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About SpaceMouse

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  1. I want a game that only runs on a Potato. A actual potato. It would probably run on GladOS.
  2. Surely i'm about the 100th person to post this but:
  3. Hey, Spacemouse. I see you are still working on the Bussard Engine which is a good thing

    If you want to chat about KSP Interstellar development you can do it at our KSP Interstellar Discord Server

  4. Unless there's some interest in this I'm probably gonna low priority this after i get the collector and the plume exported for FreeThinker. I have a number of non-KSP things I'm working on and a few older meshes I'd like to update for KSPI. I've been loosing motivation for this anyway. I'm not even sure anyone would notice.
  5. Still not dead. Gave the bridge more greeble shapes and moved it up top. Did some work on the RCS cluster. Also added 'transmitters' to the antenna to give a better sense of scale. Also created a radiator grid at the rear although it appears to have vanished from my blender save. Annoying. I'd still really like opinions.
  6. Ships in KSP are wierd. Most add on parts are fairly modular, but even with ship mods, unless your doing a replica, you can't really just stick stuff on top of it. Even with tops of free space. I mention this, because there aren't really any i like. I was blasting along in my little makeshift catamaran with a huge KSPi reactor bushing a huge ship to massive speeds. I feel like it needs a better modular parts set. I was considering doing (a very simple) one myself in kinda a generic Kerbal scalable look, something that works as a small yacht and is scalable to a ship large enough to land on. Dosen't really feel like it would fit KSP though. Thoughts? Opinions?
  7. Haven't posted in a while, saw this and thought I should drop it here.
  8. Alright, made a new imgur. Business end of the torch drive. For the first time ever, i made a thruster plume for a thing. except i haven't gotten it to work in KSP yet though. Buisness end of the collector. Current WIP is the habitat. I did cutouts for windows on he side, and a cut a cylinder in the middle as another observation area. I'd really like to hear any opinions or criticisms.
  9. So, this actually isn't dead. I can't get into my imgur account right now but, I've got the torch done, as well as most of the collector. I'm working on texturing the habitat now.
  10. Hmm, welcome to the forum! Unfortunately I don't have much experience with UE4, most of mine is in Unity, what KSP runs on. There's got to be someone here that might know though.
  11. I tried to get a custom mu into the game recently and didn't have much luck either. I've made lots of parts but this is the first thruster i've done. Did you do any specific configuration for the plume mesh?
  12. There are a bunch of tutorials on Youtube. KSPi is a mishmash of many different authors work. Many of the older meshes are eventually getting replaced and/or updated but that's a long term process.
  13. I've messed with it a bit in the past, but i primarily just run Windows now. I was fairly regularly running X-Plane 10 in Ubuntu early in its life when it ran marginally better than in windoze. I ran a ultralight distro on a ancient laptop for a few weeks until its ancientness annoyed me enough to just shove it in a desk. I have to access the state through a Virtual interface in Chrome for work. Works fine for office tasks but i wouldn't try to run anything complex in it.
  14. But wait, it gets worse. I just found out a hour or so ago Zeus got hit by a car. They're at the animal hospital now. I really have no idea whats going on. *Edit* And i just found out he didn't even break a bone! At least this bad situation has a Ok outcome.