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Everything posted by linuxgurugamer
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[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yup. There is _some_ randomness in the stock contracts, but they are fairly limited, that's why CC was written. -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, let's start off with the beginning. Some of what you described is a KSP bug, some may not be. I need a log file: -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just did some testing. It only seems to use EC when the GUI is open, so if you close the GUI, it should stop. Can yoy check that please? Admittedly I only tested with one of the processors, but it should apply to all. If you still have an issue, please specify all the details about the vessel: Camera Installed Processors Anything else which might be using EC A log file, parts list and the vessel itself would be helpfil if you could -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Keep in mind that the procedurally generated contacts are not a part of KSP1, that was a mod called Contract Configurator. Thank you for your support -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.7.3.3 Thanks to github user @zhangyuesai for these fixes: StationCoreCombined.cfg, ReplaceFaultyModule.cfg and BaseCreate.cfg all have power module validation. But the titles are slightly different among contracts, and even in the same contracts. This PR makes them consistent. In BaseCreate.cfg, hideChildren is changed to false to show power module requirement explicitly, making it consistent with the other two contracts. Adds KopernicusSolarPanel validation to ReplaceFaultyModule.cfg and BaseCreate.cfg, so the two contracts are available when Kopernicus is installed. Fixes some typos. -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
did you try to right-click the telescope to turn it off? -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: QuickMods 1.4.0.3: QuickMods 1.4.0.13 QuickBrake 1.4.0.9 QuickContracts 1.3.0.9 QuickCursorHider 1.1.0.8 QuickExit 2.2.0.10 QuickFineControl 1.1.0.8 QuickGoTo 1.4.0.10 QuickHide 3.3.0.12 QuickIVA 1.3.0.9 QuickMute 1.4.0.8 QuickRevert 3.2.0.9 QuickSAS 1.2.0.10 QuickSearch 3.3.1.1 QuickStart 2.2.1.2 Thanks to github user @zhangyuesai forr this: I've added Chinese (zh-cn) localization for all mods that support localization. There is a minor typo in QuickSAS/Lang/*.cfg, where the localization files define quicksas_keyShortcuts but the mod actually uses quicksas_keyShortCuts. So I fixed the localization files so the certain translation can be loaded. -
[1.12.x] SOS (Save Our Settings)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.1.5 Thanks to github user @kKerbalOne for this: Fixed missing call to Revert() when KRASH Simulation detected -
New release, 0.11.21 Performance improvement in RCS module, moved calculations into VesselModule Prevented calcs being done on any vessels other than the active vessel The code for the new feature which was requested created a performance bottleneck when a vessel had lots of RCS modules. This fixes that
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
From the op: -
@zer0Kerbal I see that nothing has been done with this for nearlya year (according to the commit history on Github), wondering if you are done with it. I've made the following changes to a local copy of your repo: It has the following bug fixes/improvements Merged in (by hand) ru files from github user @evanisrael Changed .Net version from .Net 3.5 to .Net 4.8 Move log into the Logs/ExceptionDetector dir rather than in the Plugins dir Adjusted windows size and positioning Limited window size to 85% of screen height Made window start small and expand to 85% of screen, and then starts using scrollbars Enabled window to hide when entire UI is hidden (F2 key) Added button to reset the lists Added code to not write the stacktrace to the log file if it was empty Added whitelist (if string is in the error condition, it won't be reported) Added resizing to the window, using the right edge, bottom right corner or bottom edge Added toggles to top of window to enable/disable word wrapping and fixed width; fixed width only applies when wordwrap is enabled, it keeps the text width to about 20% of the screen width Added toggle to enable/disable the whitelist I'd be happy to do a PR with this, but: Not going to get into any controversy here, but I want this to be available in CKAN. I'm not going to get into any reasons behind your actions, they are yours, and I'm not going to argue. However, I want my work to be available via CKAN. If you don't want to do that, it's fine. This isn't a highly used mod, so it's not a big deal either way.
