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kcs123

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Article Comments posted by kcs123

  1. On 07. 05. 2017. at 4:16 PM, colfighter said:

    How effective would it be to have a 45 degree ramp halfway through the runway?

    For aircrafts with high TWR it can help, however it would also be pointless, because with high TWR craft you will reach takeoff speed much sooner.
    For aircrafts with low TWR (0.26 - 0.36), when you reach end of the runway you must not pitch up more than 10-15 degree, otherwise you will get lot of drag that engines would not counterpart and you will start to loose speed. In other words, 45 degree ramp would be overkill because you will get too much AoA that engines could not handle.

    5-10 degree would be more apropriate, but with level 3 runway is also too much effort for little gain, because you already have decent slope at the end of runway that can help you to accelerate slightly before hiting sea. Not much, but can help with overweighted aircraft to prevent crashing.

  2. I guess that leveled level 1 runway should be better than forcing players to use grass. At least when there is still no penalty from taking off / landing on grass nearby.

    If SQUAD ever deceide to change behaviour of other terrain surfaces than it might have sence to have more bumpy runway, but with better friction than grass or something similar.

  3. On 27.02.2017. at 9:54 PM, Bizz Keryear said:

    But if your front wheel is further down ... that means your nose is up when all wheels are touching, ...

    Typo somewhere ? Or I didn't understand something properly, tried to read this several times but this sentence have no sense to me. What do you mean by further down ? Shorter front wheel leg ? If front wheel leg is shorter compared to rear landing wheel leg and both are attached to same (center) line of fuselage, shouldn't nose go down ?

    Either way, it is pointless to discuss how landing gears must be placed on plane. Each aproach have pros/cons depending how someone is skilled with each design and how you are able to counterpart downsides of each design.

    Personaly, I have most luck with nose tilted down somwhere between 1-5 degree, but this is my personal preference, not everyone found that is good choice, have to find way to counterpart additional downforce on wheels from negative angle of attack. Similar to most famous craft closely related to KSP:

    Space_Shuttle_Discovery_slows_to_a_stop_

    Picture is not entierly taken from side, but even with eyeball it is noticable that nose is slightly tilted down while all wheels touching ground. Front leg is noticable shorter than rear legs. Again, not each aircraft must be design in same way, it is pointless to discuss that something must be created in exact same way like somebody else designed his craft.

    Sorry, that was slightly offtopic, discussion was about runways. I agree with proposed increased length of lvl3 runway. 1.5 x of current length of level 3 runway would allow takeoffs with TWR less than 0.3 and more reasonable wingspan and wing area. Or create level 4 runway with increased length, but making it more expencive to upgrade.It is much more needed for those folks who want to replicate skylon a like crafts. Without consideration taking off from grassland.

    Level 2 runway is good as it is, not too perfect, but not too bad either.

    Level 1 runway - it is good to have some "bad" runway type in game, it would lead to some creative designs to overcome isues with bumpings. My only complain with such runway is supported plane weight and size. It more / less forcing players to upgrade runway to level 2 much before creating more complex crafts.

    It would be good if at list friction on level 1 runway is better than on grass, making it more desirable to land than grass. Not only grass, but all of other terrains on Kerbin should be more difficult than level 1 runway. Lvl one runway should be used as testing ground for crafts, to see if you are designed craft well enough to b e able to land safely on even more rough terrain.

    It might not be bad idea to get some additional runway nearby, similar to level one runway, but with much more length as addition to existing level 1-3 runways in game.
    But at the same time something have to be done with other terrains, to be less desireable than runway. Random friction on other terrains is first thing to pop on my mind to achieve this, somehow.

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