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Maddin

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About Maddin

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  1. Regarding the post I made yesterday, I found out that IFS is working with it's own tanks, but exclusively with those. Is that on purpose or is my Module Manager messed up and fails to patch the other tanks correctly? It used to be standard that IFS used MM to patch all detected tanks to use the fuel switches, wasn't it? And if that is intentional, can I somehow undo these changes? I liked to be able to change to liquid fuel only in all my tanks to have freedom of building with nuclear engines. Sadly enough that is not possible anymore with this state. Is anyone else having this issue or is i
  2. Hey, I have some trouble with IFS after updating to version 1.15. I do use a massive amount of mods, so there is a wide field of potential collision, but so far the mods worked together pretty well. After updating I now dont get the option to change any of my fuel types in any of my tanks. Even the stock tanks are not interchangeable anymore. Was there a new dependency in IFS 1.15 that I might be missing maybe?
  3. Thanks for these fast responses guys. And before I forget to mention it again: you guys do a fantastic job on this mod! I am using it since I've found it back in 2013 and never started any game without it ever since Just love the details and the estetics your parts bring into this game. This should definitly be stock! B2T: Damn it, i forgot to mention that i checked Taskmanager while loading. When it gets stuck KSP (32 Bit version) consumes 1,37 GB out of the ~3,7 it could adress, so there shouldn't be a reasonable memory problem. Before that i tried loading the 64 Bit version and it got stuc
  4. Hey guys, I'm new to the forums as a poster but im reading it very frequently. Im playing KSP for two years now and kind of always modded it to the maximum. Since KSP 0.25 came out a few weeks ago I'm having trouble with B9 and it's cockpits. When i load the game (heavily modded, but functional until I installed B9 with his latest patch) the loading process gets stuck on one of the cockpits of B9. First its the HL-cockpit, when i exclude it, it goes on to the next best one (S2) and gets stuck there. I have the latest ATM installed, tried using 32 and 64 bit versions of KSP to load, reinstalled
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