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Jan Gaarni

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Everything posted by Jan Gaarni

  1. ............. sarcasme? I can't tell, cause I have resized some things, and that seems to work fine so far, but I don't have much experience with that so I honestly arn't sure if you are being sarcastic. Anywho, there's no chance in hell I'm re-sizing my DS9 (well, not MY ds9 but you get my point ). I simply loaded it into 0.24, added what I wanted in the outermost areas, then loaded it up in 0.90 and added everything I needed in the center of parts that I don't have in 0.24.
  2. Go to page 227, 3rd post down made by MOARdV. There's an updated .dll you can download which should fix it for now.
  3. Link me the ship file, tell me which part and I'll remove it for you. Any mods I need to be wary of?
  4. I know I do. I just don't understand why since it's working perfectly (well, as far as I'm concerned anyway) with FAR for 0.24.2. And I spent days and weeks working on different prototypes, all capable of reaching orbit and get back down safely, as I unlocked more stuff. It flies, heavy to get off the ground (in 0.25), but it flies. I just can't get enough lift or thrust or both to get it into space anymore. I did note that the thrust of the SABRE engine has been reduced alittle. Page 243, top post, the F-304 Daedalus ..... that's what it looks like. As for what FAR tells me, I couldn't tell you cause I don't quite understand it myself. But I'll drop a picture of it tomorrow, if I can get it into KSP 0.90. If not, then perhaps KSP 0.25 will do? Tell you the truth, I haven't downloaded FAR for 0.90 yet, so I don't know if it will fly again in there. But I'm unsure if I have all the mods required for it to load either. I'll check it tomorrow. I reeeaaally don't want to re-design it.
  5. Yes, I think I did download it from Curse too. I checked Curse and KerbalStuff when I posted my previous comment. I can confirm that both have the most recent version now. So do MediaFire, I just checked, hadn't notice the link until you said "three" just now. Love your mod by the way. Saves alot of space.
  6. I know. I've done some testing myself, with the little knowledge I do have about these things. I tried Krebs solution on the Goo experiment, but still not working. Fiddled around with some of the config settings, compared it with old files and Squad files (old aswell as new), but to no avail. Animation is working fine, the bay doors open and closes, and the button to log experiments are available. However, pushing it does nothing except open the bay doors. This is the same for all experiments in the DMagic pack, or atleast all that can be done from the launchpad. I have not tried cheating my way into orbit to test in another envirment or the experiments that can only be preformed in space. Will do that next. Also, will try and install only your mod on a fresh install of 0.90 and then see. If it works I will continue to add mods and see when it breaks. Or ... atleast, that was my plan. I was going to provide you with the info you requested, when I found the solution. It would appear that I have downloaded the previous version, probably just before the time you updated it. Installed the newest version, tested it, and all experiments are now working propperly. So all that remains is one of two things: 1. I can go hide in a corner, banging my head against the wall in shame for not realizing this sooner. or 2. Go back to playing the game where I left off, and see if 0.90 is good enough to leave 0.24.2. Obviously, by reporting back my findings, I went with the second option.
  7. I always copy the new version to a different folder and then add the Mods I want to use into a second copy, keeping 1 vanilla and 1 modded version in addition to the Steam folder. I'm still on v0.24.2 sadly. I can't get my SSTO up into space with the new FAR. Thinking about switching to NEAR, but I don't know. Haven't tried it in the beta version yet though.
  8. Okay, I've got to say, this one looks pretty stylish. You've given me something to think about for my replacement SSTO.
  9. Same here, about the memory savings. Went from 3.2-3.3 to around 1.8-1.9.
  10. My latest in the F-300 Series before I do a complete re-design with some new parts I've unlocked. I give you, the F-304 "Daedalus-Class" SSTO Comes in three different configuration: Multi-Purpose (cargo and 4 passangers + pilot and co-pilot) Pure crew transport (up to 8 passangers + pilot and co-pilot) Pure cargo transport (pilot and co-pilot) The Sun Tzu (Multi-Purpose): The Korolev (crew transport): A small outtake from the F-300 Series: From left to right: F-304 Daedalus-Class, F-303 A, F-303, F-302 B, F-301 D (not an SSTO)
  11. I know. I was being funny. I haven't watched much Battlestar, but I know enough to recognise that thing.
  12. I don't know ... uhm .... Babylon 5? How large is it from point till end? Guesstimate obviously.
  13. Bah, when is anything done in KSP considered unorthodox? Nice use of the saucer section. You should replace the jet engines with some R.A.P.I.E.R. or Sabre engines, and see if you can get it into space.
  14. Finally got around to putting all the major stuff on my space station around Kerbin. Still working on research to unlock alot of the IXS parts though. But I was wondering, is it possible to make the lights on the spacedocks turn on and off? Oh, and of course I have picture.
  15. Here's my ORS that I'm working on at the moment. Not quite done yet, but all the major parts has been added to it. Will replace it with a different design I think once I research the bigger B9 parts.
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