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gavman420SSJ

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Everything posted by gavman420SSJ

  1. here is mine after a few revisions http://imgur.com/a/5zDAR it works great on minmus, engines are a bit underpowered for mun with only about 1.3 twr. i wasnt sure about power use so i put two big fuel cells when it probably only needs one of the small ones to run on 8% ore
  2. wow. i set down on a 5 or 6% spot, this time with a 5 star engineer and completed mining 7200 ore in like 2 days. looks like sigcee kerman isnt coming home any time soon. thanks for the advice
  3. it took 96 days to mine about 7000 fuel from the mun using one drill. admittedly that was a low concentration spot. what kind of times do you guys get? i would love to be able to fill up in just a few days
  4. would it be possible to make unpowered landings with a custom flightplan?
  5. my green gigantor isnt green i'm not using tacLS. is there something i have to do to turn it green?
  6. i like rockets. i find spaceplanes to be annoying in general. to each his own
  7. the intended benefit of a cycler isn't dv (fuel savings), it's time savings for each payload. you set up one cycle ship going out and another coming back. each full orbit may take years, but the time to target is much less. with multiple cycling ships you could have incoming and outgoing ships at regular intervals, like airplanes. so the space hotel guests would be switching hotels at the moon, while their outbound "flight" continued out on the long leg of its orbit.
  8. i don't think the shuttle had its "barn doors" open until it hit the runway. but i would be interested to see if i'm wrong
  9. not necessarily, i did it in an earlier version with no refuel. iirc i used all nukes and detached some as i went to keep twr around .33
  10. is this a docking bug or something else? i can launch two crafts separately and leave them in orbit ok. next i dock them and go back to the VAB. when i try to switch back to the docked craft, one of them shoots off into space and the other sticks in orbit at 0m/s
  11. i had the same problem, try active texture management mod and see if it makes a difference
  12. an ion engine can run for about 3 hours with the biggest xenon tank. a single 6-pack fuel cell can run two engines for that long with about 215 LF + 263 Ox. a simple satellite built this way with no payload has 5100 dv and .09 twr in the VAB. but that doesn't account for the LF/OX usage... time to scale it up!
  13. i noticed when mining an asteroid that even when ore tank is full, the asteroid mass still depletes. so beware of that if you don't want to waste your asteroid
  14. show me a mining rig that can fill a large container without overheating. we need a magic sublimator part like nasa has for space suits
  15. i have a mining rig with a big solar panel and 16 wing sections and it still overheats to like 85%. this mechanic is broken as far as i'm concerned
  16. i would really like to see someone's successful space mining rig
  17. no, stock. oh well, wing parts are so light i'll continue to spam them on the bottom of my rockets. thanks
  18. will PF work with the center of lift button in vab? right now it doesn't seem to
  19. how would i go about making realplume work without the rest of RSS? i tried installing smokescreen and using some cfg files i found in the rss download but it didn't work thanks
  20. i feel like im missing something. how do you add struts to ships outside the VAB? i dont see any gui for such after installing the mod
  21. whats a good general rule for building regular rockets with near? whenever i start gravity turning it spins end over end, even with small payloads. is this an issue with procedural fairings?
  22. 3.4 does not seem to work with active texture management mod. not getting any compression from ATM with LOD cfg set to false
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