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Posts posted by selfish_meme
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It is, they have already found a lot of code related to features that have been disabled, and then they had to put a facia on it to make it playable and release, so they have done a lot more work, and a they go they will fix and enable things
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What is the point of this post, we should all not buy it? let the company go down and take KSP 2 with it?
That would probably pretty much seal the coffin of any resurection and we lose a great game.
Though it is flawed, and no one pretends it isn't, and there are structural issues, which exist because of choices (though I am not as sure any other game engine would handle those issues any better) and he is wrong about multithreading the game, especially because of the many physics joints, those calculations need serious computation and scheduling if they are done outside a single thread, and I am not aware of any game engine that would do that, they are just not built to handle what KSP does with so many parts connected with physics joints. There is probably research and engineering software that can do it. Still it is still what we have, and leading the peasants with pitch forks to the monsters house will not get us what we want.
Even anyone defending the state of the game knows it has issues, but they also know we need to move forward to where we want to be -
I've had Val's being thrown out of my plane regularly as I was flying
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I have 22 hours (some of that may have been left on overnight one night) so far on the new game, I have not been dumped to desktop, had the game freeze on me or been unable to do what I have set out to do. Honestly it's been loads of fun so far and the bugs are very kerbal. Yeah, I can see if I set out in a ship that took me hours or days to build and I spent the hours or days getting it somewhere incredible to have it lose all it's fuel or be unrecoverable is frustrating. It happens in KSP 1 too, after a decade of development, whether they were a major studio or not if you could iron out these problems easily they would have done it.
I see people misunderstand the underlying game mechanic of KSP and say Kerbal 1 errors are brought over. No this is new code, if KSP 2 has an issue similar to KSP 1 it's that they both model physics joint's between parts. I don't know another game that does this to the extent KSP does, especially the sheer number, 100's to thousands. It makes for wobbly rockets, things being ejected at light speed and the Kraken. It's what made Kerbal the game it is, probably the most realistic space engineering simulator game. It also made KSP 1 very CPU bound, KSP 2 is like a heavily environment moded KSP 1 which has finally started stressing the GPU too, the fuel system also is part of the physics. In KSP 1 it was having issues as well, years after release, it's easy to find the posts, as were part counts, which often went up and down according to the latest patch, or fairings glitching, wheels not working correctly, they had a whole release just around adding a new wheel plugin and then spent forever tuning it. I just flew to Duna in KSP 1 the other day as a farewell, had to wait for 15 minutes for my craft to stop sliding down a very minor slope.
The nature of KSP says that the game is going to have these sorts of issues, it straddles the border of simulator and game. I think it's popularity derives from a dozen different things, but usually people call it crap for only failing whichever one they are most interested in.Take a step back, it's a game, it's going to get better, and probably more expensive, if you buy it now you are not getting ripped off, the fixes and features will eventuate, probably not all of them, you would have to be naive to believe that, but at least things like game modes (science etc), possibly interstellar. But mainly because it is a much newer base the community content is going to come for it. What the developers don't deliver the community probably will.
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Edit: Hmm, I used the version of TU packed with TURD and it works, though the version numbers match the one installed by CKAN, so don't worry about below
Hey, long time no chat! I am seeing this behaviour with coloring Fairings (always an issue) even the stock colors do not seem to work, and no shiny! This is without any mods except Modulemanager, TU and TURD, without TURD the stock colors work. Latest version 1122_TU_Stock_Recolour_v0_3_8 and latest MH and BG configurations. Shown is the 3.75m fairing, but all seem to have the same behaviour.
LOG:[LOG 11:16:52.412] ERROR: TUPartVariant could not locate default or stored texture set data
[LOG 11:16:52.412] TUPartVariant OnStart[LOG 11:16:52.508] ERROR: Could not locate TextureSet for MODEL_SHADER from global cache for the input name of:
[LOG 11:17:05.586] Variant applied: Orange -
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14 minutes ago, KeranoKerman said:
The pods in game are meant to replicate the descent modules used on the Vostok and Voshkod missions. There’s probably mod(s) that have lookalike pods.
Happy flying.
Damn, your right , and i guess Making History is Saturn V era , I never really investigated the provenance of the Russian parts. Still Soyuz started in 1967....
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I would really like the three "capsules" KV-1, 2, 3 reduced to one, with no ablator and the introduction of a new 3 person capsule that looks more like the proper Soyuz descent module, I can't understand why all the other Soyuz like parts where introduced but the utility module became a descent module, and the actual descent module was left out in favour of a three person globe with no flat bottom!
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Pathfinder and Sojourner
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On 7/19/2018 at 6:27 PM, sturmhauke said:
Hello everyone. I'm a regular over on the subreddit, but this is my first time here. Anyway, I thought I'd post my prop entry here too. I call it the Euphrates.
Sorry about taking so long to reply, As with the guy above you have to come down back into the bowl, not over the top of the ramp, love the Mosquito aesthetic
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14 hours ago, HolidayTheLeek said:
Hello all! I have decided to submit my first attempt in the stock propeller section. This is currently a stop-gap time before I can develop faster stock prop aircraft.
My time was 23:19.
I'm afraid that re-entry into the bowl didn't happen, check some of the other videos, you need to re-enter the bowl, not over the ramp, lovely fast plane though
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5 hours ago, CraterJumper said:
Wanna get the ugly harry's craft file, Selfish_meme ? sure.
First I tried the steam workshop, no way to allow public share for everybody ????So you may get it there : http://dl.free.fr/sXYymZqFZ
The rotor is not easy to disassemble, so I attached a sample on the wing.Thanks I can't do anything with it right now, but you probably bought yourself some competition, by the way your plane looked very similar to my single engine one, but I could only get 190ms out of mine.
