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About B-STRK

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  1. B-STRK

    Thread to complain bout stuff

    Bar exam season. Eff, I really feel like the need to boot up KSP to unwind from the last exam, but all I could do lately is sleep and study with too few precious hours to play anything intensive, and I still have THREE more day-long tests the rest of the month to look forward to--not to mention the associated studying. I swear once these bar exams are done I'm going to be downing so many video games i haven't the time for the past four months it would be lewd to describe it.
  2. @G'th Well, I guess looking at it from a skills (both engineering/design and piloting) perspective, any shuttle challenge player capable of an STS-2a is already capable of an interplanetary space probe launch; it's just a question of designing the probe (as opposed to the shuttle, which would be the STS-Duna/Jool missions) to go interplanetary and having a payload bay big enough to hold the probe. I think it could be a substitute STS Duna/Jool for an RSS playthrough (although I can imagine some mad scientist gunning up the VAB for a Jupiter-capable ubershuttle), though, but something additional might have to be added to the challenge besides "get probe to Jupiter/Mars/Venus") to beef up that challenge to proportionally match what a stock-system player would face in the Duna/Jool STS missions. (Except probably for Ulysses, both on stock and RSS, given the challenge to go out-of-ecliptic as far as actual!Ulysses did.) But ultimately, such design and piloting challenges are focused on the probe post-launch; the only time the shuttle is involved is in the launch process, which STS-2a already covers. Probably that's why doing a geosat launch would be enough to show off the necessary mojo covering STS' probe launch capabilities (after which, the challenge can move on to the other major aspects of the Shuttle program, e.g., orbital construction, shuttle rescue and support, Asteroid Ride-em-down Mission/Asteroid Drilling and Nuke-Planting Mission/Okay Who Let Michael Bay Into Mission Control?)
  3. Weird, though I remember reading that KSP (or Unity's) joystick detection could be wonky at times. Using an Xinput gamepad, so I can't help beyond that (though some here have mentioned the Logitech 3d Pro working for them--and that had an integrated throttle slider). Hopefully someone here can provide their experience with a separate-throttle unit setup to help you!
  4. Have to confirm this by testing, but based on what you're saying, and in particular that you bound the throttle to a joystick axis, it could be the case that the analog throttle setting can only respond to a slider-type control, not a recentering joystick axis. Otherwise, with such a recentering setup, only one of two results are possible: Joystick deflection modulates how fast the throttle is advanced/retracted; releasing it stops the input (something like Battlestations Midway/Pacific or War Thunder with a Dualshkck-type pad). But considering that under continuous control input the throttle slider only advances/retracts at a set speed (apart from instant Z/X inputs), such modulation might not be available from a control standpoint; better off just tapping Ctrl/Shift slowly to get the same effect. (Consider, for example, how the TCA mod achieves fine levels of engine output control for VTOL control by modulating the engine's thrust limiter, not just the throttle.) Joystick deflection reflects the throttle range from 0-100; releasing it defaults to 50. Works for Ace Combat, but highly impractical for KSP, especially since you'd want to leave the throttle at a certain setting for some maneuvers or occasions. Although if you're talking about a throttle slider rather than a joystick, please feel free to disregard what I just said. In any case, can you explain what joystick or controller you're using for this setup?
  5. B-STRK

    Which joystick should I get?

    Bonus to this control setup is that you can configure R2/L2 (if Unity will register them as an axis; otherwise setting them as buttons is an alternative, or you can use that joystick setting mod) for the wheel throttle axis, giving you independent rover throttle control not dependent on the pitch or throttle axis.
  6. @michal.don, my turn as well for STS-3 And hope to join you in STS-4, @panzerknoef! (Although admittedly, mine might come later, I'm about to face a really busy month myself .)
  7. Shuttle Challenge (v5) Mission STS-3Mission: Payload delivery and orbital construction of Dreamwalker Space Telescope to ~575km ~26-deg incl. orbit This mission is also rated PG-13 for language and boyish attitude Orbiter OV/CDN-04 Bridget Riordan Boost Vehicle BV Shining Armor-Conjunx Alpha Unit--you think it's time to commission a new SA-C? So the mission now is the orbital deployment and assembly of a space telescope. Hmmm, no biggie, the old SKYBARY from Sunshooter involved many of the same components as STS-3, so it should be old hat for the old hats at Mission Control: inclined deployment, orbital assembly... and reenter and land at KSC, the Island Airport, or any Kerbal Constructs runway from that inclined orbit? Maybe I should have installed Kerbal Constructs--oh, no the laptop can't take it. It can barely take launching this more than 200-part stack with decent frame rates as it is. Okay, there is that, considering Sunshooter used capsules. And everyone in real life lately has been in love with capsules well, except for Sierra Nevada, GO SNC!. I wonder if I can revisit the virtues of orbital and reentry capsules... let's see, ah here it is. The Book of Armaments, Chapter '81 Verse 4/12: Spess shutls rul, spess kapsuls dro0l WHO THE FREAKING HELL WROTE THIS PUERILE--gah, alright, fine, [rude word] this, let's figure out how to get this done the hard way: & & & Vertical Assembly Building Carlisle Kerman (Project KRISTEN) and Courtney Kerman (Project ALY) supervising loading of Dreamwalker Space Telescope into payload bay of OV/CDN-04 Courtney: You know, C, your CV does stick out like a sore thumb. Philosopher, pastor, physician, pedant, aeronautical engineering... meat packing? Carlisle: (calling out to crew) Pull that rebar in closer! They're the only things in between the telescope and the solar panels. (conversationally to Courtney) Well, when the economy enters a downturn, one tries to get by as one best can, under the circumstances. Courtney: Talk about being overqualified for a position. Carlisle: Desperate times, after all, and all that. (once more to crew) That's it! Right there, you can weld it there. (back to Courtney) There were many whose education and upbringing destined them for the office desk, but instead the times landed them with a plow or pickaxe in their hands--if not the panhandler's cup. It was the ugly truth that the economic chaos left us then, along with the Roaring Twenties-- Courtney: The Roaring Twenties? Carlisle: (evasively) Or something like that. Après nous, le déluge: it is sadly a historical trend throughout the ages that the gluttony and gorging among the gilded in the years of plenty often presage the years of great want and greater turmoil--especially when those gilded built the foundations of their wealth on the sands of speculation, or worse, lies. But at least from times of want I learned how to take advantage of every nook and cranny in a tight space, whether it be the insides of a procedural fairing, or the hollows of a USI Kontainer. Courtney: Or a Mk3 CRG-100 payload bay, with a space telescope whose dimensions max out said payload bay. Especially since we need room up front for kerbals to exit with a US wedge on