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metadomino

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Everything posted by metadomino

  1. Also, you mentioned that you can launch directly from Lua with low tonnage, where is that option/ how do you enable it?
  2. Love the Mod, but found a bug that killed 3 colonization mission to Hydrus, on Hydron, drills don't seem to work, they can't "touch ground." Any idea how to fix?
  3. Jeb^3 and Spartwo, Tell me if everything works correctly for you. Curious to see how it flies for you guys as well. I now realize that I have no idea what "easy flying" is. M
  4. That is impressive. Looks good too. I have to try my hand now at setting a land-speed record.
  5. Long-time Lurker/Builder, First Time Poster I present, below, the all-stock, [.25] StuntKAT [Colored with the amazing KerbalPaint] Maneuverable, fun, in-atmo VTOL that does loops and looks good doing it. Balanced for FAR (it can fly without it, but needs to be tweaked) No-clipping debug used (but frankly that matters little these days) [DOWNLOAD] Design Goal: Was to form the holy trinity: form, function and maneuverability. Whether I succeeded or failed is up to you. Easy to fly as I have not been able to flat-spin her and not recover. Stall speed of about 60 m/s 25km flight ceiling Mach 4.7 Max speed VTOL capable, but not easy to fly, practice is needed with feathering the lower-rear jet-engine, especially landing. The Fun STUFF: By sheer accident, I managed to create an ejection system that ejects the MK1 cockpit without blowing the entire craft tied into the "abort" button Jeb will be ejected with the MK1 cockpit out of the craft and the chute will trigger Control of the craft will be taken over by your own [R2-D2] Sputnik drone and you can continue flying the craft after ejection by just press ] [R2-D2] craft will be more maneuverable as Jeb's weight is shed. Setup to use spoilers as flaps, helps in landing her under vertical thrust [look at action groups] Will fly itself and make parabolic loops when flown with TurboJet and Reg-Jet engine [action groups 1,3] Thing to do with it: Makes an excellent base for SSTOs. I have several variants already and can get to the Mun, land and back with the addition of a few fuel tanks, but not perfected. Add another engine to the engine block to create a high altitude 1.8km/s flyer. Eject Jeb into space or other things, you get quite some distance on him. If you do not understand my building techniques, it is a good training .craft If you far surpass me, you can laugh at my mistakes or better suggest upgrades. ENJOY!
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