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Arch3rAc3

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Everything posted by Arch3rAc3

  1. And maybe if we could have Kerbal Engineer on the console versions. That'd be pretty cool.
  2. Not for us console plebs. It will, hopefully, take a few more weeks or a couple of months for the update to come out (assuming it will be in this year as the devs said).
  3. May be a stupid question, but do you think this could come out for consoles anytime in the future after the game is fixed with the Loud and Clear patch incoming? Btw, loved the Elite Dangerous style of the solar map!
  4. Could totally be free/cheaper for console players as a refund for us buying the game +6 months ago and, YET, not being able to play it xD. The same way we console players blindly bought it right after launch and were met with an unplayable game?
  5. Yup, the landing gear is basically stopping me from playing the carrer. It always overstresses for no logical reason and explodes everything... It's so frustating.
  6. I haven't touched this game since one month after it's launch I believe. It's a pity, but I can't do anything. Hopefully we will be able to play it soon, they said the update would be coming early 2017, I just wonder how early early really is, wanted so much to play this game...
  7. Yup, this has gotten seriously frustating already! I been patiently waiting for a whole month after launch, thinking they would have, in the best scenario, gotten it fixed even by the first week since it was a first launch of this game on a console and a few bugs were expected (after all, it passed all those awesome tests prior to launch, didn't it?). But this has gone just too far already. I'm not frustated just because they can't fix the game, but because they launched it as if it were a finished product on the market at it's full price, not taking it out later after noticing it's totally broken and not launching it as a preview/alpha game, where these problems could be acceptable. I would have no problem buying this as a game on preview/alpha like I did with The Long Dark and helping the devs by pointing out bugs and coming up with ideas on the forums, I'd understand the time they would take to update it then. But this is unacceptable for a full game with it's price. I just can't get over it that I wasted money on this months ago and am not able to play it as I would on PC. It's just taking space on my xbox HDD...
  8. Haha, seems like reverse psychology is a go. Be angry I tell you, and angry you are no more xD
  9. And our xbox community can only be [redacted] in general. It's [redacted] how there's so many positive reviews, I believe people barely even played it and rated already, it's awesome...
  10. Whoever is also on the xbox, please give this game a bad rating through the marketplace rating and explain all the problems it's having so people won't be buying this unfinished broken repurposed bovine waste until Squad, Flying Tigers or just anyone manages to fix it.
  11. So they failed to fix the very thing they were supposed to fix with the last patch? This just gets better and better...
  12. Oh, so that's what the update was for. Well, at least they managed to fix something (let's ignore the time to do it).
  13. Ok, after about one month that I haven't played this it gave me hope that KSP got an update, although I came to find out that it wasn't 1.2 for some reason, leaving me very frustated at the time. Anyhow, seems like one of the serious bug I've been experiencing from the past version is still here, that is wheels behaving weirdly when under a medium-heavy weight. So I still can't build basic aircrafts with those basic static landing gears, as it will just clip into the ground and explode or do any other bizarre thing than work properly. It's simple frustating that after quite a few months from buying a game that IS NOT on PREVIEW or Alpha Version I still can't play it. Well, can anyone else confirm this bug is still here? PC players seemed to report that it had been fixed, but I'm still experiencing it here...
  14. Seriously, it just doesn't make any sense to me how this game passed the tests. This should be at least on Preview.
  15. What about the bugs from 1.1.0 that have already been fixed on 1.1.3 but are showing up on Xbox since consoles are months behind, still at 1.1.0 (for some reason)? Should we even report them since many are the same PC already had and the devs should already know about them? Squad didn't seem to give any words about it since release, no idea if we are getting 1.1.3 on consoles like on the PC.