their backs... do we really have to do an orbital assembly for the telescope? Carlisle: Challenge requirements. I had Elcano; James wanted Shuttle V5. And the Dreamwalker's sensitive enough to need orbital assembly. It's the price of admission. Courtney: Well, lucky for him you happen to have a talent for stuffing meat into meat sacks--Kod, that sounds wrong... But yeah, you know what I mean. Carlisle: Well, it does take time. Years... decades... centuries-- Courtney: You said what now? Carlisle: (evasively) Oh, look, the VAB staff have accomplished their tasks. I'm off to report to the Director then. (heads towards Administration Building) Courtney: (running after Carlisle) Whoa, hold up, C! This is an open-source agency, we're not supposed to be hiding secrets from each other here! Conference Room, Mission Control T-minus two hours Again, the obligatory pad shot Gus Kerman, Operations Department: (in a very accusatory voice) Whoa, whoa, whoa!, you guys NEVER cleared a higher-energy launch with me before you put the Cadance stack on the pad! James Kerman: (in a very defensive voice) Hey, the only thing we agreed to clear by your desk was the stack weight, not its delta-V capability! Gus: You forgot the deal included booster return profiles. Those are my teams out there handling the recovery, and I'm supposed to be the one to give them the heads up! Samene Kerman, Chief Test Pilot, Cadance Ascension Program newly-appointed, now that it's a full-on program and all: Yes, and that's why we took the opportunity and alerted both the KSC and downrange teams for you for a potential recovery. Gus: P-potential? You guys never figured if you're doing a flyback or flydown profile for the Shining Armor, did you? Good kod freaking--in all my years in the Progr... Do you guys even do your homework before launching? Samene: (slams hand on table) YES!!! (slams other hand on table) Okay, maybe not perfectly, and maybe not thoroughly, and maybe I'm willing to admit that half of the time or maybe even more than that I was supposed to be studying in college, I was playing Kommand and Konquer instead--BUT IT GOT ME THROUGH CHEMISTRY 311 SO DON'T KNOCK HOW I STUDY! (Author's Note: #TrueStory, though change Chemistry 311 to Physics 201, and "half the time" to "for two hours before every freaking exam." I have very bad habits.) James: Besides, we're the masters of winging it. Sunshooter, remember? Half the time we were just making up the flight manuals as the spacecraft flew. Gus: I swear to kod, you guys are going to be the... Okay, James, how are you winging this? James: Okay, last time we did something this high-energy was STS-1b, and the comedown was about five hundred fifty clicks off KSC--and we still have plenty of gas left. And we have ETA timers on both range-to and delta-V remaining. So, if we're downrange by more than six hundred clicks once the Shining Armor is out of reentry, we check the ETA vs. delta-V. And if that looks like we're not going to make it, we abort the flyback, we flydown to the Southern Launch Alternate Recovery Site and recover with the downrange team. Also, if flight altitude drops below ten-kay meters, we flydown. Speed drops below Mach 1.5, we flydown--little chance of flyback making it in either of those regimes. Samene: But we WILL make flyback, Gus. The math checks out. James: Oh sh--, don't do this, Sam. Gus: Oh really, the math you DIDN'T check out, as you just admitted, more like? Fine. Make flyback and I'm paying for the Pilot Corps' Snacks! daily pigout for one month. You DON'T make flyback, the Pilot Corps'll be keeping the SPH and VAP immaculately spick and span for an entire TWO months. And oh boy, are the Ops crew going to be SO busy those two months.(hock-a-loogie into palm) Spit-shake? Samene: (hock-a-loogie into palm) Oh, you are SO on. (spit-shakes) James: Oh sh--maybe it's not too late to draft my resignation letter? Mission Control Room (The Pit) T-plus 31 seconds CAPCOM: Roll complete, on launch azimuth, pitchover to downrange run. Bridget, how you? Mitner Kerman, Mission Commander: Crystal Palace, Bridget-Actual, systems nominal, me not so much. CAPCOM: You got this, Mit. First time for everything, even the command seat. (looks up to the gallery) Oh look--well, Mit, I guess you guys can't see from there, but anyway--all five Project Directors are here to watch us today. Source: I don't know about you guys, but I think it's IN THE [wow this got past the FCC] SHIP! GUIDO: (to FIDO) Well, that isn't an ominous sight at all. (among the Project Directors lined up at the gallery) Josh: (looking at his fellow directors) We're not creeping them out, are we? Mitner: Entering mesosphere, heads-up roll executing-- Marsha Kerman, Mission Engineer: Mit, hold roll. Crystal, solids cutting out. CAPCOM: We copy, Bridget. FIDO: Solid motor cut-off. Staging... solids clear of stack. Good chutes. CAPCOM: (looks behind him) Alright people, heads up, Program Head Director, arriving, with us in the Pit. (back to Bridget) Bridget, clear to proceed downrange, continue gravity turn. The Program Director: Eh, don't mind me, just here to watch. (saunters by Gene) All good down here? Gene Kerman: (looking up at the Project Directors in the gallery) Nominal so far. What brings you over? Director: Oh, nothing much, just thought I'd see how the Dreamwalker assembly goes off. Gene: You're just here for the bet and you know it, Nathan. Director Nathan: You, me, and everyone upstairs, and you know it, Gene. Five funds they don't make flyback? Gene: You know I don't gamble with kerbal lives, Director. Nathan: The booster's unkerballed, Gene. Gene: That's why I say the bet's on, Nathan. BOOSTER: Flight, stack entering 200-max throttle. Gene: Back to work, boss. Understood, BOOSTER. Prepare to stage. Booster flyback, stand by. Samene: Roger that, Flight. (pats remote recovery pilot Manand Kerman on the shoulder) You got this, Manny. Remember: that's one month free Snacks! for all of us, or two months cleaning up after Ops' crap. All on your shoulders. But you can do this! Manand: (dryly) Yah. No pressure at all. BOOSTER: 3, 2, 1... StECO. Sierra's out. Staging... Cadance OMS active and on full, separating. CAPCOM: Bridget, Crystal Palace, booster's cut loose, you're in the clear. Mitner: Acknowledged, Crystal Palace. Bridget's released, commander's aircraft. NETWORK: Flight, NETWORK, FMRS telemetry on Shining Armor active. FIDO: Handing off Sierra responsibility to FMRS controller and the recovery pilot; Samane, she's all yours. Samene: Thank you, FIDO, NETWORK. Manand, you're on! FMRS (pronounced "femurs"): Flight, FMRS, main chutes on the solid rocket boosters read full deploy at 1,000 meters, no anomalies. We've got them, Gene. Gene: Alright, inform the ocean recovery crews. FIDO: Flight, the Cadance is norminal, straight and level, lowering throttle for economic push to apoapsis. FMRS: Shining Armor reentering atmosphere. Ground track is good. Manand: Uh-oh. Samene: What up, girl? Manand: This was a higher-energy launch, right? Samene: Yes, higher staging altitude, higher staging velocity. Why ask that now? Manand: Because I'm getting really elevated skin temps on the booster probe core right now. Samene: How elevated? Manand: It might pop, and we lose him. Samene: And the heat shield?! Manand: (confused) Er, it's not there? Samene: (to gallery) JAMES POOPHEAD KERMAN!!! Gus: (rubbing his hands in glee) Oh, this gonna be good! James: Oh... I'm so screwed. Josh: Oh boy, the pilots are going to hate you forever, Jimmy. James: (to Samene) Pop the brakes, pop the brakes! FMRS: Flight, FMRS, tracking Shining Armor, predicted impact in the Southern Continent Mountains region. James: (worriedly) Whoa, that's really far. Samene: