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jkadarn

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  1. @linuxgurugamer Hello ! The issue has already been reported but you were not pinged so maybe you didn't see it. As the mod uses the name of the vessel to name the different files in pluginData, vessel names using some special characters can lead to an error (Gravity Turn refuses to close, FPS dropping heavily). The name of the vessel I used: "Kerry Jr.-Ld/C" (without the quotes). The folder and file that were created by the mod: The error encountered in the console: [EXC 13:05:02.539] DirectoryNotFoundException: Could not find a part of the path "D:\Games\Steam\steamapps\common\Kerbal Space Program\GameData\GravityTurn\PluginData\gt_vessel_Kerry Jr.-Ld\C_Kerbin.png". System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) System.IO.File.Create (System.String path, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.Create (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <9577ac7a62ef43179789031239ba8798>:0) GravityTurn.FlightMap.Save (System.String filename) (at <ea01c1ca0f564ee9ae3023dd9a8dcbe4>:0) GravityTurn.GravityTurner.Kill () (at <ea01c1ca0f564ee9ae3023dd9a8dcbe4>:0) GravityTurn.GravityTurner.fly (FlightCtrlState s) (at <ea01c1ca0f564ee9ae3023dd9a8dcbe4>:0) Vessel.FeedInputFeed () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) FlightInputHandler.FixedUpdate () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) The Player.log: https://1drv.ms/u/s!Ahk-YEXBxs3xpAo2kSSUt5qDPzLW?e=3tWcON Workaround is easy: do not use special OS characters in vessel names. ^^
  2. Well... It seems I got confused. I just sent a craft with the part to the mun, and it didn't work. Setting the value of usageReqMaskInternal to 2 as you said got it to work.
  3. I changed it to 3, and it works for me No it did not... See below.
  4. Hello ! You need to use the "Take a Picture" experiment on the "Advanced Sub-Satellite" part. I think that's because of a typo on the MapCamWedge.cfg config file for this part. At the line 169 we have: usageReqMaskInternal = 5 This means that the part must be crewed in order for the experiment to be runnable. If you change this value to 2, you'll be able to use the experiment if the vessel is crewed. (See: https://wiki.kerbalspaceprogram.com/wiki/Module#ModuleScienceExperiment )
  5. Hello ! Not a bug report, but it would be great if someone could give me some help on this one... I've got KSP 1.9 installed on a windows and a linux PC. Both have the same addons (except EVE which is installed only on windows), all installed via CKAN. I played for some time on windows, and I'm now trying to use my save on linux. But the game is unresponsive, and the KCT GUI won't show. I've got the following in KSP.log: Did I forgot something? Should I try removing and re-installing KCT? Thanks in advance! EDIT: Removing and re-installing KCT via CKAN resolved the issue! Sorry for the useless post :s
  6. I had the same bug and managed to reproduced it with only FAR (0.14.3.2) installed. See: http://forum.kerbalspaceprogram.com/threads/20451-0-25-Ferram-Aerospace-Research-v0-14-3-2-10-21-14?p=1547265&viewfull=1#post1547265
  7. I tried to make a custom install stanza, but I'm not sure what's the best way to do it. ^^ The path in the archive is: KerbalAlarmClock_3.0.4.0/GameData/TriggerTech/KerbalAlarmClock Is there a way to avoid a version-dependent "install_to" directive in this case? "install": [ { "file" : "KerbalAlarmClock_3.0.4.0/GameData/TriggerTech", "install_to" : "GameData" } ]
  8. Hello! It seems that Kerbal Alarm Clock is installed in <ksp>/GameData/KerbalAlarmClock/ but it should be <ksp>/GameData/TriggerTech/KerbalAlarmClock/ I guess the structure of the 7z archive is the problem here. I'm not sure how the metadata file should be modified to handle this...
  9. I also encounter this issue quite frequently, on Kerbal 0.25, win32, with only Module Manager 2.5.1 & FAR 0.14.3.2. On my computer, the warp duration needed to get this bug seems to be around 5~10mn (real time), no matter the speed or the location (landed on Kerbin, LKO, GKO) I wasn't able to reproduce it on linux (either 32 or 64 bits), but that was on another computer. I couldn't reproduce the bug with the previous version of FAR (0.14.3.1).
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