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Val

Moderator
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Everything posted by Val

  1. Moved the Tesla privatization discussion to a "private" thread . And I also thought it was Honest.
  2. That might happen, but if you learnt how to make your links take up less space, there'd be room for them. Use the link button in the toolbar when you edit your signature. My signature has 6 text links and 3 image links. And there's room for more.
  3. You can find instructions on how to attach screenshots here.
  4. Moved from Add-on Releases as it seems to still be in Development phase. When you are ready to release, you can either create a new thread in Add-on Releases, or ask to have this one moved back by Reporting the OP and stating you want it moved.
  5. Moved ½ page of dream posts to the Dream thread.
  6. Moved from Add-on Releases as it seems better suited here.
  7. Moved from KSP Discussion as this sounds more like a Gameplay Question.
  8. Moved from Suggestions and Developer Discussion as I think it'll get the right kind of attention here.
  9. Moved from KSP Discussion as it looks like a support issue and I think it'll get the right kind of attention here.
  10. It is usually not considered a necro if the topic or question is still relevant to the current version of the game or if what you post has current and meaningful contribution to a discussion, no matter how old the thread is. So it's fine to ask a question in the thread you linked. Because the thread started a very long time ago, that message is automatically shown to remind people to check that what they're responding to is still relevant. You'd be surprised how often it happens that friendly and helpful people accidentally answers some question posted in 2012, because they forgot to check the date.
  11. You can't delete a post. You can edit the contents or click the Report button and ask to have it (re)moved by a moderator.
  12. Moved ½ page of SLS posts to the NASA thread.
  13. Please note that this was actually posted, but was unfortunately not visible until now. Apologies.
  14. On large real-life airplanes, the main landing gear is almost always much larger than the nose gear, because the landing gear is arranged so there's almost no load on the nose gear. If you do the same on your craft, it will be no problem to take-off with a craft, even if it has a short nose wheel, that makes the AoA negative. When there's no load on the nose it's quite easy to lift it gently with elevator input when it's nearing take-off speed. Here's an example of mine, lifting the nose wheel gently, although that craft has another unrelated feature that also helps with AoA, both during take-off and other flight regimes, variable incidence.
  15. There is a mod Plane Mode that can swap the axes, if you're on PC version.
  16. Merged @kitingChris thread in here.
  17. Moved a page's worth of posts that were not discussing SpaceX or their vehicles.
  18. Good that you found a solution, though, that is surprising. I'm sure I've made plenty of planes where the nose gear is angled forwards or backwards without encountering this. Don't worry about uploading any craft there. As long as there's a description of what people can expect, pretty much anything goes.
  19. Moved half a page's worth to the colonization thread.
  20. Split from Kolyphemus System. @linuxgurugamer @Lisias
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