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New release, 1.3.8.7 Fixed application path when loading images from disk Commented out event line which was causing the ec usage to not be set (was also causing an exception) Fixed a couple of nullrefs which occurred when changing scenes to flight while a window was open. Added check when loading config data to ensure that WindowSizeCoef is between 2 and 5
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[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.8.4.2 Fixed Next flight without changing any settings, grey background is absent Multiple initializions are needed because KSP/Unity is stupid and loses the background texture between scenes Added ability to control the grey scale of the display background Adjusted display lines to not overlap -
[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I see it, and it's really wierd, Not sure yet what's happening, when I tested using the scaling, that worked, and it's literally the same block of code -
Are you starting the game using the launcher, or directly? If using the launcher, can you please try starting it directly and let me know what happens? The launcher screwed around with things when it was released and broke a whole bunch of mods, this is a very, very old mod and I'm wondering it was affected If QR is showing up in the Toolbar Controller screen, then it's installed and working, I can see that in the log You said that the checkbox for Both was checked. The Blizzy toolbar doesn't automatically show all buttons available to it. You have to right-click it to open the Toolbar Button Visibility window, and then enable it there. Is the QuickRevert showing up in the Toolbar Button Visibility window? Is QuickRevert showing up in the stock toolbar?
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[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.8.4.1 Fixed setting window not displaying (unintended sideeffect of the previous update) Added colored background (grey) for onscreen display (controllable via slider in settings window) -
[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not sure, I'll see what I can do Looking into it Edit: I found the problem with the settings window. I'm going to see if I can get that background shading in there for you -
That's very odd. I found this in your log file: [ERR 00:08:15.208] Texture has out of range width / height [ERR 00:08:15.218] Module PartCameraModule threw during OnStart: UnityEngine.UnityException: Failed to create texture because of invalid parameters. at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex) [0x00021] in <12e76cd50cc64cf19e759e981cb725af>:0 at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.IntPtr nativeTex) [0x0003d] in <12e76cd50cc64cf19e759e981cb725af>:0 at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 at OLDD_camera.Utils.Util.MonoColorTexture (UnityEngine.Color color, System.Int32 width, System.Int32 height) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Utils.Util.MonoColorVerticalLineTexture (UnityEngine.Color color, System.Int32 size) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.InitTextures () [0x000e2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.DoResizeWindow (System.Int32 WindowSizeCf) [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.LoadWinSettings () [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.InitBaseCamera (Part thisPart, System.Single windowSizeInit, System.String windowLabel, System.Boolean firstTime) [0x00140] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera..ctor (Part thisPart, System.Single windowSizeInit, System.String windowLabel) [0x000d2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.PartCamera..ctor (Part thisPart, System.String resourceScanning, System.Double electricchargeCost, System.String bulletName, System.Int32 hits, System.String rotatorZ, System.String rotatorY, System.String zoommer, System.Single stepper, System.String cameraName, System.Int32 allowedScanDistance, System.Int32 windowSize, System.Boolean isOnboard, System.Boolean isLookAtMe, System.Boolean isLookAtMeAutoZoom, System.Boolean isFollowMe, System.Boolean isTargetCam, System.Single isFollowMeOffsetX, System.Single isFollowMeOffsetY, System.Single isFollowMeOffsetZ, System.Single targetOffset, System.String restrictShaderTo, System.String windowLabel) [0x00007] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Modules.PartCameraModule.OnStart (PartModule+StartState state) [0x00013] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 I just loaded the exact same mods into a fresh 1.12.5 install, and didn't get this But I'd prefer the Player.log, not the KSP.log. It shows things a little differently Edit: Very important, I need to know how you are starting the game. Please list all the steps and click you do
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New release, 2.0.9.1 Fixed error induced by previous fix, where the screen was being reset upon reentering after changing screen, due to a variable not being set properly. When the previous performance issue was fixed, there was a lot of code changes. One variable was not being set properly, which caused the screen to be resized when changing focus from/to it (ie: alt-tab, etc).