• Content count

  • Joined

  • Last visited

Community Reputation

71 Excellent


About HolidayTheLeek

  • Rank
    Professional Biplane Builder

Contact Methods

  • Website URL
  • Skype holidayminer_013

Profile Information

  • Location City of Churches: Adelaide
  • Interests KSP, Minecraft, Aircraft, City Building

Recent Profile Visitors

890 profile views
  1. Since you don't seem to understand how these designs work, it's pretty simple actually. Due to limitations of the game (in that being no parts that act like bearings) the spinning bit of the propeller itself is detached from the main craft to be able to spin freely. However, whilst the propeller itself is technically detached, it's still kept in the same space using some sort of housing (either using a fairing, structual fuselage, or a mix of RCS balls and thermometers) this is how it spins. As for how the propeller is powered (I may get off topic); Electrical propellers utilise reaction wheels and trim controls (Alt + W/S/A/D/Q/E) to spin the propeller. As of now, it is the easiest, most powerful, and most practical way to power propellers. Because the propeller is powered by electricity, it's very simple to just clip several RTGs to generate power. This creates infinite electricity, which makes the plane have infinite range. A disadvantage of this kind of propeller is that you have pretty much no thrust control; it's either FULL POWER or no power. Turboprops use a jet engine's (or multiple) thrust to spin a propeller. In my opinion, turboprops are WAYY cooler, but have limited range, are bigger and bulkier, and less easy to build. They're much better with something like a helicopter though, since they have control (somewhat) over the thrust the propeller produces. Tip jets use jet engines to spin a propeller, but unlike a turboprop, the jet engine is directly attached to the propeller (these kinds of engines were the first to fly propeller/helicopters in KSP). A disadvantage is the propeller itself has to carry all the fuel, instead of the fuel being on the plane. Designs are also quite bulky, and like an electric propeller, there's pretty much no throttle control (unless you are extremely quick with switching craft). Hope you learned about propellers in KSP, and how they work. As for making the most optimum blade, I'm not the best for this, other people are much better at this than I.
  2. The Screamin' Stuka (JU-87 Stuka Stock Replica)

    Thank you! I might as well make a video of it in action. Possibly tomorrow.
  3. Hello all! Here's a very special, and SCARY plane! That's right, It's the Stuka! The JU-87 (or Stuka as it was called) was a German dive bomber developed by Junkers in the 1930s. The Stuka would dive at about 80 degrees, ditch the bombs and pull up afterward. This meant the bombs dropped by the Stuka were extremely accurate. It first saw combat during the spanish civil war in 1937, however, was more famously known for it's action during WW2. One of the special features of the Stuka was it's siren (this was really only used at the beginning of the war, due to soldiers being de-sensitized to the sound afterward), the siren itself was just a small, unpowered, propeller that made a sound the faster the aircraft went. The aircraft was also fitted with automatic dive brakes, so the plane would automatically pull up if the pilot blacked out due to large amounts of G-forces. (The real plane is in the spoiler) This replica would not be possible without the advice of Azimech, and the original design for the bearing being created by MajorJim! Anyway, here's my replica: _________________________________________________________________________________________________________________________________________________________________________ Top speed: 40m/s-ish, (to be honest, I never really tested the level flight top speed of this thing properly) Top speed: 80m/s, however, if you try to go any faster, the propeller will break. (if this isn't the case, I may have uploaded the wrong craft file) Takeoff speed: 22-24m/s (depends if you have bombs attached) Climb Rate (I've actually put this in this time): 5-10m/s _________________________________________________________________________________________________________________________________________________________________________ Instructions and Download (Yes, I have copied and pasted this from my spitfire post) 1: Press space to decouple the propeller from the main craft. 2: Turn on SAS on the main craft (NOT THE PROPELLER) 3: Switch to the propeller 4: Hold down Alt+E until the Roll bar in the bottom left is completely to the left. 5: Switch back to the main craft 6: Don't touch the controls, and it should take off when it gets to 23-24m/s. 7: Fly like normal, but be gentle when it comes to dives. Don't exceed 70m/s. Tip: Lots of speed is lost whilst turning, so when turning, be sure you stay above 25m/s, otherwise you may stall, and may crash. Download (HERE) _________________________________________________________________________________________________________________________________________________________________________ Thanks for reading! If you'v read up to here, I'd love to hear what planes I should replicate next. Comment down below.
  4. Hello! I've decided I wanted to create turboprops, since electric propellers became a bit boring for me. My three main goals were: -To make the turboprops as compact as I can -To create a decent amount of power out of them -To have decent reliability I think I've succeeded so far, except when it comes to power. Here's my first turboprop AND, at the same time, my first coaxial propeller. This plane is powered by 12 Juno engines, however, each propeller is being powered by 6. It has a top speed of about 43m/s, and has an endurance of about 10-11 minutes. In the second picture, you may be noticing a lack of a tail, that's not a special design feature, when testing I found I forgot to attach a tail. I'm not the most amazing when it comes to turboprops though, and I'd like help with optimizing this plane further. A download link will be (HERE) if you want to try it and test it. For those who want to test it, be sure to turn the engine on (full throttle) and leave the plane with SAS. It should take off by itself. Wait until it gets to a speed of 35-40m/s if you want to do a turn to prevent stalling.
  5. The Legendary Spitfire (Stock)

