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JoseEduardo

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Everything posted by JoseEduardo

  1. the funny thing is that I copied it from the original SM, I have no idea how I added that in there
  2. oh.... I didn't see that one... fixed now, you can safely remove that :NEEDS why was that in there is the one million dollar question...
  3. For those that use CxAerospace and SSTU, this might interest you: adds the CxAerospace endcaps to SSTU tanks and station parts, and the APAS docking ports for Orion and the lander pods
  4. there's three new SM, one which is basically the SSTU-SC-B-SM with solar panels (should be in the same category as the original one) and two made using the SDHI service module (hence why it requires SDHI), should be either on tanks or engines as I forgot to change from the Propulsion category.... (thanks for pointing this out, will be available in the next update) if you search for SSTU SC SM they should appear, they don't have engines though, so that's probably why it isn't showing up in the engine tab
  5. since @CobaltWolf and @VenomousRequiem allowed the plug for those that use BDB and SSTU, this might interest you:
  6. I'm not comfortable in doing that as I consider this spamming but I wouldn't mind if someone else mentioned though... I only mentioned in the SSTU thread because I was posting about these there already and @Shadowmage already knew I was working on this which reminds me, I forgot to add a special thanks thingy....
  7. so, this is a thing now btw, I just realized that Nova was last updated on July 11th, the dates might mess with US people haha
  8. This pack is an optional add-on for the SSTU mod (here) that adds SSTU functionality to some third party mods, a M-1 engine (modified J-2 model) and a Skylab station core (these last two only needs SSTU). This only includes config files, no other assets are included yet. The mod packs modified by this pack are optional, the only dependency is SSTU itself. Here's a list of what's included from each mod listed: SSTU: Skylab-alike Station core, second Apollo SM variant with swap-able solar panels and M-1, F-1A, HG-3 and J-2S engines BDB: Saturn, Atlas, Centaur, Redstone, Juno, Jupiter and Titan fuel tanks, engine mounts and interstage adapters, clustering for Saturn and Centaur engines, and a 5 seat Apollo CM variant using the included internal. CxAerospace: Station endcap for tanks and stations. Bobcat Ind. Soviet Engines: Clustering for NK33, NK43, RD0120, RD0146, RD171, RD180 and RD191. SDHI Service Module: Service Module for SSTU Apollo and Orion. KOSMOS: TKS Station core (rescaled VA not yet included) and TKS/Salyut 4/6 and 7 Solar Panels for SSTU DOS-based modules (includes Tantares). Tantares: TKS, Salyut and Mir Station cores. Stock: Clustering for all stacking Engines. (broken, will be brought back) Dependencies: SSTU Module Manager (comes with SSTU) None are included with this pack and must be downloaded separately. Recommended/Supported: Stock Bobcat Ind. Soviet Engines Bluedog Design Bureau SDHI Service Module CxAerospace KOSMOS Tantares SpaceDock Download GitHub Repo GitHub Release Example albums: http://imgur.com/a/xt4ja http://imgur.com/a/FXPCs (station not included) http://imgur.com/a/4xbs7 (station not included) Changelog: Special Thanks to: @Shadowmage - For making SSTU and helping me out while doing this pack (and for being patient while I bugged him about a ton of stuff and not telling me to go do a certain thing myself) @CobaltWolf @VenomousRequiem and @Jso - For making BDB @Beale - For making Tantares and helping me out with matching colors for the Tantares-alike repaint @cxg2827 - For making CxAerospace @CardBoardBoxProcessor - For making KOSMOS @sumghai - For making SDHI @BobCat - For his Engines @Pak and @CobaltWolf - For helping me out on making the Orion repaint and sharing some of their assets. Q&A: Q: Do I really need SSTU to use this? A: I guess the name of the pack has something to do with that mod... but that's just a wild guess of course. Q: Now seriously, why do I need SSTU? A: To have access to the engines, tanks, one-part station cores and solar panels, and the most important of all, the plugin. Q: Do I need the other mods? A: No, they are optional, but you'll get more stuff if you do add them. Q: In one of your albums the Skylab has Raidernick's parasol panel, is it included? A: The panel itself, no, a node in certain top options to attach it, yes. I added said node just in case people wanted to use his parasol panel, but that is completely optional. Q: If I make a really cool endcap/station, can you include it? A: Sure, just send me the .craft file and the mods included. But be sure to not include anything with any module (animation, lab, solar panels, etc...) as an endcap option as these are not supported. Modules in a station core is ok. Q: Why isn't the Tantares VA decoupler an option? A: Because SSTU doesn't support modules in a specific endcap and have it switchable, hence why KOSMOS has a separate part with the VA adapter, there's no option with extra solar panels like Spektr, and BDB's interstages doesn't have the solid rockets working. Q: Speaking