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Westo454

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    Vacuum Flight Officer
  1. Eh... You left out Moho? I know it's not a popular destination but you know, somebody might want to go their. Otherwise I'm thinking this is going to see some use for my interplanetary missions.
  2. I'm working on an Air Launched Rocket, fully stock, as of right now it uses disposable wings, but I have plans for a fully reusable plane.
  3. I messed around and sent a rocket to orbit Mun. Also, nearly killed them testing the Rocket Assissted Landing...
  4. This thread deserves a sticky. I've been playing around with an Apollo style mission for a while now. today I built the crew escape tower, and the lander.
  5. I figured that "Down" or "Up" would make the most sense, since we humans like to orient ourselves on gravity and therefore "down" However, yes, without adding more instrumentation to the UI, it's either a nav ball marker or orientation change. However, KSP is meant to be a "Simulator" and in the real world, astronauts have both the marker on their instrumentation, as well as visual references. I feel it would be the more "realistic" yet still visual, change. As far as a development standpoint, I feel that the difficulty in changing orientation might be larger than that of adding a marker on the navball.
  6. Did this save file come from a previous version? if so, It may be an issue with the new height maps for some planets.
  7. A common complaint I hear is that the game presently possesses no vanilla method of ensuring that you are actually lined up with the docking port you are targeting, not just pointing at it and heading towards it. There is simply no way but to eyeball it, and while for many people this is just fine (just look at all the space stations people have built) It is extremely difficult and makes construction in space for anything out of line with the main body immensely difficult. So, what I'm suggesting is that when within physics range of an object, roughly the correct distance to target a specific piece the pilot would get another option: Orient On. Hence the Ender's Game quote: in null G, which orbit is pretty much, "Down" is whichever way you want it to be. In this case, by orienting down (or up) on the docking port, the pilot now simply needs to align his target indicator, pro-grade vector, and down or up indicator and know that he is perfectly aligned. As for constructing ships in space, the ability to align the vectors also allows the pilot to us the ui's orientation indicator to precisely line up with the docking port at a relatively precise angle. If there are any questions or concerns, I'd love to hear them in order to make this idea work better for as many people as possible.
  8. RE: Mission Report Investigation Report Mission #0092 Case File #0034 Investigator: Bob Kerman A secondary flight over the valley indicates no sign of any wreckage. According to the pilot's report, there is no sign of any kerbal having ever been present in the valley. This is quite strange, since the last coordinate for the flight were directly over the valley. That was until I received the weekly tracking station report. According to the report, there was quote "High Velocity Debris, appearing from nowhere" above the last known location of this aircraft. The debris continued out into a solar exit orbit. Before the debris exited, we trained a radio telescope on it, and low and behold, we received the live flight data transmission from the debris. There is, however, no sign of the pilot. The live flight data indicates that the pilot left the cockpit almost immediately after ejecting. All indicators would seem to suggest that he should have survived, but we are receiving no EVA suit signal from the valley, nor is there any indication that he was ever in the Valley. Commander Jebediah, however, approved a tertiary flight, to search for the missing pilot, he would approve no landing however. the pilot's report indicated a trough through the snow on one of the slopes, which ended abruptly. there were no tracks leading away from it. Weather satalites have indicated there has been no precipitation of any kind since the incident. we can only assume the worst, and hope for the best. Lt. Commander Bill has deemed that there is suffient evidence indicating the pilot died on the mountain, tearing up his EVA suit on the tumble down the slope. He has ordered the case closed. In compliance, I now do so, and close the case formally. Atmospheric Flight Pilot Hamvin Kerman Hereby declared KIA. Case File #0034 Closed, Investigation Concluded. Signed Bob Kerman Lt. Commander, Kerbal Space Command Director, Investigative Services. -Private Note, Bob Kerman: I can't help thinking that I missed something, that there is something more to be found. Command won't authorize another mission to that valley, I may have to do it myself.
  9. Mission Report Mission #0092 Department: Atmospheric Flight Pilot/Crew: Hamvin Kerman Status: MIA Scout Flight 0-2-Oscar-Oscar-Mike (OOM) was a scheduled scout flight to an odd valley almost directly north of the Kerbal Space Center. The Valley, spotted, but almost totally ignored by another flight, 0-1-Oscar-Oscar-Mike, which was en-route to the north pole. It was a standard flight, in the although newly developed, largely reliable W-1 "Sparrow" Aircraft. The flight went normally, quickly reaching cruising altitude of 6,000 Meters, and turning north. Every 5 Minutes, the pilot checked in with mission control. After approximately 20 Minutes, the pilot reported he was over the valley. The following is the last audio communication with the aircraft. Pilot: Mission Control, Flight 0-2-Oscar-Oscar-Mike. Mission Control: Flight 0-2-Oscar-Oscar-Mike, Mission Control, go ahead. Pilot: Approaching the valley now, preparing for descent. Control: Roger Oscar-Oscar-Mike, We are standing by for an image. Pilot: Copy, sending image now. *Brief Pause* Control: Image received, standing by for landing confirmation. Over and out. Pilot: Roger, over and out. Approximately one minute following this communication, live flight readouts indicated that the pilot had used his ejector seat. approximately 20 seconds following the ejection, all contact with the flight was lost, including live flight readouts. The only image ever received is herein attached the valley appears to be an ancient, giant footprint, although it is beyond us what could possibly create such a massive footprint. -Signed Ed Kerman, Mission Director.
  10. Because they have an enormous amount of D-V per tank.
  11. While I don't think the centripetal force is taken into account (a good way to test this would be to take a marker with a horizontal stip and have a kerbal jump at both the pole and the equator) but it does take into account the Coriolos Effect, which is why it's cheaper D-V whose to go east.
  12. Great idea for a thread! I landed on the mun twice, once to rescue Jeb (again) and another time to land a rover.
  13. A nuke rocket might be the best way to use aerodynamics to leave eve, high ISP for a rocket, generally decent thrust.
  14. Squad, KSP was an amazing idea, that translated into an amazing game with an awesome community. And it has educational parralels!
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