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pacbard

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Everything posted by pacbard

  1. I had the same problem. I had to update the AntennaRange.cfg to this file to make it work. I suspect that it has something broke with one of the latest module manager releases.
  2. Have you tried this patch? On another issue, does anyone have problems loading the antenna configs with the latest module manager (v 2.6.20)? It looks like I have to remove the :NEEDS[!RemoteTech] and change the /= 1.414213 in the commDish section to *= 0.7071068 Does anyone have any idea on why this might be happening?
  3. @Kerbas_ad_astra it looks like the antenna on the solar panel does not work in "vanilla" (without antenna range or RT installed). Is it the intended behavior? I'm able to extend it on but it won't transmit science back to Kerbin.
  4. [quote name='marchingknight11']Are there any plans to add this mod to CKAN? Would make it much easier to keep up to date.[/QUOTE] I've opened a pull request to add SKY to CKAN. It should become available soon-ish.
  5. An update is waiting to be merged. Long story short, when Stock Plus was rolled into the main mod, the zip file used to distribute the mod was renamed. CKAN was not aware of it and could not update to the latest version. To make things more complicated, the mod was set to work for any 1.0 release, so the old version was automatically added to the 1.0.5 list. The new version (1.0.5a) should be available as a new mod pretty soon.
  6. Thank you for including orbit inclination info and an intuitive way to change it. It makes planning rendezvous so much easier. Do you have any plans to implement a way to hide the precise node windows when not needed? Maybe the 1.1 interface overhaul will include it.
  7. Wait, are we getting an aerospike engine? I completely missed it when it was posted.
  8. It was fun! I definitely over-engineered the spaceship. Here are the pictures:
  9. If you download near future propulsion, you will find a patch to convert these engines to liquid hydrogen. It's in the extra directory. If you use CKAN, you will find the mod as an extra for NFP.
  10. Well, it looks like your pull request is being held back because of the proposed change to the netkan file. I fixed it up for you. This is the new pull request.
  11. The best way to contact the CKAN admins is through the IRC chat on the #ckan channel or on their forum thread.
  12. If it helps, this is what I have in my log: [LOG 10:26:52.975] Reference Frame: Rotating [LOG 10:26:52.976] Cannot find InternalPart 'Soy2_RPM' [EXC 10:26:52.977] ArgumentException: The thing you want to instantiate is null. UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) UnityEngine.Object.Instantiate (UnityEngine.Object original) Part.AddInternalPart (.ConfigNode node) Part.CreateInternalModel () Part.SpawnCrew () Vessel.SpawnCrew () Vessel.MakeActive () FlightGlobals.setActiveVessel (.Vessel v, Boolean force) FlightGlobals.SetActiveVessel (.Vessel v) ShipConstruction.AssembleForLaunch (.ShipConstruct ship, System.String landedAt, System.String flagURL, .Game sceneState, .VesselCrewManifest crewManifest) FlightDriver.Start ()
  13. Orionkermin, have you fixed the SoyJuice retro rockets yet? If not, this fixes them for me: MODULE { name = ModuleEngines [B] engineID = LES[/B] [B] powerEffectName = running_closed[/B] [B] thrustVectorTransformName = thrustTransform[/B] throttleLocked = True exhaustDamage = False allowShutdown = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 50 heatProduction = 550 fxOffset = 0, 0, 0.25 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 100 key = 1 100 } } RESOURCE { name = SolidFuel amount = 20 maxAmount = 20 } FYI, I also increased the fxOffset to 0.25. I don't know if it make any difference.
  14. Are you using the atmospheric TWR reading from KER? I think that if you use the extended window in the VAB you will be able to switch to atmospheric readings. The upper stage engines have really a really low atmospheric ISP. The 1.60 is probably for their vacuum performance.