I don't know if we can make it back from that far... Gus: (hopping about in place) Oh, THIS gonna be good!!! FMRS: Whoa, Flight, Master Alarm on the Shining Armor, starboard ventral airbrake just vaporized from reentry heat! Manand: He's still steady on reentry, but losing deceleration rate! FMRS: Second airbrake just popped, port ventral unit! Courtney: Well, there goes 100% recovery. James: (all but leaning over the gallery railing, while Carlisle and Josh are hanging on to him to keep him from falling over) PULL THE BRAKES IN! FOR THE LOVE OF THE GREAT MURPHY COOPER WHO GUIDES US TO ALL SORTS OF CONSEQUENCES PULL THE FREAKING BRAKES IN!!! Gus: (dancing all over the Mission Control Pit now) OH, THIS GONNA BE REEEAAAAL GOOOOOOOOD!!!! FMRS: Shining Armor entering stratosphere, cooling down, 640 kilometers from KSC. Readying procedures for flyback, altitude turn thirteen thousand-- Samene: Belay that order. Manny, hard right and punch it, NOW! Manand: Executing powered turn--holey Koledo, he's changing course like a beached whale on molasses. I need more atmo for this maneuver! Samene: No time! Unless you want to be Ops' Cleaning B[would you like some calamine lotion for that skin irritation?] for two straight months? CAPCOM: Language, Sam, this mission's going live on KerTube! Gus: (dialing a number on his cellphone) Ralph? Gus here. Tell the girls and boys they don't have to worry about making a mess--no, really, I won't rip them a new one for mucking up the place this time. We're gonna have the flyboys in little Krench Maid uniforms for us all the next two months! (audible cheer heard going up from the direction of the VAB) FMRS: Shining Armor at eleven thousand meters, still falling, course 180, ETA KSC is eighteen minutes, ETA to dV burnout sixteen and a half. Samene: FORGET THE TURN MANAND, EASE OFF THE BANK AND PULL UP! Manand: We're still heading south, Sam, away from KSC! Samene: AND THIS WILL ALL GO SOUTH FOR THE PILOT CORPS IF WE FALL BELOW TEN! PUUUULLLLL UUUUP!!!! Gus: (going all around Mission Control, handing bewildered or bemused controllers celebratory cigars) James: (banging head on VIP gallery railing) Courtney: (sympathetically patting James on the shoulder) Nice knowing you, friend. I promise I'll try and recover what's left of you for a proper burial after the Pilot Corps' through with you. James: Not helping, Court. Mitner: Crystal Palace, Bridget, MECO and coasting to circularization, how are things down there? Samene: (grabbing CAPCOM's headset) YOU SHUT THAT PIEHOLE OF YOURS UP MIT IF YOU WANT WHAT'S GOOD FOR YOU WE'RE BUSY SAVING EVERY PILOT'S BUTT FROM BECOMING OPS' B[still like that calamine lotion?] DOWN HERE!!! CAPCOM: LANGUAGE, SAM!!! Mitner: FMRS: Altitude now 12-kay, speed holding stable at 1.7 Mach; no wait, speed starting to climb. ETA to burnout climbing. Manand: Phew! Understood, resuming turn. Gus: (audible brakes screech as he suddenly retracts a celebratory cigar from INCO's waiting grasp) Wait, what? Samene: Oh, okay, Mit, we're still busy here and things are starting to look up sorryaboutscreamingintoyourearokaygottagonowbye! (shoves headset back to CAPCOM's hands) Okay, get back to the turn and punch it, Man! Courtney: (patting an increasingly hopeful James on the shoulder) Welcome back to the land of the living, James! FMRS: Shining Armor now on course for flyback recovery. Speed Mach 2.4, altitude fifteen thousand. ETA to KSC 12 minutes, ETA to burnout... nineteen and climbing! Manand: Okay, cool, I can dip down to gain some speed, will pull up at angels twelve, and we'll still be in the flyback regime. We're in the clear, Sam! Samene: Damn straight! Way to go Shiny! Gus: (source: midichlorian conception and Natalie Portman-related wangst) Gus: (dials number on cellphone) Screw my last order, Ralph. Get the KSC recovery team ready... and get the cleaning shift working on the VAB NOW! (audible wailing heard arising from the direction of the VAB) James: (source: press Y/Triangle) James: Nice going, Sam! Almost thought we lost it there. Manand: (sotto voce) Yah, especially since it took all of seven minutes to complete the turnback. No more bets next time, Sam, please no more bets. And this little piggy went oui, oui, all the way home. (Not pictured: The Lamentations of the Operations Department, Chapter 3, Verse 26/18. Which is primarily composed of a couple of sad Taylor Swift songs, and ruminations thereof. Please, don't ask.) Bridget circularizing to orbital sunrise at 575km altitude, 35 minutes after liftoff. With an inclination of 26.5 degrees. Yeah, that should do it. Oh and nice timing coming off the burn, we're now in daylight. Time to get to work. The Bridget crew opes up the payload bay to reveal the Dreamwalker components, and the PONE-KMS units. Mitner: Alright, bay's open. Edrigh, Gemman, time to PONE up. Edrigh: What the... are you saying you're going to kick my [posterior], Mit? Mitner: What? No, Edrigh, I--oh. USI-PONE-KMU, Edrigh, PAPA-OSCAR-NOVEMBER-ECHO, KILO-MIKE-UNIFORM, Umbra Space Industries-Derived Puttering about in an Orbital, Non-atmospheric Environment, Kerbal Maneuvering Unit, you dillhead, not PAPA-WHISKEY-NOVEMBER! Edrigh: Alright, alright, I got it, no need to pwn my [posterior] about it. Edrigh: Getting into these things is a bit of a tight fit... (SFX: squeeeeeeeeze... POP!) Ow! Barely got my helmet through that gap. Gemman: (settling into her KMU, after a tight squeeze of her own) I really like these PONEs. With this roll cage they got, they have an industrial feel to them, like in that movie with the mean scary alien, what was it called again? "Get away from her, you b[again, would you like calamine lotion?]" CAPCOM: GEMMAN WE ARE ON VOX! (sigh) Bridget, Crystal Palace. PONE-1 and PONE-2 good on air-to-ground especially PONE-2 and Gemma's potty mouth, begin the operation. Mitner: Got it. PONEs stand by for payload release. Marsha? Marsha: Unlocking payload clamps on Dreamwalker core unit. Universal Docking Port in the green, all latches released. Mitner: RCS, pushing down. (SFX: material scratching noises) Gemman: Mit, hit the brakes. I think the telescope's stuck. Mitner: (KILLROT/KILLRELV) What? Crystal Palace, Bridget, halting release procedures, the payload might be stuck. CAPCOM: Yeah, yeah, we heard Gemman on the air-to-ground. Wait one. (to gallery) Carlisle? Carlise: Can you get a telemetry link on the Dreamwalker? Maybe if you can shake her a little, she'll come loose. Courtney: Wow, you really packed that telescope in tight. James: That's what she--(withers under withering glare from half of Mission Control)--sorry. Completely uncalled for. PAO (Public Affairs Officer): (shaking her head) The Prograde Ethics Majority kerbals are going to hate us by the end of this mission, I know it. NETWORK: Flight, yeah, I think we can do it from here, chief; the Bridget's not equipped for remote control without a relay anyway. Linking up now and... got it. Beginning pitch and roll oscillations. Gemman: I can see it, Crystal, she's coming loose, keep it up... she's out! Mitner: Alright! I can see the core module off our canopy edge... okay. Executing pullback and pitch down, preparing to capture the core module with our docking port. Lemfal Kerman, Mission Pilot: And we have capture. Good thing Courtney included a service docking port so we could latch on while working on this. Mitner: Definitely. Makes it easier to work when your workplace doesn't float away. Wait a minute... Oh crap, Court screwed up the port installation. Lemfal: How so... (looks out the canopy) oh. Crystal Palace, Bridget, tell Courtney she installed the service port ninety degrees out of phase. The solar wing construction port's hanging over the payload