    Cheers mate! I've made an updated, nicer looking version on another thread I've made!
  6. Work-in-Progress [WIP] Design Thread

    I've decided to build a B-36 Peacemaker as a challenge for myself, and surprisingly it flies (albeit, very badly) using only the power of electricity! It's pretty slow at climbing, and requires a trim to even get it to climb. I think I need to work on making it easier to fly, since I'm a terrible pilot haha. Also, it almost made my computer fry at 695 parts! (That's probably nothing for some of you people) I plan to add jets to it, like some variants of the real thing, but at the moment, I'm just moving the wing around, and trying out different motors to try and get better performance out of the pure propeller version. If anyone is interested, I might put out a download
  7. Stock DC-3 Airliner

    To start off, I would like to credit MajorJim as the original creator of the bearing. Klond and Azimech for developing the modification that uses RCS Balls. Big thanks again to Azimech for showing ways of optimizing the bearing to make it even better and even more reliable. ________________________________________________________________________________________________________________________________________________________________________ With that out the way, Here's the actual post. I apologize for not existing for so long, there's no reason for it, I was just too lazy to post again. I've made many planes (mostly with spinny propeller things) so today, the one I've picked out for today is... The DC-3 Dakota (AKA, the C-47 Skytrain) The DC-3 was an airliner developed in the 1930s and was developed from the earlier DC-2. The DC-3 turned out to be one of the most successful aircraft in the world. What makes it unique compared to most aircraft designed before WWII, the DC-3 is still in (limited) use. During WWII, the DC-3 was converted into a military transport called the C-47. It was considered one of the best transports during the war. The replica I've created is down below. _________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________ Instructions and Download 1: As soon as the crafts spawns in, turn on the brake. 2: Decouple the propellers and turn on SAS afterward. 3: Switch to one of the propellers using the [ ] keys. 4: If the propeller selected is on the left, hold down ALT and E until the roll indicator in the bottom left has reached completely to the right. 5: If the propeller selected is on the right, hold down ALT and Q until the roll indicator in the bottom left has reached completely to the left. 6: Switch back to the main craft, and turn off the brakes as soon as the propellers are both spinning 7: If done correctly, the plane should start to move. On takeoff, the plane should take off on it's own if left alone with SAS on. 8: Have a nice flight. Try avoiding excess manouevers. Download (HERE) _________________________________________________________________________________________________________________________________________________________________________ Thank you for reading! Sorry I've been away for a while. However, as a sorry gift for keeping you guys waiting, I have a bonus craft down below. Enjoy!
  8. The Legendary Spitfire (Stock)

    Actually, I've made an improved version, I haven't posted it yet, but I've improved the propeller. I hope to post it some time today actually.
  9. The Legendary Spitfire (Stock)

    Thanks for your input! The engine isn't mine, the original design for the engine (as I said above) is MajorJim's, however I'm using a modification for the desugn (as said above) These videos here and this video here should fix any problems you may have. The parts in the engine I have I are thermometers, (I think that may be the "thermostatic" part). Try downloading Azimech's mod of my design also to see if it works.
  10. The Legendary Spitfire (Stock)

    Ah don't worry about being too harsh, if my replica has room for improvement, I'd like to know what I need to do to improve it. I'm not sure what the problem is on your side though, the only mods I have installed are TakeCommand, vessel mover and DMP, which all don't add parts (I might be dumb on that one though). Strange. But thanks for the input! My first attempt REALLY looked like some weird crossbreed between a hurricane and a spitfire mixed, though leaning toward the hurricane side.
  11. The Name Change Thread (WARNING! ONE TIME ONLY!)

    Can I change my name to HolidayTheLeek I rarely use my current name anymore, and it would be nice for it to be changed.
  12. 1:1 scale WW2 japanese warship [Nagato]

    This is cool I like it!
  13. The Legendary Spitfire (Stock)

    I don't mind, that would be great Thanks!
  14. The Legendary Spitfire (Stock)

    Thanks! I never thought about actually optimising the plane! Most of the reaction wheels were there to save weight, rather than using fuel tanks. To be fair, I should've turned a few of them off and simply just used radiators. Thanks I really like seeing what you've done with my plane! Also, yeah I wasn't really happy with the tail, but removing the extra wing piece also makes it better. I'm not much of an engineer, I just like making planes look nice
  15. The Legendary Spitfire (Stock)

    Thanks for informing me! Also, yeah, I agree, the wing is on the wide side.