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About Brownhair2

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    I have robots but I don't know what to do with them

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  1. I'm not sure what exactly merging ships would do that you can't already do. Docked ships can already drain resources from/provide resources for each other automatically, all controls (throttle, maneuvering, action groups, etc.) trigger for both ships, they're even labeled as a single craft. The magnetism can be a little violent sometimes when you're docking, but it also makes things easier. Maybe docking ports could have a slider for magnet strength so that people can decide whether or not they need it.
  2. I've had folding wings fail to work because they had landing gear on them, and those use Heaviest. From what I've seen, autostrut tries to avoid strutting across robotic parts if you set it up manually. That could explain why locked autostrut sometimes works. I'm not sure why it breaks, though, or if it's only a problem with locked autostrut. For all I know manual autostrut breaks too, and I just haven't seen it yet.
  3. I'd like a feature like this. They could maybe add a pilot suit, which would give Kerbals access to the EVA chute before level 2, with the downside of no EVA pack and/or helmet.
  4. I just want them to finish the solar system. It bugs me (more than it probably should) that there's a Jupiter analog, a Pluto analog, and none of the planets in between. please, you don't even have to do the work yourself, you could just make opm stock and i wouldn't mind
  5. It's funny you mention this, because reentry heating is a difficulty option. I think they're fine the way they are. They already have downsides: they're heavier than solar panels, they produce less EC/s than fuel cells, they're incredibly expensive, and they're unlocked in one of the final nodes on the tech tree. Making them decay takes away one of the only upsides they have.
  6. Plus, last I checked the actual ladder part of the ladder clips through terrain
  7. I mean, you could always use the Mobile Processing Lab. That's a great way to get loads of science from long-term bases and stations.
  8. I love the new butter stick variant of the Mk 2 Lander Can! I've always wanted a part like that, it was clever to turn the lander can into it
  9. Modules I landed and docked. Not shown: The 8 or so discarded boosters surrounding the base
  10. My scanner finally arrived at Ike! About time! It's not like it was one of the last rockets to arrive, despite being the first launched... Anyway, I found a nice, ore-rich spot... ...and used a rover to scout out a nice flat location. Let the construction begin! Alright, so the next part is the drills... ...why are they orbiting the Sun. That's fine, I'll just set up a maneuver node and skip to the next part, the dockpad! ...Why is it orbiting Kerbin? Well, it looks like this base won't be finis
  11. I now have quite the fleet of rockets on its way to Duna! This is gonna be my first base on another planet! Well, moon of another planet. But still! I'm excited!
  12. Now that my Laythe rover has arrived, I can start focusing on my colonization of Ike! (I refuse to call it kolonization) My Minmus base ended up being a science-only base because I was having issues with the drills, but I've redesigned the module and they work now! That being said, I need to launch the scanner first before I start sending up base pieces. Alright, one down! ... Nine more to go. (And this is after I made the base smaller)
  13. My Laythe rover has reached is destination, during the middle of an eclipse Laythe has never looked so terrifying Picked a poor landing spot Probably could've picked a better antenna. Oh well. Time to start my Ike preparations!
  14. Presenting the Penguin, the world's fastest sub!* Yes, in case you couldn't tell, it is also a plane. What stops me from submerging any plane and calling it a submarine? Well... nothing, but... but... BUT THIS ONE IS A SUBMARINE! *may not actually be the world's fastest sub
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