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razparaz

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    Bottle Rocketeer
  1. I gave this mod a try today. Really like it.. but one thing scared me. I did a test run with the small warp drive, launched it 1000km above kerbin and then change directions towards Mun. Then I activated the warp drive and was omw to the moon \o/ After a short flight (awesome btw) I was at the Mun and flipped the camera around. To my suprise the debris (from launching the ship off kerbin) was 200m behind me at the Mun. I'm hoping this is a bug? I really dont want to "drag" my planned orbital station to the Mun
  2. Ok, thanks for the feedback. I'm not demanding anything tho, just stating the fact. Atm this game is unplayable for me. And the problem is that I like KSP, but not how it performs. I'm sure it works well on your old computer because it does not matter how good your pc is, KSP is the bottleneck apparently.
  3. "most modern PhysX implmentation that is available for Unity." <-- do you mean it currently uses the same engine Wasteland 2 is using atm? And other current games that uses Unity engine to its fullest? aka uses all the computers resourses before slowing down? And yeah.. I've tried the multiplayer.. and made a spacestation we could dock at, and guess what? It started lagging.. Fyi, my spacestation in singelplayer was ment to go to Jool and siphen karbonite out of the upper atmosphere to refuel (with all the stuff needed to colonise Laythe) As I said.. grand plans.. maybe to grand for KSP. Dont get me wrong, I love this game.. its only the limitations that bugs me. Especially when I can run 3 Eve clients at 60 fps and play any up to date game.. at 40+ fps, even with a unity engine.. and my computer performs without any issues, except heat. (Yes, I have 4 monitors to play on and a high-end pc)
  4. So basicly KSP is just not optimized, and reliant on an old Unity engine? If I reduce the complexity I reduce my game experience overall.. I've done what I can do for now.. I want to make use of the sandbox.. and have multiple BIG plans.. Like spacestation.. with several ships docked to it. Colonies on planets, fuel stations and so on. If SQUAD have no plans on changing out the unity engine and optimize the code.. well.. this is not the game for me. I find it strange this havent been an issue for most of KSP players.. a buddy of mine stopped playing just because of the lag on the vanilla install.. This should have been a priority imho, upgrade the unity engine to an up to date one. BEFORE it hits beta...
  5. Thanx for the answers.. does not help tho.. first 3 answers: how come NONE of my cores are at 100%.. I would have understand the issue with the Unity engine if it was so... none of my cores is at max (even with other games running is under 50%) Conlusion.. do not blame the CPU.. it does not use all of one core either... My old computer perform exactly the same.. (half the cpu power, but uses more of its resourses while running ksp) When I have set the PhysX to be handled by one of my graphicscard how is physX reliant on the CPU cores? It does not make any change in ksp when I switch who handles the physX.. And just because my spacestation uses mods.. why should that matter? I had the same problems before I started modded.. began modding after I got the lag issue in vanilla install...
  6. Hey I've been playing around with ksp for a couple of months now, and I really love the game! But.. when you have "done it all", and try to expand the borders of the sandbox... my creations gets to big and the game becomes unplayable. http://imgur.com/a/oTtBB#34 With this "spacestation" every ingame second is 7-10 seconds in real time. Making it slow and timeconsuming doing anything. And.. before anyone blames my computer, I want to say ksp uses 20% of cpu and ram. (with max gfx and a 1000 part loaded) I can run other games without any issues, while playing around with my spacestation in ksp My web browser takes up more resources tbh... My experiences with KSP tell me that if you exceed a certain amount of parts, the game slows down.. without any reason, it has more than enough resources to take from before starting to slow down. My other friends who play the game tells me "just set it to unlimited fuel" then you dont need so many parts.. but no.. hell no.. thats cheating Oh.. and I do have plans for 2 more "ships" to dock at this spacestation.. making the part count atleast 1500+ So my questions become.. is there a way to fix this? Is it possible to raise the invisible limit of parts.. so the time dialation starts with a higher part count? Are SQUAD looking into this issue at all? And so on.. I could understand the game slowing down because of lack of resources.. but this is not the fact. Help!
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