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Drayath

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    Curious George
  1. Hi, I had the same issue, which i sort of 'solved' by using 2 mods that intergrate rover and plane parts into the tech tree. If you install the mods and possibly delete parts of no intrested gives a tech progression of more like trucks->prop aircraft & basic rockets->jet aircraft->advanced rockets. Note not sure if both updated for 0.90 yet. Modular MultiWheels - start tech can build truck style rovers, more advanced stuff spead over tech tree Firespitter - Propopella aircraft at early tech
  2. Is it possible to have the part test mission give a discount on the unlock cost of the part that was tested (Either xx% or -xxxx cash per test contract). Seems odd that you can use the part as much as you want for unrelated missions while you have the contract, but can't use it afterwards even with the tech. Narativly would also make a nice incentive for completing harder or unprofitable test contracts for parts you want to use is you got a 25% or 1000 cash unlock discount on the part unlock.
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