  15. I get ~6000 m/s for orbit. I start the gravity turn when my speed is about 70 m/s, tilt about 5 degrees, then I keep the rocket within the prograde marker (I also use KER and I try to keep my apo 30-40 seconds ahead of me during lunch - it might not be efficient, but gives me a little of margin when the upper stage kicks in with its lower TWR). For the heading, I spin the rocket around just before starting the gravity turn so that the navball points south and I have East at my right (like it is in stock). I think that turning towards 90 degrees is still the optimal way to go to orbit. However, your orbit will be inclined (~6 degrees if you launch from KSA) because of its latitude (in short, your ground speed will have a west-east and a north-south component depending on your latitude, with the caveat that if you launch from the equator your north-south speed is 0 m/s. You get to keep your ground speed when you get to orbit, so your rocket receives a "free" orbital inclination change equal to your launch latitude).
  16. As NathanKell said, it's a Kopernicus bug that will get fixed with the next version. Did you also notice that sometimes you also get ground effects about 100 m into a flight? Or that your rocket parts explode when you are coasting to the ground with a parachute open? I suspect it's the same bug.
  17. Well, I was trying to write a config for Nertea's cryo engines pack. This is how far I got: @PART[cryoengine-125-1]:FOR[RealFuels_StockEngines] //VL-1 'Volcano' Cryogenic Rocket Engine { @mass = 1 @cost = 923 %entryCost = 4615 @maxTemp = 2400 @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 206 @heatProduction = 206 @atmosphereCurve { @key,0 = 0 394 @key,1 = 1 468 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[LqdHydrogen] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = LqdHydrogen ratio = 87.503020 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980 %flowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 3 origTechLevel = 3 engineType = L origMass = 1 configuration = LqdHydrogen+LqdOxygen modded = false CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 206 heatProduction = 206 PROPELLANT { name = LqdHydrogen ratio = 87.50301965942076 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980340579242 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.6783 IspV = 1.2700 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 2.75 } } } CONFIG { name = LqdMethane+LqdOxygen maxThrust = 264 heatProduction = 206 PROPELLANT { name = LqdMethane ratio = 53.82321738305951 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 46.17678261694049 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.3297 IspV = 1.0300 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 2.75 } } } } !MODULE[ModuleEngineIgnitor] {} MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 2.75 } } } @PART[blank_engine]:FOR[RealFuels_StockEngines] //Ct10 'Chelyabinsk' Cryogenic Rocket Engine { @mass = 0.8 @cost = 442 %entryCost = 2210 @maxTemp = 1450 @description = A venerable upper stage engine, efficiently burning liquid hydrogen and oxidizer. Nozzle extends when activated for better stowage. Not great for takeoff. @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 41 @heatProduction = 83 @atmosphereCurve { @key,0 = 0 549 @key,1 = 1 130 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[LqdHydrogen] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = LqdHydrogen ratio = 87.503020 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980 %flowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 4 origTechLevel = 4 engineType = O origMass = 0.8 configuration = LqdHydrogen+LqdOxygen modded = false CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 41 heatProduction = 83 PROPELLANT { name = LqdHydrogen ratio = 87.50301965942076 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980340579242 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.0751 IspV = 1.5812 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.55 } } } CONFIG { name = LqdMethane+LqdOxygen maxThrust = 53 heatProduction = 83 PROPELLANT { name = LqdMethane ratio = 53.82321738305951 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 46.17678261694049 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 0.8518 IspV = 1.2824 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.55 } } } } !MODULE[ModuleEngineIgnitor] {} MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.55 } } } @PART[cryoengine-375-1]:FOR[RealFuels_StockEngines] //Blank Engine { @mass = 13.25 @cost = 14980 %entryCost = 74900 @maxTemp = 2400 @description = The largest hydrogen-fuelled engine available we have available in stock. We can't even order bigger ones, they just roll their eyes and sigh. @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 1988 @heatProduction = 203 @atmosphereCurve { @key,0 = 0 466 @key,1 = 1 463 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[LqdHydrogen] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = LqdHydrogen ratio = 87.503020 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980 %flowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 6 origTechLevel = 6 engineType = L origMass = 13.25 configuration = LqdHydrogen+LqdOxygen modded = false CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 1988 heatProduction = 203 PROPELLANT { name = LqdHydrogen ratio = 87.50301965942076 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980340579242 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.5470 IspV = 1.4046 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 26.5 } } } CONFIG { name = LqdMethane+LqdOxygen maxThrust = 2544 heatProduction = 203 PROPELLANT { name = LqdMethane ratio = 53.82321738305951 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 46.17678261694049 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.2257 IspV = 1.1392 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 26.5 } } } } !MODULE[ModuleEngineIgnitor] {} MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 26.5 } } } @PART[cryoengine-375-2]:FOR[RealFuels_StockEngines] //Ct65 'Yucatan' Cryogenic Rocket Engine { @mass = 8.95 @cost = 8970 %entryCost = 44850 @maxTemp = 2012 @description = A powerful and economic upper stage engine, the Ct65 should really not be used anywhere near populated areas, zoos or, particularly, exhibits of large reptiles, lest they become extinct. @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 1088 @heatProduction = 145 @atmosphereCurve { @key,0 = 0 519 @key,1 = 1 286 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[LqdHydrogen] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = LqdHydrogen ratio = 87.503020 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980 %flowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 6 origTechLevel = 6 engineType = U origMass = 8.95 configuration = LqdHydrogen+LqdOxygen modded = false CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 1088 heatProduction = 145 PROPELLANT { name = LqdHydrogen ratio = 87.50301965942076 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980340579242 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.3624 IspV = 1.4834 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 14.5 } } } CONFIG { name = LqdMethane+LqdOxygen maxThrust = 1392 heatProduction = 145 PROPELLANT { name = LqdMethane ratio = 53.82321738305951 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 46.17678261694049 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.0794 IspV = 1.2030 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 14.5 } } } } !MODULE[ModuleEngineIgnitor] {} MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 14.5 } } } @PART[cryoengine-25-1]:FOR[RealFuels_StockEngines] //KS-01 'Odin' Cryogenic Rocket Engine { @mass = 7.25 @cost = 6322 %entryCost = 31610 @maxTemp = 2400 @description = A mild, well-balanced engine that has a somewhat chequered service record. Hence the manufacturer's discount. !PROPELLANT[LqdHydrogen] {} @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 788 @heatProduction = 229 @atmosphereCurve { @key,0 = 0 451 @key,1 = 1 540 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[LqdHydrogen] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT[LqdHydrogen] { ratio = 87.503020 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980 %flowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 6 origTechLevel = 6 engineType = L origMass = 7.25 configuration = LqdHydrogen+LqdOxygen modded = false CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 788 heatProduction = 229 PROPELLANT { name = LqdHydrogen ratio = 87.50301965942076 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980340579242 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.8044 IspV = 1.3576 throttle = 0.6 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 10.5 } } } CONFIG { name = LqdMethane+LqdOxygen maxThrust = 1008 heatProduction = 229 PROPELLANT { name = LqdMethane ratio = 100 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 0 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.4296 IspV = 1.1011 throttle = 0.6 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 10.5 } } } } !MODULE[ModuleEngineIgnitor] {} MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 10.5 } } } @PART[cryoengine-25-2]:FOR[RealFuels_StockEngines] //CT2X 'Tunguska' Cryogenic Rocket Engine { @mass = 3.45 @cost = 1390 %entryCost = 6950 @maxTemp = 1865 @description = The 'X' on the end refers to the 'Xtra' efficiency this engine advertises. KADB is very excited that we might be making use of it, because they spent a lot of R&D money on it only to have the rocket they were building it for cancelled. @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @maxThrust = 206 @heatProduction = 130 @atmosphereCurve { @key,0 = 0 473 @key,1 = 1 246 } !PROPELLANT[LiquidFuel] {} !PROPELLANT[LqdHydrogen] {} !PROPELLANT[Oxidizer] {} !PROPELLANT[MonoPropellant] {} PROPELLANT { name = LqdHydrogen ratio = 87.503020 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980 %flowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 5 origTechLevel = 5 engineType = U+ origMass = 3.45 configuration = LqdHydrogen+LqdOxygen modded = false CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 206 heatProduction = 130 PROPELLANT { name = LqdHydrogen ratio = 87.50301965942076 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 12.496980340579242 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.9500 IspV = 1.3183 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 12 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 2.75 } } } CONFIG { name = LqdMethane+LqdOxygen maxThrust = 264 heatProduction = 130 PROPELLANT { name = LqdMethane ratio = 53.82321738305951 DrawGauge = True %flowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 46.17678261694049 %flowMode = STACK_PRIORITY_SEARCH } IspSL = 1.5450 IspV = 1.0691 throttle = 0 MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 12 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 2.75 } } } } !MODULE[ModuleEngineIgnitor] {} MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 12 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 2.75 } } } They load and everything (the web app really works well), but I don't know if the config are balanced when compared with the rest of the pack or if the conversions are ok.
