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AgentMOO

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    Rocketry Enthusiast
  1. Your the only game in town for decent IVA immersion. I'm missing this mod greatly =( Because I let steam keep KSP up to date and just update all the mods as they come back. I've been F5'n this for days lol. Not complaining. Thank you for your service. Just jones'n for some avionics man. o7
  2. Good job. Is it possible to fix the head movement restrictions when in first person? I use track IR and it feels like my head is in a vice. Elite Dangerous made the same mistake by locking how far one can turn their view while in first person. They have since corrected this in recent patches. It would be great if KSP fixed it as well. *oh it would also be nice if the kerbals head was hidden while in first person...
  3. Heres the screen capture with the DV debug info: And after using the warp helper it didn't perform the burn either: Output log: http://www./view/dkvd2h8t8n5y93k/output_log.txt
  4. Tested. No autowarp when it should. If I use warp helper it WILL do the burn but it does it wrong. Note the angle, it should be level. Output log: http://www./view/ghv07lurc2dh7gd/output_log.txt Craft file: http://www./download/773pgba671mrv38/newb6.craft I may have used the warp helper incorrectly. I only gave it a *10 second lead. It might not have realigned properly.
  5. I just tried it, but still the same result. One less thing it could be =P. Edit: Just did a clean install of KSP with MJ Dev build 462, created a new sandbox game and moved my craft file in. Last time I did this it worked for only the first launch. This time it didn't even work on the first launch. But here is a brand new output file: http://www./view/t9u1f75cm7gi1n0/output_log.txt Sarbian, I really really appreciate all the hard work you put into this. Your a KSP HERO!
  6. This is pretty much the same issue I have been having. No time acceleration and it does not perform the burn. And this one too...
  7. Tested with 460 but no change. When I change dev versions I delete the Mechjeb2 folder then copy in the new one. I'm going camping now. When I get back I'll try another clean install of KSP. Thanks for a great MOD and all your help btw. =)
  8. I did test it in *459 before uploading the craft files. When I re-installed KSP it worked properly only one time then it stopped. Here's a video. https://www.youtube.com/watch?v=lhi9tnzvsBQ 5:23 is when it plots the circularize node but doesn't perform it. Not working for me in 459 either. =( System specs: win 8.1 quad core 8g ram (new laptop / all drivers current)
  9. http://www./download/773pgba671mrv38/newb6.craft Electric engines (Problems with ascent guidance) http://www./download/gn382p8r24t5w3o/newb7.craft Thud Engines (problems with rendezvous autopilot)
  10. Oops, I didn't see there was a new build. I'll try that one. Update: Still not performing the burns.
  11. Output log: http://www./view/bovi0nfyyeole35/output_log.txt With the modified craft without the electric engines it does the burn. But has the same problem when using the rendezvous autopilot.
  12. Mines in sandbox mode. Does unlocking it in career mode affect sandbox mode?
  13. OK so maybe it did have something to do with my craft... I got around to testing different engines I removed the electric powered ones ( I wasn't using them during ascent ) and all the nuke reactors from within the ship that powered them. Replaced the crew compartment/cargo bay with another LF/O tank, and added a couple THUD engines to the rear. I don't know why but MJ started doing the circularization burns again. I've only done one test so far. http://www./download/gn382p8r24t5w3o/newb7.craft Could it be something with Electric engine? Or maybe having to many power-plants? Update: Now it's not doing the circularization burn for the rendezvous autopilot. Strange mojo...
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