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JoseEduardo

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Everything posted by JoseEduardo

  1. I have a heavy modded install, but since others are having the same structural issue with the fairings, I thought it would be wise to share the log: https://dl.dropboxusercontent.com/u/58212317/KSP (10).log might be helpful to find what could be causing it... at one point I had my rocket all weirded out floating above the pad during physics loading, I was only able to launch a rocket when I told the fairings to autostrut, then everything went smoothly
  2. just wanted to point out: http://prntscr.com/dduy0d moving on
  3. just wanted to say: lol, newb now back to the war
  4. when two players post at the same time, the last one is the one that counts it also hacked me off when I was fighting for the negatives, but it's the rules
  5. that's a skirmish, you may continue from @0111narwhalz -42
  6. lol no even if it did, I highly doubt the RO patches would support the new parts at this point maybe missions to Duna, Eve, Jool? here's an inspiration: http://www.starshipmodeler.com/contest/scr_03.htm
  7. thanks @blowfish! got it added to the pack already, will be available on the next release btw, I'll be using an alternate name, MFT-ADPT-Dome, since this is intended to also be used on tanks
  8. yay, now I can save my kerbals in career at an eternal loop from a sub-orbital Orion aborted flight and expand my idea for a interplanetary transfer ship after I play around in skyrim, the kerbals can wait
  9. If you could send it to me I could add to the Expansion pack I had one ready for the next Expansion release, but to be used for tank endcaps (like the old Saturn designs where the interstage would start before the end of the tank), so I didn't even bother with the RCS position, but these two could be merged and used for both functions
  10. same issue, crashed twice shortly after deploying Orion's drogue chutes, here's the log: https://dl.dropboxusercontent.com/u/58212317/KSP (9).log tell me if you need the crash logs as well
  11. in between GTA V, Elite Dangerous, and pending finishing this: http://imgur.com/a/HprcB and the stock engines conversion into clustered engines I might also wait to include ABLaunchers and DIRECT tanks to it too... EDIT: forgot to mention, it has improved already since this album was made
  12. the counterweight reminds me of a Ferris Wheel, I think it would look better as a single non-extendable ring, like the yellow one you had
  13. now that it has struts it feels more complete to me but if you want you could add extendable trusses under the struts EDIT: or add more struts and a small centrifuge in the opposite direction, like Porkjet's: https://imgur.com/a/fZpyU
  14. @Shadowmage weren't you looking for a LEM model? very nice find @tater! I'm surprised to see Mir there though
  15. re: solar panel tech tree placement I'd include the Skylab single panel in the same category as the TKS ones, probably at 90 or 160, and the other Skylab panel and the Mir ones in the next node
  16. Updated to 1.1, new version is already up at Spacedock 07/11/2016 - v1.1: Fixed the additional SSTU-only Service Module needing SDHI, added clustering for BDB's F-1, J-2, J-2T, RL10, H1C and H1D engines, added cloned J-2T-200K and 250K to match the standard SSTU 64% scale, and also added J-2S and F-1A versions as well for the SSTU engines.
  17. not sure if someone pointed this out already, but about the transparent inflatables, if you alt+click an transparent inflatable you get a opaque one in the editor, not sure if this can point out to something to track this issue though EDIT: now I've read that you mentioned exactly that an hour before I posted...
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