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reavertm

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    Curious George

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  1. Hello folks, is that known problem or sth worth reporting on github? : My setup: KSP 1.3, Linux x86_64, OpenGL, mods: - SVT-2.0.4, Collision FX. DistantObject, EditorExtensionRedux, KAS, KerbalEngineer, KIS, Kopernicus-1.3.0-4, MechJeb2, ModularFlightIntegrator, Docking Point Alignment Indicator, PlanetShine-0.2.5.2, TextureReplacer, KerbalAlarmClock, ModuleManager-2.8.1 As you can see no Stock Visual Enhancements, E.V.E or Scatterer. Installing them (manually or not) doesn't solve the problem. Guide at https://odingaming.com/2017/03/18/ksp-graphical-mods/ specifically mentions SVT and the need to overwrite its Sun.cfg with Galileo's own Sunflare's Sun.cfg, but that doesn't help in this case. Removing SVT/Sun/Sun.cfg does help but breaks again when I install Scatterer (with SVE's Sunflare config). This looks like some alpha channel issue with texture and someone was mentioning some related .dds problem, but that was for DX11, here it's OpenGL. Is 2.0.4 then actually Linux (OpenGL) compatible? SVT installed manually, the rest using CKAN.
  2. My SVE (EVE/scatterer modified by Yours Truly) is installed manually, I just installed Visual Terrain from .ckan (it does did install properly - I checked diffs manually between installed files and unpacked .zip contents, so perhaps you could elaborate on what does CKAN break specifically for SVE visual terrain) (I do apologise, I don't get how checksum and install-file-list driven, even unit-tested, tool can be breaking mod installations - if anything I would rather look for a problem between a chair and computer as it's easier for human to butcher some steps than a machine). You mentioned kopernicus, is it just the trick to the get the right combination of mod versions and not just the newest ones? If so which SVE-dependencies-mod versions (kopernicus, scatterer/EVE I guess is modified by yourself, bundled, so no issue) do you use/recommend/are known to work together with KSP 1.1.3? I just wonder how do all those people get those fancy SVE screenshots with all mods working together in reliable manner... (my manually installed SVE doesn't scatter anymore, EVE does work though as clouds are there). I have a feeling I wouldn't have those issues if I just used Windows... Keep up the great work!
  3. Any idea why I would be getting this? http://imgur.com/EZ4NffY list of mods: maciek@liwardyna ~/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData $ ls AsteroidDay EnvironmentalVisualEnhancements KIS MechJeb2 ModuleManager.2.6.25.dll ModuleManager.ConfigSHA ModuleManager.TechTree PlanetShine Squad SVEKopernicus TriggerTech EditorExtensionsRedux KAS Kopernicus ModularFlightIntegrator ModuleManager.ConfigCache ModuleManager.Physics NavyFish scatterer StockVisualEnhancements TextureReplacer All except SVE HR 1.0.7 installed via CKAN. Awesome work btw (if only I was able to get all shiny stuff to work, I cannot seem to get scatterer to work anymore, it used to work, diff -ruN shows that CKAN didn't butcher SVE Visual Terrain during the install.., my GTX 570 also seems capable enough)
  4. Since 1.0.5 I guess there is new stock spaceplane, ironically (?) called SatelliteLauncher - and it has detachable satellite connected. Anyone managed to actuallly launch that satellite with that aircraft? I can reach staggering ~200m/s speed at ~7km alt in level flight, I won't ever get to 10km altitude and satellite own engines are obviously too weak to reach orbit. What am I doing wrong?
  5. Hello, I have a problem. Mechjeb UI does not show any text (links and buttons are clickable). Am I missing some specific fonts or sth? KSP.log does not indicated any related issues. Image: KSP 0.25, Mechjeb 2.4.0 (no other mods), Fedora Linux x86_64, integrated Intel HD Graphics 4400 (my work laptop ) Any idea what would be the reason? I know that out of better ideas you will start with "your gfx card is too slow" and truth is on my other PC (Gentoo x86_64, Nvidia 570) KSP works perfectly with Mechjeb. But vanilla KSP alone works pretty well and without technical issues on that laptop so I would expect nothing else from Mechjeb being "merely" A.I a mod.
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