bay! Courtney: Oops. My bad, my bad. (Gene gives Courtney a baleful look as Director Nathan facepalms) Edrigh: Crystal, PONE-1. I think it'll be okay, we can maneuver clear of the wings when they're installed, and a change of procedures: we don't weld and deploy the solar panels until after we cut the telescope loose from Bridget. That way the panels don't hit anything coming out. Or we don't hit the panels coming out, either way. Mitner: I agree. Alright, moving on. Instrument installation. Marsha, you're up. Stepping outside the airlock, Flight Engineer Marsha Kerman retrieves the DMagic + Universal Storage optical telescope wedge from the equipment locker... ... and mounts it in the Dreamwalker's instrument bay. She repeats the process for the Multi-Spectral Imaging wedge, before returning to the airlock to await the next step. Mitner: Okay, PONE-1 and -2, you're up. One by one now. Edrigh unlatches from the PONE saddle... ... pulls out one of the Dreamwalker Space Telescope's Solar Array Wings... ... and brings it over to dock with one of the USI Weldable Construction Ports on the telescope body. This clears the way for Gemman to unlatch... ... and grab the second Solar Array Wing, and bring it to the remaining Construction Port. The job finished, Edrigh then unlatches from the Solar Array Wing... ... and slides into the payload bay to park his PONE at its saddle. Also, gotta love the docking port's magnetism, all the PONE pilot's gotta do is close in and be at the right attitude, and the system just pulls the PONE in and takes care of the rest. Same goes for Gemman with PONE-2. But before they could leave, as mentioned, Bridget has to cut loose from the telescope first, else any moving traffic slam into the fragile photovoltaics. Marsha once more steps out into EVA, to clean up loose bobs and bits from the telescope, such as the grip end effector/Jr. Docking Port, and the mini-RCS ports that stabilized PONE maneuvers with the Wing latched. Parts count conservation, you see. And finally, the Dreamwalker Space Telescope is let loose into the wild, as the Bridget backs away from it. NETWORK: Flight, NETWORK, DSN reports uplink with the Dreamwalker. Control software has initiated automated orbital checkout, remote welding pyrotechnics are warmed up and awaiting go command. Gene: Okay. The command is given. And you are clear to extend solar panels afterwards. (to CAPCOM) Their job's done, time to wrap up. Mitner: Okay, crew, the DST's off, PONE-1 and PONE-2, you are clear to dismount and return to orbiter. Edrigh: Understood. Exiting PONE... Er... Okay, gimme a bit, it's a tight squeeze... (pushes his helmet through the roll cage) (SFX: squeeeeeze) Nearly got it, just gotta suck it up a little, gosh it's too tight coming out... (Mission Control is all ablush ) PAO: (face buried in her hands) Okay, now the Prograde Ethics Majority will have my hide on their HQ door. Edrigh: Agh, still stuck in here... (SFX: squeeeeeeeeeze) No, maybe twist a bit to the right... a bit more, just let me slide out... and... (SFX: POP!!!) (Edrigh shoots away from the PONE--and the Bridget--at 4m/s) I'm not kidding. This really happened. Edrigh: YOUR MOTHER IS A [bleep] [bleep] [bleep]-ING [bleep] LOREM IPSUM [bleep] [bleep] [bleep] ADMITUMVENIUM [bleep] [bleep] [bleep] [bleep] TREGUNA [bleep] [bleep] [bleep] [bleep] [bleep] [bleep] HIPPOPOTAMUS [bleep] [bleep] [bleep] [bleep] [bleep] [bleep]-ING DANIEL RADCLIFFE [bleep] [bleep] [bleep] [bleep] WITH A BUCKET OF [bleep] [bleep] [bleep] [bleep] IN A CASTLE FAR AWAY WHERE NO ONE CAN HEAR YOU [bleep] [bleep] [bleep] [bleep] [bleep] [bleep] [bleep] SOUP [bleep] [bleep] [bleep] WITH A BUCKET OF [bleep] [bleep] MICKEY MOUSE [bleep] [bleep] WITH A STICK OF DYNAMITE [bleep] MAGICAL [bleep] [bleep] [bleep] ALAKAZAM!!! (source: linked, but anyone who knows the fandom of Aunt Jo would probably have come across this. Also, one uncensored word was omitted from this transcript to observe KSP forum rules regarding Cautious Editing Judgment) Mission Control was all aghast. The flight controllers, Gene, Nathan the Program Director, all five Project Directors, hell, even Gus' desolation at having to pay off the Snacks! bill of an entire Pilot Corps was checked for once. Courtney: We're streaming this live on our KerTube channel, aren't we? Walt Kerman, Public Relations Department: (peering into the Mission Control room from just outside the door) Do my ears detect foul-mouthedness? PAO, who by her job title reports to Walt: (from her console) Don't worry, Walt! I managed to censor at least 20% of it. (Reputation counter goes down by 20%) PAO: Okay, now we're getting it from Prograde Ethics. Carlisle: Was that Kaelic I heard last? Josh: No, I think that sounded a little more Kermanic. CAPCOM: PONE-1, watch your language, we are on a live transmission! What the heck just happened? Edrigh: (gasping for breath) Yeah, CAPCOM, I'm about forty meters away from Bridget, stabilizing my attitude with RCS, and I think I found the PONE's fatal flaw. Getting out of it pops you out like a blackhead shooting out of a ripe zit! Marsha: Eww, I did not need that image in my head. BOOSTER: (throwing up a little in his mouth) Neither did I. Mitner: We're so going to need our insurance for this... Roger that, Edrigh, get back inside. (thinks for a moment) Might as well risk it. PONE-2, you're up. Gemman: (coyly) Uh... I think not, Mit. Mitner: Pardon? Gemman: It's kinda nice being a blackhead in a ripe zit, please and thank you. Edrigh: Geez, I thought you liked the PONE's aesthetics, Gemma. Gemman: Oh, shut up, 'Righ! Mitner: Oh, I see... okay, I u-understand that, Gemman. It's alright. You can stay there if you like. Gemman: Oh, thanks much Mit! Mitner: No problem. Crew, prepare to close payload bay doors. Hope you like reentering in there, Gemma. Gemman: WHAT?! Mitner: Gemma, and I am asking this nicely, since we are on VOX after all, please GET YOUR BUTT OUT OF THAT PONE AND INTO THE CADANCE UNLESS YOU WANT TO BE BROILED ALIVE IN THAT FELIPEFORSAKEN PAYLOAD BAY ON REENTRY! Gemman: (after weighing the prospects of extermination by being popped like a ripe zit versus extermination by being broiled like a plump chicken) Okaaaay... Lemme turn on my jetpack for a moment, just to get it out of the way, and... Here goes nothing... (squeezes her helmet through the roll cage) (SFX: squuuueeeeeeeeeezzeeeeeee) Gemman: Ow ow ow ow too tight too tight too tight-- (SFX: POP!!!) (Gemman shoots away from the PONE--and the Bridget--at 4m/s) I'm not kidding either. I actually had to F5-F9 this; a previous attempt left Gemman a green smear on the payload bay floor. Gemman: F[light] F[un] F[lopping] STUPID LITTLE FR[ied chiken dinner]ING DIPS[un] WHY IS MY G[arden]ED JETPACK NOT FIGHTING THIS F[ollicles] TRAJECTORY F[actorio] G[ardening] ROLL CAGE SQUISHING MY [personal flotation devices] INTO MY F[antasy] RIB CAGE USI CAN KISS MY [waste chute] GIVING A FE[don't Google this, no seriously, just don't] SUCK MY [oh look a moose!] AND SHOVE IT UP YOUR [anatomical] D[ramamine] G[ardening blobs] F[ingers] F[arming] F[un]!!!11one!one1!! (Reputation counter drops by 20%) Again, all of Mission Control stood aghast. Carlisle: (almost admiringly) That is... some of the most creative profanity I have heard since the Kelizabethan age. Josh: (dryly) Must explain why so many kerbals then were thrown in jail then for offering Newton's Figs. PAO: Oh kod (groans), Prograde Ethics are going to be down my throat and up my [posterior] after this. BOOSTER: So you mean both ends? Gene: That language would be enough to make a sailor blush. Nathan: Or make them fall in love with her. Gene: Okay, knowing your background in Naval Intel, I can give you that. Courtney: (innocently inquiringly, or inquiringly innocently) What's a Fe[what did I say, DON'T GOOGLE IT!]