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SpaceLaunchSystem

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Everything posted by SpaceLaunchSystem

  1. Genius! Looks just like the Modular Common Spacecraft Bus (LADEE).
  2. I think you should probably give us the name of the mod. Also you should follow the How to get support thread and add your Unity player.log. That would probably help quite a bit.
  3. I strongly feel that in addition to an LES, this pack should include a solar array.
  4. Nice to see you've updated this! This was one of my favorite mods! Instant download.
  5. KSP: 1.0.4 Problem: Heatsheild overheats like any other part when reentering at velocities larger than about 3000 m/s. Mods Installed: HullCam VDS RasterPropMonitor Kerbal Engineer MechJeb 2 MechJebAndEngineerForAll ModuleManager 2.6.6 ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NavHud DockingPortAlignmentIndicator StockClamshellFairings Step: Build a craft with a 2.5m heatsheild. Send it on a circummunar trajectory. Reenter at excess of 3000m/s. Watch craft explode. Log: https://www.dropbox.com/s/zgv0mh9ml96yb86/Player.log?dl=0
  6. yes...Yes...YES!!! You just gave me an even better idea than the interstellar one! How about adding your idea, but only making it apply if the ship is a Joolian Discovery (a 2001 mod by NecroBones).
  7. I'd be awesome for the maker of the Endurance from Interstellar mod to add support for this!
  8. That's an extremely large fairing. The only time I've seen a fairing of compatible size was on the Delta III. But I'm very excited to see the engine recovery. As Streetwind said earlier, may it fly as well as the Atlas V.
  9. I've been working on a couple projects, but I can't seem to texture them well using GIMP. When you make your mods, what software do you use to texture them?
  10. I'm really not good with timing and testing. I just PM'd RoverDude to find out.
  11. Hmmm.... Thanks for the Km/H suggestions. I'm asking for the "speed of light" in the USI warp drive mod. Unless, of course, it uses our speed of light. Anyway, a quick google search could of told you that converted the km, the distance to K. Centauri would be 2.6441 x 10​13​ KM.
  12. I'm trying to figure out some things for a KSP mod project. Here are my questions: How long (in human hours) is a Kerbin day? How fast (in human MPH) is Kerbal lightspeed? (In USI WarpDrive?) Is the below math correct? The distance from Kerbin to Kerbal Centauri is 1.64297015 x 10^13 human miles because the distance distance from Earth to Alpha Centauri is 4.367 light years or about 2.56714087 x 10^13 miles and Kerbal scale is ~64% of reality. There are also about 3379.2 (human) feet in a Kerbal mile.
  13. Do you have to also have Interstellar and USI WarpDrive? Is this completely standalone?
  14. We all need it updated. If _Agustus_ doesn't, i'll probably give it a shot.
  15. Granted, it's sentient, but it can't communicate in any way or do anything. I wish for a Fender Stratocaster.
  16. To my knowledge, this would be extremely difficult - if not impossible. Unless someone is willing to make a similar model, you'd have to contact Squad, have them e-mail you the .dae or .blend file, and add the turning animation. Doesn't seem hard, but you'd have to do quite a bit of convincing to get Squad to send you their model.
  17. What do you mean by the kilowatt, gigawatt, and megawatt warp drives? Are the gigawatt ones the most powerful? How does it work?
  18. I'm a beginning modder. I've made a working fuel tank, and a decoupler. Can anyone point me towards a tutorial for creating an engine? Is it the same as any other part, just with moduleEngine (or whatever it is)? If so, how do you do the fairing?
  19. Please close the thread located here: http://forum.kerbalspaceprogram.com/threads/118877-MechJeb-Cheating-or-not-The-definitive-thread-poll/page8 It's been too much for me to handle. I un-knowingly opened up a can of worms by starting that thread.
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