  18. SkyRex94: Would you be interested in indexing your mod on CKAN? Now both KSC switcher and Kopernicus are in the index, so it will be easier to keep the mod updated for the ones that use CKAN. I already have a CKAN config file in the pipeline, but there is a catch. As of right now, SKY replaces KSC switcher file with its own. CKAN does not allow mods to rewrite files that have been installed by another mod or a user. To fix it, you should include a module manager patch for KSC launch sites in the SKY folder and leave the KSC switch config file as it is in its folder that you bundle with your mod. I wrote this MM patch and I was able to use it without any problems. Let me know if you are going to add it to the zip file so I can go ahead and add the mod to CKAN. @KSCSWITCHER { !LaunchSites {} @DefaultSite = KSA LaunchSites { Site { name = KSA displayName = Kerbal Spaceport description = The Kodiak Launch Complex (KLC) is a commercial rocket launch facility for sub-orbital and orbital space launch vehicles owned and operated by the Alaska Aerospace Corporation, a public corporation of the State of Alaska. The facility is located on Kodiak Island, Alaska. The launch facility has handled 16 launches since it opened in 1998, most of those for the U.S. government. PQSCity { KEYname = KSC latitude = -6.5918 longitude = 118.5425 repositionRadiusOffset = 154 repositionToSphereSurface = false lodvisibleRangeMult = 6 reorientFinalAngle = 107 } PQSMod_MapDecalTangent { radius = 15080 heightMapDeformity = 80 absoluteOffset = 100 absolute = true latitude = -6.5918 longitude = 118.5425 } } Site { name = South displayName = South Launch Complex description = Wallops Flight Facility, located on the Eastern Shore of Virginia approximately 100 miles north-northeast of Norfolk, is operated by the Goddard Space Flight Center in Greenbelt, Maryland, primarily as a rocket launch site to support science and exploration missions for NASA and other Federal agencies. WFF includes an extensively instrumented range to support launches of more than a dozen types of sounding rockets, small expendable suborbital and orbital rockets, high altitude balloon flights carrying scientific instruments for atmospheric and astronomical research andâ€â€using its Research Airportâ€â€flight tests of aeronautical research aircraft including unmanned aerial vehicles. There have been over 16,000 launches from the rocket testing range at Wallops since its founding in 1945 in the quest for information on the flight characteristics of airplanes, launch vehicles, and spacecraft, and to increase the knowledge of the Earth's upper atmosphere and the environment of outer space. PQSCity { KEYname = KSC latitude = -42.4072 longitude = 66.7529 repositionRadiusOffset = 150 repositionToSphereSurface = false lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { radius = 4000 heightMapDeformity = 80 absoluteOffset = 100 absolute = true latitude = -42.4072 longitude = 66.7529 } } } } For everyone else: How do I get to Minmus? Will it ever come closer to Kerbin or do I just have to fiddle with the burn options until I get an intercept?
  19. Hey guys! What are the procedures for adding support for a mod? I messed around with the web app and have a config file for the engines, but I honestly don't know what I was doing.
  20. You know what? I had a , instead of a ; between the values. [COLOR=#333333][I][LOG 07:31:47.509] InsterstellarFuelSwitch: error parsing resource amount 0/0: '90[B],[/B]110': '90' [/I][/COLOR]Right here -----------------------------------------------------------------------^ sometimes I am so dumb. Thank you for trying to fix the issue anyways! I really appreciate it. Also, thank you for fixing the tank root problem.