? Now all of Mission Control and its denizens turned to look aghast at Courtney. Gene: You suppose your background in Navy Intel can answer that question? Nathan: I am not answering that question, and up yours too, Chair Force. Courtney: What? I really don't know what it means! (Tess Kerman (Director, Project DEMI) whispers in her ear) Courtney: (comprehension dawning... and disgust spreading across her face) Oh... and EEEEWW! And... how would you know? Tess: ... I read. Mitner: Crystal Palace, Bridget, all souls aboard, and setting inclination correction burn to... oh sh--I mean, oh dear. CAPCOM: What is it? Mitner: The Inc-Correct burn will use up almost all our remaining fuel, about 80% worth. This mission's really hit the limits of the Cadance-Regina's delta-V performance; I don't think there's enough to recircularize at 175 clicks before reentering. James: CAPCOM, can you put it on speaker? I got this. (after the appropriate switches are toggled) Bridget? EVANNA-Actual. You still have your maneuver node set? Mitner: Affirmative, what do you want us to do? James: Power up Trajectories and the NaviComp. On the latter, punch in the command line, and I'm spelling it: Romeo, Dash, Sierra, Lima, Mike. Mitner: Roger, inputting command and... Whoa! Crystal Palace, please confirm: my programmed flight profile is a one-burn to reentry, and the VPA is freaking UNDERGROUND! I have a twenty-degree reentry angle here! James: Yep! The Slam-Down Contingency Reentry Profile. (Author's Note: Look, it was only twenty degrees. Past forty-five, I'd have to call it the Charles Barkley Shut Up and Jam! Gaiden Reentry Profile) It was something we came up after drafting the flight plan for STS-3, in the event something like this would happen. And like the name says, instead of a gentle easing into the lower atmosphere, we're dropping you guys straight in, and let the aerodynamics take care of the rest. Lemfal: Dear Felipe... this is something a capsule would do, not a spaceplane... James: Don't worry about it, the parts can take it, and there are no other special procedures, just take her in like in a regular reentry: no more than 25 degrees up and ease her down as you come down. The wings and your resulting glide will take most of the brunt. Only difference is that you'll feel about three gees extra coming in, we checked it out this time, GUS. (pointed look at Gus, who was still busy rechecking his financial capability to pay for an entire Pilot Corps' Snacks! parties for a month) Mitner: Acknowledged, Crystal Palace. Programming the burn now. Yeah, this profile was designed to take you down fast and deep (okay, it was designed so that it only needed one burn and about 800+ delta-V from 575km and 26 degrees up, fast and deep was a side effect). But it was also designed to take advantage of the Regina's upper-atmospheric flight capabilities to ease the reentry the lower she got to the ground, trading descent rate for forward glide as the orbit (and impact point) was pushed forward towards KSC. See what I mean? Mitner: Crystal Palace, Bridget, we have the Center in sight, projected slight overshoot. And I think I have an idea. Marsha: Uh-oh. I hate it when someone has an idea. Mitner: I'm gonna stall us coming through the stratosphere, kill off our speed and altitude, and take Runway 09 straight in instead of a circle to land. It doesn't look like we'll have the altitude even for a turnback to Runway 27. CAPCOM: Well... okay, it's not like our paychecks will be paying for anything that gets broken. Cleared for the approach. Contact Tower on 107.2. At a low enough speed, even while twenty-five clicks up the Cadance can begin maneuvering as Mitner wanted it, slowly pulling the orbiter into a steep pitch that would cause the wings to stall. And she stalls rather... "gentle" really isn't the word, but it wasn't the eyeball-busting spinout in STS-2a; the G meter stayed below the red zone. And it did bleed off speed and altitude as desired, such that coming out through 10,000 meters and 200+m/s, Lemfal thought he could dead-stick the Bridget to the runway. And he did. He freaking did. In fact, while the landing flare wasn't perfect (the Bridget landed flat on all gear, a perfect three-point landing except with a tricycle gear meaning NO FLARE WHATSOEVER OUCH), it managed to kill off enough vertical velocity that instead of bouncing, Bridget planted herself down on the runway. You know, a lot of Cadance landings of late have been more carrier-like, "controlled crashes" rather than conventional runway landings. More so now that the Block 3 took off the body lift from the engine pods. I mean, at low speeds she's less responsive to pitch input (and this despite unlocking the tail fins' pitch authority), but it was an acceptable compromise that meant landing flares had to begin higher than before to get to the right glideslope prior to touchdown... just like the real Shuttle Orbiter, okay now I get it, fine, I can live with this compromise. Or I can add a couple of wing surfaces to the underside, smooth out the transition from fuselage to wing... god, I hate part count creep. One hour later CAPCOM: Flight, Bridget reports parked at the SPH doors and powering down. NETWORK: Gene, KPL reports orbital checkout of the Dreamwalker complete, we can start her up now. Gene: Understood, good work guys. Now let's make this mission pay off. NETWORK, bring the telescope online. NETWORK: Roger that. Opening aperture shield. NETWORK: Slaving reaction wheels to mission computers. Initiating its first photographic capture of the Horsehead Nebula. (SFX: hum of hard drives driving, printers printing, keyboards keboarding as the Dreamwalker aims towards its photographic target) Director Nathan: Well, that is most curious. (stands up to stand in front of the big screen in front of the Pit, as a deathly silence descends upon the darkened room) Can anyone explain to me, and I'm just wondering here, same as you guys, I bet... Nathan: ... why a multimillion-funds space telescope, so delicate it had to be launched and assembled by hand by a picked shuttle crew, designed to look up to the skies, is instead pointing down at Kerbin? Mission Control crew, Project Directors, and Guests: Nathan: And, looking at this workstation screen currently showing the slaved-to-target attitude commands to the Dreamwalker, why is it--you know, I'm actually interested in the answer this time, since this is a space telescope--focusing in particular on a certain beach in Kerbin instead of the Horsehead Nebula? Oh, heck no, I'm not showing those pictures either, this Mission is rated PG-13 for language and boyish attitude. Nathan: Oh, and now that I'm looking at the imagery data on the DST console here--and again, I'm just curious, mind you guys, I really have no interest on the matter besides the professional--but given that the image we are looking at on screen now is certainly not of the Horsehead Nebula, I would like to know for all that is good in kreation WHY A MULTI-MILLION FUNDS SPACE TELESCOPE HAS INSTEAD BEEN GIVEN THE COMMAND TO TAKE SUCCESSIVE PICTURES OF A CERTAIN admittedly admirable ARTICLE ON SAID BEACH IT IS FOCUSED ON, WHICH I SHALL NOT ELABORATE FOR THE RECORD BECAUSE WE ARE AN OPEN-SOURCE AGENCY AND I'M NOT GOING TO BE GIVING IMPRESSIONABLE YOUNG KERBALS ANY FUNNY IDEAS?! (Reputation counter shoots up through the roof, as do KerTube comments of "Pics or it didn't happpen" "Pics for Clicks", "Pics for UpRep", "FOIA request for release of STS-3 mission data and DST mission imagery ESPECIALLY THE LATTER", and "PICS OR RIOT") PAO: James: Well, so much for the Prograde Ethics Majority.
