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Jan Gaarni

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Everything posted by Jan Gaarni

  1. I thought it was "It'll be released when it's done" ?
  2. I have another possible solution. I haven't tested it yet myself (planing to though): If you have a DX11 grafics card, try replacing the -force-opengl command with -force-d3d11 . It may work, you WILL still save memory appearantly, AND reflection will appearantly work propperly. Just an FYI.
  3. You can still use your main screen with the HDMI cable, just don't run it on higher than 1680x1050. Another solution is changing the 1080p to 1080i. That worked for me, but my screen isn't built for that I think so it strained my eyes because it was fluttering too much.
  4. Switch to a DVI/DVI cable, if possible. That should sort the problem.
  5. Engines arn't even being used. Only Stability Assist is active. Activating the RCS system aswell makes it even worse. There's no problem when I remove the RemoteTech folder. Having it point towards a marker though (Prograde, Retrograde, Radial, etc ...) makes everything stable. It's just when I select the Stability Assist that it goes haywire. It's like a joker down at the spacecenter is sending it commands.
  6. Copy your Kerbal Space Program into another folder on the same (or different) drive and mod that one instead. That's what I do. I already have modded versions of KSP 0.24.2 , KSP 0.25 , KSP 0.90 , and now KSP 1.0.2 in different folders. Aswell as an unmoded version of all as backup. Another option is to rightclick the game launcher in the Steam program -> Properties ->Updates tab, and choose not to auto-update it.
  7. I have a question. I'm noticing some difficulties with the stock SAS in conjunction with RT. My satellites and probe controlled spacecrafts have become more unstable the further they are away from Kerbin, wobbling around it's own axis. It completely spins out of control when far far away from Kerbin, like Eve for instance. I haven't really been outside Minmus before, but I very much noticed it has become increasingly harder to dock ships to eachother around Minmus where one of them is probecontrolled, largely due to the probecontrolled ship simply won't stay stable. After alot of testing I did discover one thing: I've never used the Flightcontrol feature that comes with RT, but using it I was able to stabilize any craft that was connected to KSC. Did something change in RT? Or did KSP change which is why I notice this alot easier than in .90?
  8. B9 is huge. And the changes to KSP is equally large. Alot have changed from 0.90 to 1.0. It's going to take awhile before you're able to use it again I'm afraid. Meanwhile, I've moved a few parts over that I use frequently, like lights. Works fine for me.
  9. GTX 760 here. Though I do think I've read people with AMD's aswell having this problem. This only manifested itself after 1.0, atleast for me. I'm still able to fire up the game in 1920x1080 using a HDMI cable on 0.9 and older.
  10. Looks awesome, man! Sure you can't cram a few more experiments in there?
  11. Alright, so I mucked around abit with the different cables again and looked in the Nvidia Controlpanel, and it seems that OpenGL does not like the 1080p setting. Switching it to 1080i did make the game fire up with OpenGL, but I could only get a max refreshfrequency of 30Hz when going interlaced, so it strained my eyes alittle. Particularly looking at the desktop it was very noticable. Unfortunately, my knowledge about these things stops right around here I'm afraid. If anyone else has any suggestions for this, fire away.
  12. New Update: http://forum.kerbalspaceprogram.com/threads/103129-Couldn-t-switch-to-requested-monitor-resolution/page3 Alright, so I tried the suggested solution in the link above here, and for me this finally fixed my problem launching the game on a higher resolution than 1680x1050 (running at 1920x1080 normally). OpenGL is definately running, KSP with alot of mods installed runs at an initial load of 1.5Gb. Point to note: You have to use a DVI/DVI cable. Plugging a DVI end into the GPU and the HDMI end of the DVI/HDMI cable into the monitor does not work (atleast it didn't for me). And the other way around didn't register the monitor at all. So for me, this has solved the problem .... for now. Hope this works for eveyone else aswell.
  13. Alright, so I tried the suggested solution above here, and for me this finally fixed my problem launching the game on a higher resolution than 1680x1050 (running at 1920x1080 normally). OpenGL is definately running, KSP with alot of mods installed runs at an initial load of 1.5Gb. Point to note: You have to use a DVI/DVI cable. Plugging a DVI end into the GPU and the HDMI end of the DVI/HDMI cable into the monitor does not work (atleast it didn't for me). And the other way around didn't register the monitor at all. So for me, this has solved the problem .... for now. Hope this works for eveyone else aswell.
  14. Alternately, you could download TAC Fuel Balancer, which will automatically balance your fueltanks for you. Just a suggestion. Like your design by the way.
  15. I would say it's semi-solved. But until one can use OpenGL with KSP in any resolution, then it shouldn't be, I agree.
  16. Uhm, which antenna are you referring to? The big parabolic one in the back there or? If so, then I don't think so. Not with the wrench. You need a drill for that I think ..... or maybe you can. It's not really a large componment once it's retracted. If you are to try, make sure you have a drill available, just in case.
  17. My latest attempt to see when this happens has revealed the game won't start up if the graphics are set to 1768x992 or higher. Atleast for me. Max resolution seems to be 1680x1050. I also have v350.12 installed, Castun. I did get the game to fire up in 1920x1080 w/Opengl after a clean install thru Steam, but now it's back to the same again. Not even able to get it to work with a new clean install.
  18. Hahaha brilliant mod! Just finished the first upgrade of one of three satellites that needed extra juice to operate on the dark side. I changed my mind and wanted to put them in a higher orbit, but forgot to calculate the extra dark time that would result from such an orbit. I didn't want to just scrap the satellites, so, KIS to the rescue!!! Put together a maintanance vessel and attached a few containers to the side, launched it and got it out to the first of 3 ... and after abit of fiddling around with how KIS works, I finally upgraded it with 4 extra battery packs and 4 extra solarpanels (just in case). Works beautifully, but I did learn that having some railings to hold on to would help. So next time I go up to either repair or build something in space, then some handles or ladders are gonna be brought along aswell.
  19. I believe he's referring to the "Settings.cfg" file in your KSP folder. Tried this,did not work. I've also tried checking the registry, someone else noticed the screen resolution was zero for some reason there. Mine was fine. Also tried restarting computer, no luck. Adding -popupwindow doesn't help. Tried different KSP 1.0.2 installs, 1 is with mods, 1 is without mods (both are copies from the Steam folder in seperate folders). Even tried adding the -force-opengl command in the Steam preference settings, but still no go. Have not tried re-installing KSP yet, will do that next. Nor have I changed any grafics drivers (Nvidia).
  20. I'm eagerly awaiting an update to this fantastic parts mod.
  21. I can't get the texture to load. The spherical command pod is just a blue hue, and the Sr. docking port consist of just 4 RCS thrusters ...... that constantly is expelling monopropellant, even in the VAB and SPH. Any suggestions what I could be doing wrong? All I did was move the Goodspeed folder from my 0.24.2 game over to my 0.90 game. I also downloaded and applied Kolago's recompile file.
  22. So, I finally got around to do that video montage I had planned back when I first posted pictures of my SSTO here. So I just thought I would share it.
  23. "Battlecruiser operational!" Nice. What did you make it out of?
  24. I think your computer is going to grind to a halt soon. hehehe How much fuel and mono does it store?
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