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MoeKitsune

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Posts posted by MoeKitsune

  1. God it's been a while. Let's start with what happened.

     

    I've been feeling really demotivated to do much of anything in general, and TBH I haven't done anything on this. If I could get started I think I could finish it, but that's where my problem lies: starting work on the mod. Considering KSP2's been out for a while, I'm considering waiting until Career released there along with CTT for KSP2, and making this mod for the sequel. I think it would be best for me in my current situation, so unfortunately the KSP1 version of the mod is probably not happening.

  2. Welcome to the discussion/development thread for Kitsune Career System!

     

    I've been wanting to make a tech tree mod for a while now, and despite the rapidly approaching Early Access release date of KSP2, I've decided to finally bite the bullet and start making one. All I have are some notes at the moment (which is why there's a maybe in the title) but thankfully @hemeac's old Kiwi Tech Tree is under an MIT license which I think allows me to use some of the work as long as I put the original license in with the mod (Would appreciate some help from those who are more license-savvy). Actual work will start tomorrow along with a much better first post, but for now here's what to expect:

     

    • Probes-before-crew layout (Like Skyhawk Science System, KTT, and other mods)
    • Large amount of nodes to encourage travelling beyond the Mun and Minmus
  3. I would like to see Dres given a big white crater like Ceres. Also maybe make it look less like a discount Ike, maybe taking inspiration from the tan and brown Ceres looked like through Hubble.

    EDIT: Also for the OPM worlds, I would say that the one think I wouldn't change is Ovok since it's kinda supposed to be a featureless egg moon.

  4. 12 minutes ago, G'th said:

    Not really. JNSQ's Eve it seems has changed in my absence so the cloud settings are completely off. 

    It will be rebuilt with 2.0, so for now we just have to deal with it as I'm not going to be making any changes to this mod until after Sol. 

    Gotcha, Sol seems awesome, and I was wondering if you had any plans of adding Parallax support to Ad Astra.

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