of BDB, why the BDB tanks have decouplers? A: Because otherwise the interstage adapters would be mostly useless. Q: And why didn't you include a decoupler module to the original SSTU tanks? A: To not mess with the original SSTU tanks. There is a work-around if you want to use BDB interstages in SSTU tanks, just place a procedural decoupler on top of the BDB interstage. Q: Can the interstage be split in two, like the real Saturn S-IC/S-II decoupler? A: Only if you use a separate part to decouple from both interstage ends, if you use them as an endcap option it won't work. Q: Why does the BDB mounts have only one node and some two? A: Because that's how the clustered engines work, they only use one node. As for the second node, that is present only on upper stage mounts, they have been added to attach interstages. Q: Yeah, but the BDB engines aren't compatible with them this way. A: They will be added in a future update, for now use SSTU engines or those included here. Q: I remember you had a SM with NearFutureSolar Circular panel and I can't see it, where is it? A: I had to remove it due to a sun-tracking bug in some of the NearFuture panels, the circular one included, once I manage to fix them they will be added back. Q: Why didn't you add Tantares solar panels? A: I tried, but for some reason they always made the parts using them invisible, so I was forced to remove them. Q: Did you copy this OP from your Nova Thread? A: I have no idea what you're talking about. *runs away*
  9. oh, yeah, that one is sold separately, I forgot to mention that I included a node for Raidernick's Parasol panel in most of the Skylab top options I'll include
  10. @Wildcat111 they counted as a skirmish, so the last valid is @adsii1970's -29
  11. well, at least the rocket didn't blow up on the pad and kill 21 smart kerbals, so there is a significant advance
  12. the 1.1.3 version was working on 1.2 for me with a updated kopernicus (I was using RSS and 1.2 in the album I posted), as soon as 1.2.1 dropped out kopernicus now returns an error message saying that it was disabled because it's not compatible, and RSS isn't loading anymore it's like the Brazilian saying "alegria de pobre dura pouco" "poor people's happiness doesn't last long"
  13. yeah, and it broke kopernicus, right after I closed the game where I took the pics I posted steam updated KSP to 1.2.1 and I went back to lame-ass-tiny-moon-kerbin instead of a barely working RSS (but hey, at least it feels like a planet) and launching from Alcantara
  14. just a .mu file with the shroud alone, not sure if I'll need colliders in it ( @Shadowmage h4lp... they would fall in the same category as your DIRECT mount where it covers the engine plumbing), if I have them in a separate .mu file (like the saturn and centaur mounts) I could add them as mount options for the SSTU tanks (this includes the one in the pics I'm making with your tanks) the reason for it is that as they were added as stock shrouds I can easily remove them without needing a shroud-less version of your engines or anything, but since they are part of another model, I can't use them as a mount option for tanks and engines
  15. I might have a greek present for ya though... (hint: fairings and logs) apparently they do work, but I noticed some weird behavior with them during the flight... I didn't send it already because I'm with KSP still open checking the BDB engines that can be clustered (expect a testament log due to the length of time with it open) EDIT: in the meantime... @CobaltWolf, would it be possible to have a .mu file with just the LR-87 shrouds/fairings? I'll probably need to remove them to make them able to be clustered, but if I have them in a separate .mu file I could add them as a mount option to be used not only with the LR-87, but with any engine that manages to fit inside them
  16. pretty thing :3 http://imgur.com/a/FXPCs btw, the station itself is only 7 parts (the core + 5x APAS docking ports + MrMeeb's Spacelab experiment airlock), and the fairing was made using the SSTU fairing code ah, and this monstrosity is 5.25m wide at the widest section, so try to figure out the size of the rocket if you know the original BDB dimensions I'll also ping @CobaltWolf for reasons one more thing, I'm divided if I should try adding the SSTU engine clustering to BDB's engines, mainly because SSTU already has most of them, but at a bigger scale... any thoughts? (either way, his J-2T is on my to-do list)
  17. shiny I can already see a cluster of 61 of these EDIT: that reminds me... now that KJR is updated I might have to try something....
  18. when it comes to math, yes when it comes to the rules, nope also, editing is not allowed, so @Kosmonaut's -34 is the last valid
  19. sometimes manually rotating slightly helps to dock them also, when docking, do you guys reduce the max speed in MJ AP to something like 0.1m/s? depending on ship balance that helps a lot
  20. Eridanus also has a eject-able cockpit (and a LAS tower, a bit weird to see that in a shuttle to be honest), that's why I was wondering if it would be possible to have a cockpit with a similar nose-docking ability as Eridanus
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