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6 hours ago, CraterJumper said:
Hi everybody,
I've built an ugly plane (seriously, when I see your designs, I'm jealous).
If my design skills suck, I still built a pretty good engine.
So, let me spice the stock-prop category, I did the run in 21m46.That is extremely cool, I'll try and update the list tonight, but well done. That's some engine, fast, low torque and parkable, I want it!
17 minutes ago, KingDominoIII said:I assume we need vids to enter?
Only for the Jet entries, because it is so easy to exceed 400m, you have to really try with the stock props to go over 400m so i will accept pictures of the main events.
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Flew a good run, unfortunately crashed at the end for 28:37 including the 1m penalty, this was my first run with this plane and it performed pretty well, enough to clinch second place!
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I think so. if they display too much of a competitive advantage we can always make another category
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2 hours ago, kaizokuroof said:
Hey dudes, my first challenge attempt (Keyboard + Mouse with stock parts):
That should be 7:50 base time + 30 seconds for a breach (near the last home stretch) and crash landing at the end for another + 1. Hopefully all my maneuvers etc were correct
Final Result 9:20
I'm going to keep trying for a better time, but I wanted to get on the scoreboard at least if this run counts.
I make that a 7:52, start at 0:25, end at 6:43, gives a 6:22 +1m, +30s is 7:52m
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7 hours ago, SuperHappySquid said:
Honestly man it's your choice. Personally I don't think it should matter if you drop the bomb before or after the climb, but I do agree that the smallest lake, the furthest one, should be the target. It's up to you though. :¬)
I feel like dropping the bomb on the way up is more in keeping with the beggars canyon/deathstar canyon theme, and it was already written that way. I am not going to disqualify anyone but from now on I want to see it done that way.
Drop bomb in final tiny lake before zoom climb.
3 hours ago, SuperHappySquid said:Thanks man. I would love to see you enter.
Yes I was thinking about this. There must be some other means of documenting a run other than recording, especially for a prop run where a recording may be upwards of half an hour. Perhaps @selfish_meme would be willing to make some accommodations for those who are unable to use recording software. Would it be enough to take a screenshot of the f3 menu display, showing the time of liftoff and the current time on the clock?
I think for the stock prop entries because keeping under 400m is a doddle I would accept screenshots of the major events. Unless you beat me, then you are disqualified
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1 hour ago, SuperHappySquid said:
My first prop entry. I attempted the bombing run but I'm uncertain if I got it in the right lake.
By my count, the time was 23 minutes and 20 seconds.
Please excuse the flickering/shaking/boiling.
Excellent!, I knew it wouldn't be worth entering till you did! Sorry @Inter Now I have something to shoot for. Your entry is accepted, and since it's the only Super Mode run I wanted to ask, my initial intention was to have the furthest lake, the one after the one you bombed , the tiny little one as the target. Also I wanted to have the bomb drop before the zoom climb. What are your thoughts? I will give the run another go this week I think when I have some time. Do you want to forgo your time and set the competition that way? I would love to see some of the screamers try and get a bomb in that tiny lake.
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Just now, Colonel Cbplayer said:
So just pulling up to level flight a bit later after you are traveling down again?
I think so, the point was to get people back under 400m as quickly as possible and to make the bowl turn around a bit more challenging, but if you come down on top of or past the ramp, where do I draw the line? So I try and get people to come back down vertically into the bowl and the hop over the ramp and out into the river
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9 minutes ago, Colonel Cbplayer said:
What exactly the part of the bowl that you need to fly through again?
Go over the ramp and into the bowl, go up to 3k+, come back down into the bowl and then back over the ramp. Don't come down over the ramp.
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1 hour ago, lordcirth said:
A few rules questions:
- Would it be allowed to, eg, use kOS to beep if I get near 400m, that sort of thing? No control ofc.
- Could we have a drone category as well?
- Any restrictions on part clipping?
Making a noise is fine, I don't know if we need another category yet we will see, no restrictions on clipping
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Had a couple of goes at the stock prop, almost successful the second time, but a strange thing happened, I lost control of the engine, I wonder if the cores went into hibernation? Maybe I wasn't producing enough power for props and cores.
This was the plane I was using, almost 190ms in level flight fully loaded
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I am streaming my Stock Prop attempt right now, I probably should have tested more, but you know
Damn damn damn, first attempt crashed doing the bowl turn around, well the cat is out of the bag now. could have been a 32m run
I am going to impose limits on SRB's for the Stock Prop part of the challenge, probably limited to a few seperatons, none after the turn around.
Back once the kids are asleep
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47 minutes ago, Colonel Cbplayer said:
I had a 3:49 run on the river, but instead of landing, I manage to crash into the island at 109 m/s wheels first. Turns out you need a lot of space when approaching at ~1700 m/s
cliffnotes version of the entire run
That was on keyboard controls
I'll post a submission when I get a valid run lmao
You people need to step it up before I learn how to land oi
I'm heading to bed, ayeMaybe be the first to try Super Mode! also you have to get into the bowl on the way back, don't just pass over it
I'm sorry.... WHAT?
in KSP2 Discussion
Posted
I don't know why the fix does not work for you, I don't even know why you have it, I built an SLS alike Mun mission and had no wobble, I can only assume you guys must be trying to put some super heavy upper stages into orbit, come back to that sort of play once the devs have released some gameplay patches, make some smaller stuff.
I know why rocket wobble happens if you want the explanation for that?