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Yuuray

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Everything posted by Yuuray

  1. KospY, I have something that I'd like to suggest. What if -In similar vein to the EVA propellant tank to extend EVAs- there was an 'manned maneuvering unit' that adds more RCS thrusters. A kerbal could equip it to increase his or her thrust-to-weight ratio. They would gain freedom of movement on planets like Duna and Eve, but their monopropellant would deplete quicker. If it sounds like a good idea to you, then I want to offer my help in adding this part. I will probably need your help in integrating it with your mod according to your requirements. I have plenty of modelling experience and know basic Unity programming, but I'm new to KSP modding.
  2. It seems to work ok in 1.0.5, which is great because I love this mod. The only 'issue' I'm having is integration with Connected Living Space. This post and its response (from august) suggest there is a .cfg floating around somewhere. It's not on the CLS github, so I figured I'd ask about it here.
  3. Thank you for updating this amazing mod!
  4. Those are some great parts. I love the softer texture, it's a bit more subtle. Looking forward to the update.
  5. Well, the stage is mostly empty at this point, and most if the weight is at the bottom, so it's balance is not that big of a problem, I think. Once they move to landing on land it will matter even less.
  6. I wanted a way to quickly make dedicated patches and flags for my Kerbal Kolonisation Program, and since it's easy to change the template, I figured I could fulfill some requests if anyone is interested. Here are some (ready to use) examples: Here's how it looks on a vessel, flag and suit: If you want me to make some for you, let me know, along with the following information: Main text (up to 4 characters) Bottom text (up to 6 characters preferably) 2 colors (text and background) Colors that exist opposite of eachother on a color wheel will look best (as I did in all the examples), but its up to you. Let me know what you think/want!
  7. I only did a quick search so I apologize if this has already been answered. Can I retroactively install CKAN? I currently have about 22 mods working in relatively stable fashion, but I'd like to start using CKAN. Will CKAN overwrite my current set of mods and/or their settings? I'd hate for my Kerbals to lose the ribbons they've earned so far, for instance. Some of the things I've read suggest that it won't, but I'm not sure and I'm afraid of ruining my current build. I'm using Windows, by the way.
  8. I'm sorry to bump this but I'm wondering if a fix is available for this yet. Or does Squad know about this at least? People seem to be able to reproduce this reliably so I assume it was added to the Bugtracker?
  9. The new toolbar seems to be working great, except that it doesn't show up during Flight mode. Mods on the Stock toolbar are visible (Far, Kerbal Engineer etc), but no toolbar for fuel balancing or life support. I checked toolbar-settings.dat, but nothing seemed off as far as I can tell. I'm using 32-bit KSP on a 64-bit machine. Solutions or suggestions would be much appreciated!
  10. That's a great looking Shuttle! How do you deal with the shifting center of mass?
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