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Browning

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Everything posted by Browning

  1. Littlerift , Can you link to some of the planes you think are unreasonable?
  2. What do you think about simply making the guns and/or ammo very heavy? Phearlock brings up some good points about weight balance as well.
  3. It would be really nice if instead of an arbitrary limit on the number of guns, there was a more organic way of preventing someone putting 50 heavy cannons on their craft. In reality, storage space is one of the biggest limiting factor for a fighter's armament, but that doesn't really apply in KSP, so perhaps we could have very heavy guns/ammo instead so that putting too many guns on board will result in a plane that flies poorly. Cannon could be limited more by the weight and reduced quantity of the ammo as well as the additional weight of the weapon it's self..
  4. Any chance of smaller explosive warheads and more importantly proximity triggered warheads for 'home made' SAM and AA missiles? I have a SAM missile with a stock rocket motor, but it has a low direct hit rate. A proximity trigged, small explosive warhead would help make it more viable.
  5. Not even close. The fasted fighter jets don't get much over Mach 1.2 at sea level. It's been that way since the late 1950s and adding more powerful jet engines does not help very much. The air down low is just too thick to be able to run jet engines at high speed without having problems with compression heating and needing super-rich fuel air mixes. If you want to go fast at sea level you need rockets, not jets.
  6. http://steamcommunity.com/workshop/aboutpaidcontent Steam in association with some mod-makers has begun charging money for certain mods. Perhaps some KSP mods will be on the payware list in the future. I very much hope not. Edit2: Better link
  7. There are a few multi-throttle mods about. Perhaps their code might be useful, although I imagine the UI elements would be harder.
  8. I forgot to mention; it would be really great to be able to control the throttle on multiple different engines as well.
  9. I signed up to the forums after lurking since 0.16 to say how much I love this mod. It's fantastic. I would really like to be able to get values from user inputs. For example: Get the current;y set throttle, get the current pitch input, etc. This way I can make flight assist programs.
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