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Rasip

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  1. It seems to work, but Patch manager prevents the game from even trying to load in 1.12 so you have to delete that. Also tweakscale throws a message in startup saying it isn't compatible and may corrupt so you should probably toss it out too. (The file 999_Scale_Redist.dll is required though)
  2. Removing KIS/KAS and patch manager from my gamedata lets the game boot up.
  3. Hi, can anyone tell me what i am doing wrong? Even with only the Lynx Cockpit, 2 Lynx Service bays, a Lynx rear airlock, and Talon wheels it rolls every time i try to turn even slightly. Kerbin, Mun, Minmus, it makes no difference. It rolls on them all.
  4. I'm having a bit of a problem with RC7 on 1.8.1. Both the advanced goo unit and advanced materials bay are saying "cannot run experiment; science module full" when i hit the observe button. The only options are to close it and observe. I tried bringing it back from the Mun but still got no science points from it. The only other mods are KIS, KAS, Mechjeb, Kerntrotter's Feline Utility Rover, NavyFish's Docking Port Alignment Indicator, ScanSat, Triggertech's Kerbal alarm clock and transfer window planer, And the one i suspect is causing the conflict Automated Science Sampler. The temp/pressure wedge works just fine though. Update: removed all other mods. The ones on my ship at the mun still don't work. They work when i make a new craft. Maybe a bug with save/quick save?
  5. Docking ports and struts are a good way to hual cargo. There are drogue chutes in stock. But unlike real ones they won't deploy until it has left your hold.
  6. Seeing as how the op said the screen rotates around the ship's position while in map mode and that is what i am seeing, yes i do think i am seeing the same phenomena.
  7. I have seen that same effect, but only when the mouse was over one of mechjeb's screens while at warp.
  8. If i remember correctly, remotetech has a config option for probes to be controllable without contact, but no science transmission.
  9. This glitch has been in the game for a very long time (I have definitely seen it in .99 and i think back in .25). Restarting ksp fixes it 99% of the time.
  10. The vab seems to be calculating rocket height as if the parachutes were deployed. MOLE's MK1 Flight Control Package and Sounding Rocket's 0.35 and 0.625 nosecone parachutes all add ~9m. The mk16, RealChute's Cone Chute, and radials all work correctly. According to ckan all are up to date as of last night. KSP 1.0.5.1028
  11. Maybe mine is busted. In 1.0.5 with version 2.5.1.7 most functions work, but not the edit ability.
  12. Am i the only one that has all mention of action groups vanish with the default config? I deleted the config and they came back. No logs because nothing crashed. Also, i tried with nothing but this mod and stock with the same result. Did something break with the switch from 1.0.5.1024 to 1.0.5.1028?
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