  8. B-STRK

    Block II Shuttle - Air Brake?

    I often wondered how the canted tail fins get around that, considering that it induces pitch up along with drag. Then again, I also recall some wing spoilers inducing the same pitch up tendency (though probably slighter). Would the elevator couple with a pitch down to neutralize it?
  9. B-STRK

    Kerbalized names of games

    Ace Kombat. No, wait that was too easy. Horizon Zero Pitch. (Which is what happens when you give Bill a bottle of distilled hydrazine, authority to modify Mechjeb, and a certain something from the Kethane mod I can't say which, no spoilers)
  10. B-STRK

    Have you had to push your ship yet?

    Yes, but around, so I could get the solar panels to face the sun after a completely drained batt leaves me with no other way to move the vessel. Definitely not a push to the next gas station, but a push nonetheless, I guess?
  11. B-STRK

    Thread to complain bout stuff

    [Hard bleep]ing bar exams. Next month.
  12. Interlude #1Mission: Tame the Cadance-Regina's reentry instability Orbiter OV/CDN-04 Bridget Riordan (orbital); OV/CDN-03 Alehna (Blk. 2 investigatory flight tests) It wasn't the CoM-CoL relationship, it wasn't the drag issue, it wasn't the dihedral, it wasn't any of it. All the simulations still showed uncontrollable roll exactly at the mesosphere-to-stratosphere transition range, 25km-12km and the 2,000 or 1,500m/s-to-900m/s drops. That meant diving into further literature. A lot of further literature, all with varying experiences, analyses, and solutions. All of which could probably be debated to Hell Kraken and back and still leave me with questions about Cadance-Regina's vulnerability. Which ironically enough is shared by many of shuttles in the cited research literature. In-story mode: So Team EVANNA decided to step out of the simulator and into the atmospheric soup. Alehna was modified to carry a probe core (the old unkerballed control system in Block 1 was taken out along with the co-located instrument ring), loaded with only liquid fuel, and the governor on the jet was taken off. The only risk being to the orbiter now, she was taken remotely to the upper atmosphere for test runs. One had to admit, the OPT wings are maybe too OP in terms of lift generation--not that I regret it. No, really, it does make the Cadance-Regina less of a flying brick, especially on approach and final. Also, engineers spotted one problem: the canted rudders were generating asymmetrical forces on what ostensibly was a steady course. Some of the literature did suggest locking all rudder surfaces to yaw-only. It was not known how applicable this was to V-rudders intended to serve for additional pitch authority, hence why pitch was left on with them. NOT ANYMORE. (At least, not anymore under ordinary circumstances; the lock can be released for additional authority where warranted.) To simulate--as best as possible--reentry conditions the Wyvern at max power was blasted during the climb to push the apoapsis to the thermosphere, about 25km up, and coming up the stratosphere a slow pitch down in order to maximize horizontal velocity while keeping the Ap up. It didn't do much for simulating LKO reentry at the mesosphere, given the suborbital trajectory (and once the Wyvern cuts out at 20km), but at the meso-strato transition, full thrust can push Alehna into the Mach 3+ regime therein. And that's where an answer was found. The lifting body. The flank engine/fuel pods were angled so as to smooth out the body-wing transition, and because they could provide additional lift at lower altitudes, improving Cadance's glide characteristics. (And they look [oh dear, the young impressionable kerbals] cool, to boot.) But their anhedral lift, as well as that from the ventral tail strakes, conflicted with forces from all the other control surfaces. Every time Alehna was thrown through the transition phase, the slightest roll played merry havoc with the pods' generated lift, deepening yaw and roll forces, and eventually overcoming the little dihedral the otherwise OP wing could offer. It made sense, in fact. The observation was that anhedral lift under these atmopsheric characteristics tends to improve craft roll responsiveness compared to level or dihedral lift, at the obvious expense of stability. At the transition phase, Cadance-Regina became naturally vulnerable to spin departures. (Ironically, those pods gave her the annoying rock-hard stability all the way to landing, but perhaps this is because the other lift forces could now constructively contribute to it). This was probably something a compensatory fly-by-wire system Atmosphere Autopilot could handle. However, and this despite the otherwise blank check available to the Program, FBW integration was adjudged beyond the administrative capacity of the Program to integrate I'm not sure if my processor can handle the calculation load AA requires for active stabilization, on top of all the demands made on it already. Fine, it's an i7, but it's a 4th gen laptop i7, 2 cores only, natural speed 1.4 and jumps to 2 only on boost, and as it's also my work and study laptop I did not want to risk frying it. You know, the body pods does give Cadance the frontal profile of the F-117, and it did require FBW to fly as it did. Maybe I should have seen it coming. Maybe it's Maybeline. Either way, it's time to eliminate the angle on the engine pods. Pure vertical, no more uneven-lift worries. Wernher von Kerman: And you do not like it, James, young man. James: Yah. I'd be losing body lift on approach, streamlining... Wernher: All outweighed by the costs. But these, they do not bother you as much, ja? James: She just doesn't look the same. Wernher: Ah. I see. Let me tell a story. My dreams of space exploration upon first coming into your country, remember? James: Yeah. Highly inspirational, by the way, it's why I signed up for the Program. Wernher: I thought winged rockets, shuttles, carrying kerbal to space, to the Mun and to Duna. It was what any reasonably imaginative kerb of my time would imagine, as it was only the early days of flight. It was beautiful to me. And when Sunshooter finally came, to take us to the Mun, what did I propose? What was my dream which you carried into reality? Very much something like my first ever rocket for the local rocket club: a metal tube with a cone on top. James: But it got the job done. Wernher: And it was beautiful to me. James, form follows function and function follows form, but in both cases they are beautiful in their own right. Some will say that a winged shuttle is more beautiful than a capsule, and some will say the capsule is more beautiful. But form and function, function and form: you lose nothing either way. James: (sigh) That's true. Wernher: (clapping James' shoulder sympathetically) And when she returns from space, as you and I have designed, you will find her beautiful nonetheless. James: No objections there, old man. Wernher: Good. Now, I shall be in the commissary, I do desire a donut or two, if you would join me? James: Go ahead, I'll follow. (After Wernher's departure) James: (wistfully) Yeah, it's still a change. But she'll still be beautiful to me, nonetheless. Public Announcement Speaker: THIS IS A CODE ORANGE, REPEAT CODE ORANGE, VON KERMAN HAS BROKEN INTO THE DONUT SUPPLY AND IS STRIP-TEASING ON THE CAFETERIA TABLES! James: Ah, not again, I should have gone... dangit. (Picks up cellphone and dials a number) James to the contingency team. Load up tranquilizer guns. We have a Code