SpeederAlpha
Members-
Posts
9 -
Joined
-
Last visited
Reputation
0 NeutralContact Methods
-
Twitter
@
Profile Information
-
About me
Bottle Rocketeer
-
I meant as a possible solution for the flag being set. I've noticed other "actionable" parts tend to skip any animation in the VAB. If you're heat shield is inter-stage it can be a pain in the ass to redo it; and not everyone is comfortable with editing the save files. :/ I think I might have some free time next month. Maybe I'll play with the source. Is it possible to put a warning on the first post stating "DON'T OPEN IN VAB!!!" ?
- 5,913 replies
-
- plugin
- omgitsonfire
-
(and 1 more)
Tagged with:
-
I'm not familiar with Unity at all, so this is a shot in the dark, would skipping the animation (jump immediately from open to closed/and closed to open) while in the VAB help at all?
- 5,913 replies
-
- plugin
- omgitsonfire
-
(and 1 more)
Tagged with:
-
I saw other people post this issue but no reproductions or resolutions. If you inflate the heat shield in the VAB, ModuleAnimateGeneric/Status becomes permanently set to "Fixed" and you end up with it inflated whenever you reload the craft or try to launch it. (Very bad when you are using procedural fairings, ) Deflating the heat shield in the VAB returns it to its original state but the status always remains as "Fixed". It also saves the animation state if you click save in the middle of the animation... Thanks for a great mod!
- 5,913 replies
-
- plugin
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SpeederAlpha replied to rbray89's topic in KSP1 Mod Releases
Re-installing EVE from scratch worked for me. (deleting the folder) Also, if you are using the astronomer's visual pack, re-install that from scratch as well.