  16. The title basically says it all. While the PC has it's version on 1.1.3, our console versions are still at 1.1.0. A lot of bugs already reported and fixed on the PC are now present on the console versions (like the wheels stuck into the ground and runway exploding), and I've seen no word yet from SQUAD about this since release. We seem to be reporting some bugs to the tracker which were already known of. We don't have to report all of this http://wiki.kerbalspaceprogram.com/wiki/1.1.1 this http://wiki.kerbalspaceprogram.com/wiki/1.1.2 and this http://wiki.kerbalspaceprogram.com/wiki/1.1.3 right? Everyone knows about all of the problems there, right?
  17. Here is the video of it taking off (sorry again for the quality, DVR is not working). You might wanna change the launch direction to the North, so the Rocket won't explode on the runway (maybe) damaging it. It can also easily get out of stalls and spins, it's like magical. Thank you again for the design, Zophos, this is awesome!
  18. Here you go - sorry for the quality, had to take pictures from my phone since Xbox Live screenshots aren't going public for some reason. http://imgur.com/gallery/QSHvN How do you post an image/album from Imgur here, I tried embed and everything, but it doesn't work...
  19. Yup. It's the same problem I'm having. There's a serious glitch on the console versions. I had to strap a rocket and a decouple behind it so the wheels wouldn't touch the runway, I'll try sending you a screenshot in a minute.
  20. Mate, omg, this is perfect!!! I had to do some small changes (offset mostly) so I could launch it with a Rocket (since my landing gears are forbidden of touching the runway, otherwise both with explode) and it works perfectly. I can even fly with SAS off after quickly trimming it. On the launch rocket, I've had to fiddle with it's amount of fuel to bring the CoM closer to the CoL and for it not to have a long burn time, otherwise it would make the plane flip, now it's cutting off in a perfect time so I can decouple it and fly with a positive rate of climb to continue the takeoff. I've done a pattern around the runway, lighting up the main engine, it's awesome how it stays stable even with the engine on Full Throttle, it's like an afterburner (as it also makes my fuel drop quick fast). It will be amazing doing Survey missions with this. Hopefully they'll fix the landing gear problem soon on the consoles so I can land it after completing the mission. Thank you so much! Are you having this problem on the PC also?
  21. Nope, didn't know I could set it to SAS Only, gonna try again later. I don't believe the sensitivity was a problem since I can see how much I'm turning by the indicators on the lower left of the screen, and what was happening is that there was like a limit I could turn without the craft doing anything (it would be like stuck going forwards), if I try turning a bit harder, past this point, it would swerve to one of the sides, making it impossible for me to correct it (might be, as you said, because I was trying to correct it's course while taking off, though everything is aligned and some of my planes just randomly start deviating to one of the sides). I'll test again over the grass, but it seems like the wheel stuck is the problem, not the grass itself. Someone posted a picture on another older thread when PC still had this glitch. My front wheel is like this: Although I believe this plane from the picture wasn't moving because the engine is pushing that horizontal stabilizer in the back, pushing the plane backwards while it tries to go forward as someone said on that same thread
  22. Rovers seem to work fine (if I can even say that what I built was a rover) as they don't have to reach takeoff speeds. And trying to control a plane on the ground at high speeds relying only on the control wheels makes it go crazy. Most of the times a small input whether will do nothing or will suddenly make the plane to swerve to one of the sides (they are too sensible or do nothing).
  23. Thank you, but still, the steerable landing gear gets stuck into the ground and the side static landing gears get clipped into the ground and start jumping in place more than they should. But thanks for the design as well, as soon as the console version gets fixed (if it gets fixed...) I'll be sure to try out this craft
  24. OK. My phone went mad slow, I might have clicked on a lot of buttons and it seems like I deleted or upvoted your last reply or something making it disappear for me xD. Anyway. No worries. I'll reply from I read from the E-mail notification I got. My reply: Thanks. It's somehow comfortable to know that many of these issues already existed and were able to be fixed. I may give up of this until it's fixed and will do as you said. I been missing fun for +two days and been having headache instead. Not sure how I didn't rage quit from this game yet xD. Btw, I don't believe we can disable collisions on the Xbox version. I don't think we have that "cheat" console here unfortunately (it was pretty useful back on PC :/ )
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