Orange... No, it's not like the last time he went on a sugar rampage where he thought he could fly like a bird, this time impressionable young kerbs may be at risk. Public Announcement Speaker: MY EYES, THEY BURN!!!!!! James: See what I mean? Apart from rotating the engine pods to 90 degrees to eliminate all angular, dual-axis lift forces (now they are purely axial, along one axis), the Block 3 model also rotated the ventral strakes similarly for the same reason, added ventral rudders after those strakes to reduce adverse roll on yaw and pull the Center of Pressure (CoP) back even further, actually increased the dihedral a bit more (rather than taking it off), and gave the front canard small positive incidence to improve stall behavior. Also, all lift surfaces were mounted off of the cargo bay, as a just in case. This time, it's the second, newly-built Regina's turn to be flung through the atmosphere, the Bridget Riordan, while her sister ship underwent the Block 3 modifications. The CoM/CoL coupling was adjusted only so that a dry Block 3 with the cargo bay open would be borderline stable (in case the cargo bay drag glitch occurs again), so as to retain relative stability across a wide range of cargo loads. As to the debate of coupling them close to maintain maneuverability or pulling the CoM far forward to fight what some have identified as transverse body lift/drag, at least TAC Fuel Balancer and Cadance-Regina's forward fuel tanks could be used to adjust the balance on the fly. And Bridget was thankfully stable, at least in the high supersonic regime. There was still a bit of dutch rolling as her nose was pulled up, but she remained more or less controllable. (What's pictured is a test of whether the Bridget's roll would escalate in a banked attitude, as a test of stability.) The additional ventral control surfaces complimented the V-tail rudders well, smoothing out yaw forces. Leveling out the engine pods also stabilized their flight characteristics. She could even fly like a hypersonic aircraft now--and that was something to consider later on, in the real acid test. And--since this was also Bridget's certification flight--Program engineers decided to see if she could safely ditch dead-stick in the ocean. And by the Great Murphy, she could, touching the water at a relatively gentle 40m/s, the wings helping much in controlling descent rates. And the loss of the pod's body lift not even hurting the glide characteristics much either. I think. The acid test, however, remained: the full brunt of LKO reentry. For this one, it was decided that Bridget's (and Block 3's) test flight would also be a resupply mission, in order to maintain fidelity with operational conditions. Samene being the most veteran pilot still based on Kerbin (Jeb and Val out on assignment), she'd be the one to nurse Block 3 through her paces. The cargo in this case is 45 tons of fuel and oxidizer to top off Station Truscott's tanks. 5 tons heavier than the Mullet Dyne pod, and to a higher orbit, but the booster was smaller than in STS-1b, so that the orbiter would burn off more fuel for the ascent, again simulating a high-performance mission like the earlier keosat launch. Jumping ahead to rendezvous here. Samene happily brings the Bridget alongside the Truscott, ready to dock and transfer her fuel loads to the station. And here I realize just how big the Cadance-Regina is, we're talking Shuttle Orbiter-ISS proportions here. I mean, the cargo resupply port for the station's at the middle of the complex, the Cargo Kontainer Payload Module for the orbiter's got an extendable docking port for that purpose, and even then it looks like it'll be a tight fit. Might have to retract the station's solar panels to prevent any unfortunate accidents. (Don't worry, she docked without clipping anything. Damned close thing, though.) This is what happens when you design your vessels to complement each other, join a challenge that compels you to design a new variant of one vessel, see the promise offered by that variant, then try to see if that variant will be compatible with all the other existing vessels, which were NOT designed with your new variant in mind. Sigh. At least resupplying Gabi at Minmus might not be too much of a problem, her docking ports are mostly out of harm's way. Anyway, on to reentry. One characteristic of the Regina variant, as observed in STS-1b, is that in a 25-30 deg. AoA profile, she actually manages to climb during the first part of reentry. It's not too dissimilar to the Apollo CM's reentry profile, where towards the end of the first phase it executes a shallow climb. Research also suggests that reentry angles throughout be limited to that 25-30 degress AoA. Makes sense, wouldn't want a control surface stall to interfere with control recovery. Mechjeb's CoM/CoL tracker is also brought online to keep track of their changes as Bridget is maneuvered and fuel is pumped to and from the forward tank. Funny story. At this point Bridget started rolling a bit--nothing too violent, but it did catch the crew's attention--after which Clauwig pumped gas to the forward tank to pull the CoM forward. At 30,000m, Bridget's nose then started pushing down hard, resisting Samene's attempts to keep her up. Clauwig then rebalanced the tanks to push the CoM back, improving pitch authority, but that's when Bridget started rolling left as Samene tried to bring her nose up. Disaster city? Not quite. It was a surprisingly lazy (though still uncounterable) roll that put Bridget on her back. More importantly, no adverse yaw effects, very little sideslip, and the nose simply returned to prograde instead of flipping towards retrograde, or otherwise dancing all over the place like Alehna a mission back--and this was after rebalancing the tanks to push the CoM back. Again no stranger to letting spacecraft settle on their backs instead of fighting it, Samene happily--and I do mean happily, did Leevy's unrepentant badS joy rub off on you while you were on the Mun with her Sam?--rolled Bridget right way up. And that's when it hit the EVANNA designers and me, actually hit me. The Cadance-Regina was already acting as though it were already in the post-reentry, flight control phase. In fact, that was the entire point of the Mode 3 Deep Dive Contingency Reentry developed for Cadance ADCAP: to switch immediately from reentry profile to hypersonic glide profile if needed to extend range. Research also found that a lot of shuttles did have the tendency to nose down towards the latter phase of reentry. (And so did the actual Shuttle Orbiter). It's just that the Cadance-Regina did this EARLIER, at a HIGHER altitude, and FASTER than those other shuttles. Why (and more importantly, why in stock atmo)? One hypothesis: maybe it was the fact that even as other flight surfaces were not yet able to bite hard in the thin atmo and thus give their full control authority, the OPT wings (and thus majority of the lift force reflected by MechJeb's CoL marker) were already generating so much lift aft of the CoM. It's not likely that the forward canard stalled; Samene wasn't pulling up when the nose started coming down. It also should be notable that, unlike Cadance-ADCAP (and stock Shuttle clones capturing the wing planform with the strakes and Big-S parts), apart from the canards the Regina variant has no additional forward lift surfaces generating lift in front of the CoM to balance against the OPT wings. The result's a lot of leverage aft of the CoM. And pulling the CoM forward only exacerbates the