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ShadowRanger787

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    Bottle Rocketeer

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  1. Hey All, I've been away from KSP for a good whilst and holy crap has stuff really updated! Since I'm getting back into the game I've been working on rebuilding my mod library to about where I had it when I stopped. Problem is I see that almost all of the SpannerMonkey mods I had have broken/deleted downloads.......any idea what happened with that? Or where I can find SM_Stryker now? Thanks again!
  2. Thank you so much! I was the one who requested the junior cargo bay and it looks amazing!!!!!! Thanks again! I can't wait for it to be released
  3. @blackheart612 That would be amazing! I've tried my hand at making it myself but I just don't have the time or skill to get into modding ksp.....Thanks again for your work!
  4. If I may be so bold to request something, I would be thrilled if you would make an half-length open section much like your passenger doors but without the actual door and open on both sides. I've never found a mod that added a piece like that, which is a pain because my littlebirds always look strange because of it. Thanks and great mod!
  5. Hey LORDPrometheus, great tutorial! I'm just encountering a small problem... I have a missile I'm making that has fins that fold forward, like such: Now I've gotten the top/bottom and left/right fins to work well but the two 45, and -45 fins aren't cooperating so much. I was wondering if there is a way I can get them to fold down into their slots nicely. Thanks in advance!
  6. Just a quick question: Has anyone done any sort of torpedo yet? I was just thinking about it and thought that it'd be an excellent weapon for use against crafts made with the "Maritime Pack". Just an idea...
  7. This is just an idea but do you think you could make a TOW missile with a sort of launcher pod similar to the BD missile rail? Like this? I'd make it myself buuuuuuuutt.......I don't even know where to start and you seem like the guy to ask.
  8. They work just fine on my MiG-21....... as for the gunpod just use 2 .50cals right beside each other...
  9. I used the B9 Wings for the rear control surfaces and Procedural Parts for the aft fairing. Thank you!
  10. Yeah I used procedural parts and tweakscale a lot in this build mostly because of how small I had to make it...
  11. Hello everyone, after much tweaking and testing I am proud to present the KH-6 'Little Kerb' and the KAH-6 'Angry Kerb'. These two crafts are still WIPs and rely heavily on mods...I'm a bit of a modaholic The KH-6 'Little Kerb' is equipped with a FLIR pod, 6 skid seats, and a pilot and co-pilot seat. It is ideal for land Kerbals on almost any small flat surface as well as being light and very maneuverable. The KAH-6 'Angry Kerb' was the result of the KSC Armory Department getting their hands on the new BD Armory Weapons and strapping them to the nearest KH-6 they could find. The 'Angry Kerb' is armed with 2x Browning M2 .50cal Machineguns and 2x Hydra Rocket Pods. It is an excellent choice for close-quarters between-building fights as well as making short work of any small vehicle it attacks. I am in the process of adding a FLIR turret to the KAH-6 as well as updating and adding winches to the KH-6. I will release these models whenever I get the time to actually figure out all the mods I used to make them KH-6 'Little Kerb' KAH-6 'Angry Kerb' This is a picture of all the mods I have..... I'll try to put up my some of my other crafts later Until next time...
  12. Slight bug here: Love the new update and can't wait to use this new cockpit, whenever it's fixed that is. Thanks for an awesome mod!
  13. Would it be possible for you to make the turrets be fire-able through the action group menu? I use a joystick and it would be nice to be able to use it to fire fixed turrets, such as the 30mm Gau-8, with my joystick, rather than using the mouse or reassigning a key.
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