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linuxgurugamer

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Everything posted by linuxgurugamer

  1. Too late to fix tonight, looks like a dll got deleted, I'll get it fixed tomorrow
  2. The mod works fine, I just tested it using CKAN. Your problem is here: Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at AssemblyLoader.FlagDuplicatedPlugins () [0x0015e] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at GameDatabase+<LoadObjects>d__90.MoveNext () [0x00194] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) It doesn't even load the mod. Since you say you installed it by hand, you probably have one or more MiniAVC.dll files in your GameData in various places. You should install the updated ZeroMiniAVC to make sure that all the MiniAVC.dll files are removed. MiniAVC will break your game if it's installed CKAN would have taken care of that for you. New release, 1.34.0.4 Added AssemblyFileVersion Updated version file for 1.12
  3. Ok, it's a fairly common issue. I'm working my way through all my mods to fix these issues. I'll get to this soon. I looked at it, it's not what I thought. I'll get it fixed in the next day or so
  4. New release, 0.0.2.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  5. Actually, you dont really need this anymore, I believe it's now automatic
  6. New release, 1.6.0.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  7. New release, 0.1.5.2 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  8. New release, 1.6.4.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  9. New release, 1.8.3.4 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  10. Boy, for someone who joined the forums only 3 days ago, you do seem to think that you have the pulse of all players. The range of players is vast, ranging from purists who only play stock to people like myself who play with mods in the 3 digits. Accept this and move on, it is an unwinnable discussion
  11. Log files, and how you installed it would be useful
  12. I'll get an updated release, for some reason it included two dlls New release, 1.9.1.6 Added Normal and Anti-Normal Fixed multiple dlls in release
  13. New release, 1.9.1.5 Fixed Prograde & Retrograde from snapping during timewarp IF there is any current movement Added Radial out and Radial in Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  14. New release, 1.2.6.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  15. No. ClickThroughBlocker only works on mods which use it. The game does not use it at all, therefore clicks and mouse wheel will always fall through to the game.
  16. I've tested this, and neither ToolbarController nor ClickThroughBlocker needs SpaceTuxLibrary to work. It is NOT a dependency of the two mods. I also tested Mechjeb with both mods, but without SpaceTuxLibrary, and it worked fine. So you must have something else going on. Logs would be useful, as I said before: No logs, no support
  17. New release, 0.0.2.8 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  18. New release, 3.4.3.5 Added AssemblyFileVersion Updated version file for 1.12 Removed some whitespace (formatting issues in code only) It actually DOES work, and works the same way. You just have to toggle the angle snap using the C key until the number of the angle snaps in the lower left changes to a circle. Unfortunately, I cannot do anything about the text in the tooltip instructions.
  19. New release, 1.6.0.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12 Removed unused code
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