Bacon_commando
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About me
Armor Plate Manufacturer
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I raise the forward deflector fields to maximum, deflecting the LASERS away from my Warship. The LASERS are now heading straight for the next poster.
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I use my incredible strength to hold up the enterprise and stop it from crushing me. I then proceed to hurl the enterprise at the next poster.
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If you haven't heard or seen, Macey Dean is a youtuber who used to make massive flagships with missiles and fighters using Stock KSP in 0.20, after months and months of waiting, it now seems he has returned to youtube.
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I teleport everyone in the world to my current location the nanosecond I explode. Next poster has to survive.
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I hope lots of the bugs get fixed in the next version. One bug that annoys me is that sometimes the fuel/resource in a scaled up part is not the right amount. Say it was done using symmetry, one tank on one side would have the right amount, the other would have only a little bit more than the normal part that was scaled. This is an extremely annoying bug.
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Bacon_commando replied to sarbian's topic in KSP1 Mod Releases
We need a 0.90 version of this. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Bacon_commando replied to RoverDude's topic in KSP1 Mod Releases
No, just the 0.625m and the 2.50m drives. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
Bacon_commando replied to RoverDude's topic in KSP1 Mod Releases
Any other ship/kerbal in the warp bubble, or any parts of the warping ship that is outside of the bubble, will explode violently. No no, don't worry! if all of your ships were destroyed, this wouldn't be a very popular mod, no? This mod has more than one part -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bacon_commando replied to BahamutoD's topic in KSP1 Mod Development
In-case you have not been reading the thread, Bahamuto is away in the Philippines and Hawaii, and because of this he cannot update BDarmory. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bacon_commando replied to BahamutoD's topic in KSP1 Mod Development
No, it needs to be updated to work in 0.90 -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Bacon_commando replied to BahamutoD's topic in KSP1 Mod Development
You could always use Infernal Robotics. -
Dayum, that is one neat VTOL.