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Everything posted by linuxgurugamer
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[1.12.x] Smartstage, intelligent VAB reset button
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
It actually has nothing to do with the alternative fuels, that was a rabbit hole. I modified one of the engines to use Liquid fuel, just like stock, and had the same issue, so it looks like another issue with the part models. I also tried replacing the model (.mu file) , and it worked, so it's definitely something with the .mu file No idea yet, will keep digging -
It should, try it out and report back. Note, however, the author hasn’t been around in months
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I never heard back, and since the license won’t allow me to adopt, I’ve dropped this endeavor . Specifically, this includes parts from CXG2827 - CXaerospace Station Parts which is under ARR. I contacted the author of that mod, and he was unwilling to change the license, the limited terms he offered would have been difficult to follow. Sad, it is a nice mod, and I had already done a lot of work on it before I heard back
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[1.12.x] Smartstage, intelligent VAB reset button
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
I’ll look, I normally don’t use alternative fuels -
Yes
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[1.12.x] Simple Contract Display
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
New release, 0.0.1 Added display of additional contract parameters -
[1.9.x] NovaPunch Rebalanced - Out of Beta
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
For any interested, I've sent @mark7 the file -
[1.9.x] NovaPunch Rebalanced - Out of Beta
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
sorry, been rather busy, will try to get it to you in a bit -
I'm going to update the instructions to remove the "double-click" method for Linux, apparently that doesn't work anymore, or at least not on the current desktops I've tested it on. Beyond that, I'll wait to hear from @Ruedii before releasing anything
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I have now tested it on a CentOS 7 system, and it worked fine. This test was CLI based, since the CetnOS system I had was one of my servers I tested the following (so you can replicate): 1. Cd'd into the SXT directory, ran the following command: bash BashCopyTextures.sh 2. Cd'd in the GameData directory, ran the following command: bash SXT/BashCopyTextures.sh 3. Cd.d in the main KSP directory, ran the following command: bash GameData/SXT/BashCopyTextures.sh I'm building a new Kubuntu using the Easy Install method, will test there when done Edit: I've now repeated these same tests in Kubuntu, and they work. The only thing that doesn't work is the double-clicking of the file from the desktop, I copied the terminal output below (the messages about "cannot create" are ok since the files are already there): Desktop/KSP_1.12.3_dev/GameData/SXT$ bash BashCopyTextures.sh (screen cleared) /n/nThis batch file will copy the missing textures from the inaccessable Squad/zDeprecated directory /n/n Press return to continue mkdir: cannot create directory ‘fuelTankT800_v1’: File exists mkdir: cannot create directory ‘fuelTankT400_v1’: File exists mkdir: cannot create directory ‘fuelTankJumbo-64’: File exists mkdir: cannot create directory ‘Size3Decoupler’: File exists mkdir: cannot create directory ‘fuelTankX200-32’: File exists mkdir: cannot create directory ‘protectiveRocketNoseMk7’: File exists mkdir: cannot create directory ‘probeStackSphere’: File exists mkdir: cannot create directory ‘liquidEngine48-7S’: File exists mkdir: cannot create directory ‘liquidEngineSkipper’: File exists mkdir: cannot create directory ‘dockingPort’: File exists mkdir: cannot create directory ‘dockingPortSr’: File exists mkdir: cannot create directory ‘rcsBlockRV-105’: File exists /n/nThe files have been copied/n Press return to continue [email protected]:~/Desktop/KSP_1.12.3_dev/GameData/SXT$
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Ok, I'll make a Kubuntu install in a vm and test the script there
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[1.12.2] S.A.V.E Resaved - Automatic Backup System
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
Ummm, look at the title of the thread -
[1.12.x] Smartstage, intelligent VAB reset button
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
New release, 2.9.14.2 Fixed issue with some parts which have variants which have colliders below nozzle, causing a raycast search to hit the wrong part -
[1.12.x] Smartstage, intelligent VAB reset button
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
It's something in the model which is causing the problem. Not sure what yet, it is weird -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in Add-on Releases
It should