  21. It is the heart of the problem. We agree that 1 fuel unit of liquid fuel or oxidizer = 5.5 liters of liquid hydrogen. However, if we use this conversion to fill the tank we get tanks that hold very little liquid hydrogen, making is to engines that use liquid hydrogen (mostly converted nuclear engines) end up working really poorly. The rocket equation tells us that the only thing that matters in space travel is the wet/dry ratio of your rocket. If you have a tank that holds very little propellant weight in relation to its mass, you are going to have a very difficult time getting any delta v (yey logarithms!). Part of the balancing is to increase the engines' ISPs (which results in them drawing less propellant mass and increasing the delta v output from the tank). The other part is to rebalance the wet/dry ratios so the cryo tanks are usable again. Another problem with the cryo tanks is that the current IFS code fills them with about 3 times more LH2+OX than it should, which compounds the problem even further when you compare performance of nuclear engines and performance of cryo engines with the same fuel-switched tank.
  22. Look - sorry I'll be very blunt with you - I respect your work and what you did for KSP, but no matter how you put it, or how good of an argument you make, liquid oxygen is not going to happen. Simply there isn't any tangible benefit to add liquid oxygen as a resource. Trying to make sense of stock oxidizer properties just requires to suspend all beliefs of anything real. Heck, we need to have a fudge factor for LH2 density to fit enough fuel in a tank to lift the rocket off the launchpad. I just gave up and I think that this thread should be about balancing the NFT tanks for their LH2 and LH2-OX configurations because right now they are way out of whack. Anything beyond that is really just a moot argument. If you want, I'll write for you a liquid oxygen patch (the one that I linked earlier could work with a few tweaks, mostly tank mass needs to be worked out using the real fuels tank densities) and you can include is in KSPI as an extra patch. I don't know if Nertea is fine with it or if it is even allowed by modding rules. Just let me know what you want me to do.
  23. Finally!!! Thank you Claw for fixing it!!!! You might not remember it, but my first post was about complaining about this bug as soon as 0.90 came out. Good job on the PID controller, btw. I really like how you used a dynamic factor to adjust the values for the response limit. Is there a reason why you deleted the I term? I don't know anything about PID control theory (beside the stuff I read about how to fix the jitteriness), so I am curious to learn from someone that knows more than me. Also, do you know if the stock values are based on any PID tuning algorithm or if they were arbitrarily assigned? Looking at the numbers, I don't recognize any of the PID tuning techniques that I read about (and yes, I went so far down this rabbit hole to read up Ziegler-Nichols' original paper).
  24. I'm having some problems with the fuel switch script over at the NFT thread. For some reason, IFS throws a fit with the NFP tank weight. The correct weight is calculated by Module Manager (the tank is configured correctly in ModuleManager cache). I get something like this: [LOG 07:31:47.509] InsterstellarFuelSwitch: error parsing resource amount 0/0: '90,110': '90' [LOG 07:31:47.510] InsterstellarFuelSwitch parseDoubles: invalid float: tankCost [len:0] ''] and this: [LOG 07:34:13.896] InsterstellarFuelSwitch nextTankSetupEvent selectedTankSetup++ = 1 [LOG 07:34:13.896] InsterstellarFuelSwitch assignResourcesToPart calledByPlayer reset configuredAmounts [LOG 07:34:13.897] InsterstellarFuelSwitch assignResourcesToPart parsing configuredAmounts = [LOG 07:34:13.897] InsterstellarFuelSwitch assignResourcesToPart setupTankInPart = 1 [LOG 07:34:13.898] InsterstellarFuelSwitch assignResourcesToPart tankList[1].Resources[0].amount * 1 = 28856.25 [LOG 07:34:13.898] InsterstellarFuelSwitch assignResourcesToPart tankList[1].Resources[1].amount * 1 = 2885.625 [LOG 07:34:13.899] InsterstellarFuelSwitch setupTankInPart removing resource: LqdHydrogen [LOG 07:34:13.899] InsterstellarFuelSwitch setupTankInPart adding new resources: LqdHydrogen;Oxidizer; [LOG 07:34:13.900] InsterstellarFuelSwitch: UpdateMass to (0 + 0) * 1 = 0 [LOG 07:34:13.901] InsterstellarFuelSwitch setupTankInPart show Resource mass GUI from the log. I think it is a typecasting error somewhere in the code. I do use float numbers for the mass of the tank.
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