tendency, because that leverage is increased. Maybe that's the reason. Maybe there's something else in the research literature that I'm missing out on, and that there are other factors that better explain what's going on, having to be already nose in even before leaving the mesosphere. Maybe we should consider the Cadance-Regina as in-flight already early on, thus bringing the full consequences of her pitch stability predictions into play even while it was too high to breathe. Maybe it's Maybeline. What's really heartening is that, from the start of the entire dutch rolling-nose down-roll-over-recover events described above, Trajectories' impact prediction never changed much, just coming down over the mountains and into the rolling hills before KSC. And this was after the pre-reentry impact point being set to the middle of the Western Ocean to account for the expected glide forward due to Bridget flying (not just reentering) in upper atmo, as observed before. She's become predictable. At the point Bridget noses into prograde, she's already flying a Mode 3 profile. And by the time she comes into the stratosphere, while she's not out of the woods yet, she feels more stable and controllable. It worked. All the research worked. Leveling out transverse body lift feeding into sideslip-induced form drag asymmetries. Improving yaw stability with ventral control surfaces. Freely moving fuel to the forward tank and back on the fly to modify the relationship of all the spacecraft's physical Centers. Additional limits to control authority to prevent them from stalling. And finally, just letting the nose ease down (at 25km to 15km) instead of trying to maintain a reentry profile all the way through (and causing an adverse roll). Like Flakbadger on Reddit said (and I quote): I've got my shuttle back. (Now you do too.) Fine, the debates about stock aerodynamics and how to make shuttles work will continue, can't avoid that. There are a lot of good people with good experiences here, and it's bound to draw a ton of competing hypotheses. But what's important is that Regina's back, baby! I think. Okay, coming down short, let's burn the engines a little, Sam, get us onto the runway. I said a LITTLE, Sam. KSC Tower: Bridget, Tower, two-and-thirty on the ball, you're coming in too hot! Samene: I know, Tower, I just burned the engines a little! KSC Tower: THAT DOES NOT LOOK LIKE A LITTLE, SAM! Float her down! Samene: Wait, I got this! Deploying brakes and gear. I think I can set her down on the glideslope nominal. By the time the Bridget Riordan crossed the RWY 09 threshold, she was still at 180 knots, well above her 100-knot programmed landing speed. Still tracking the glideslope to landing, Sam yanked back as hard as possible to kill the orbiter's downward momentum, but it was still enough that she bounced hard on her gears, jumping up about 40 meters and she was still above landing speed. Thankfully, nothing shattered on the bounce, but yeah, this was very awkward. Muneny Kerman: OW! I think you jammed my butt into the bucket seat, Sam--if you didn't jam my spine into my pelvic bone instead. Samene: Yeah, yeah, I know. Clauwig Kerman: Nominal approach, my crushed ["posterior"; alternatively, "unpleasant person"]. Samene: Alright, fine, I should have floated her. You know what? That's one thing I miss from the earlier Block models: with the engine pods angled, there was a hell of a lot more float to go around. But look on the bright side: at least the landing gear didn't give way. Muneny: I wish they did. I actually felt soil push itself out of my soilhole on the bounce. Clauwig: IS THAT WHAT I'M [in the jungle the mighty jungle the lion sleeps tonight/a-weema-weh a-weema-weh a-weema-weh a-weema-weh] SMELLING?! Mental note: reset dampeners higher on landing gear. And take bleach to Muneny's seat.
  13. Actually the "spin stabilization" requirement refers to what you do to the satellite after detaching (staging if you loaded the satellites using a decoupler, decoupling node if by docking port) the satellite from the shuttle cargo bay before igniting its engine the first time. It has nothing to do with the shuttle SAS or RCS. To keep a craft on course during a rocket engine burn, it needs to be stabilized or any rotational movement will cause the vessel (satellite in this case) to turn around while under burn (and the engine torque can make it worse); that's why we activate SAS to keep a certain vector (e.g., prograde, maneuver node) to keep the vessel steady. For the Pilot level STS-2a, you can do that for launching your satellite from your shuttle: just stage, activate the sat's SAS (if it's not on) so the reaction wheels keep it steady, and take it to its target orbit (geostationary, or a transfer orbit, depending on how you do it). Without this control by SAS (or Mechjeb or another autopilot), you can "topple over" a rocket while under burn and cause it to burn off course (e.g., turning towards retrograde while you want to burn prograde); you'll need to make a WSAD control input to get it back on course. "Spin stabilization" works differently. No SAS, reaction wheel torque, or RCS is used to keep the satellite on course during the burn. Rather, upon the launch of the satellite but before (or during, but this is harder) the satellite's engine is lit, it is spun as fast as possible, while the reaction wheels are OFF (either turn off SAS, or disable reaction wheel torque) so that it keeps spinning, so that like a top, it's hard to "topple over" the satellite as you burn the engine to take it to geostationary/transfer orbit. Just use the throttle; no need to touch WSAD until the burn's done. One way to do this as suggested was using separatrons set so they spin the satellite, and activated before firing the main engine. It also only has to be for the first burn; any course correction burns after that can be done SAS-on. Based upon the fact that you launched two satellites, you're qualifying for the Pilot STS-2a badge (plus attempting the STS-2b Flight Director badge bonus), so you don't have to worry about spin stabilization. Just get the satellites to geostationary orbit. As for moving fuel out of the fuel pod, even if unconsumed by your maneuvers, you might want to check with @michal.don on that.
  14. Now that I think about it, ValCab33, I'm sorry for contributing to the pundemic in this post. No doubt however, that your craft is a mastery of parts usage and placement, I admit I'm a bit jealous that you seem to have a rig that can handle that many parts at once, and even if it was intended as an April 1st post, it's still a damn good ship. Much to be proud of. And like you said, it even flies now. And with that, I can confidently give clearance for your craft for an instrument approach to Runway 09, KSC. Happy landings!
  15. Apparently I have a 2040's era (or was it 2050's, I dunno?) or thereabouts peacekeeping air force whose aircraft are piloted by neural mind-machine interface, although its effective strength (and implications of corruption in the ranks) depends on whether one prefers the North American or Japanese version of it. Either way by implication I get my hands on an Aurora hypersonic fighter-attack craft and the hyper-internet. I think I'll be okay. (And I'll have a lot of... ahem, Youtube videos and the like to keep me company while carpet bombing the undead.) You don't have to worry about any airborne vectors of zombiefication, at least. As for halp... I think I also have transport VTOLs? (Or did I shoot them down in Mission 20-something?)