hmmm.... Thanks for the Km/H suggestions. I'm asking for the "speed of light" in the USI warp drive mod. Unless, of course, it uses our speed of light. Anyway, a quick google search could of told you that converted the km, the distance to K. Centauri would be 2.6441 x 10​13​ KM. -
I'm trying to figure out some things for a KSP mod project. Here are my questions: How long (in human hours) is a Kerbin day? How fast (in human MPH) is Kerbal lightspeed? (In USI WarpDrive?) Is the below math correct? The distance from Kerbin to Kerbal Centauri is 1.64297015 x 10^13 human miles because the distance distance from Earth to Alpha Centauri is 4.367 light years or about 2.56714087 x 10^13 miles and Kerbal scale is ~64% of reality. There are also about 3379.2 (human) feet in a Kerbal mile.