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Article Comments posted by linuxgurugamer

  1. 2 hours ago, TriggerAu said:

    Oh my goodness! in all honesty I didn't know that was a mod already. Apologies mate or I would have at a minimum PMed you, or more likely asked questions about any good/bad things you've seen from that for incorporation. Didn't mean to replace a mod, as such, without speaking to anyone :faceinhands:

    No worries, although it does mean that it seems that I figured  out on my own what it took you guys a while to :D

    Just one mod I don't have to support anymore :-)


  2. 10 minutes ago, steve_v said:

    IME, it worked for 1.1 -> 1.1.1, but it chokes on 1.1.1 -> 1.1.2, it's not transferring all the changed files, or the source is not actually 1.1.2.

    Snipped from patcher.log:

    [INFO    ]: Detecting if OS-resident rsync is present...
    [INFO    ]: rsync present in PATH, residing at: /usr/bin/rsync
    ...auth stuff...
    [INFO    ]: Opening connection to kerbalspaceprogram.com:873 with transport RSYNC...
    [DEBUG   ]: /usr/bin/rsync -zrav --progress -p rsync://[redacted]@kerbalspaceprogram.com:873/kerbalsp.production/KSP_linux/ "/home/steve/Games/KSP_linux"
    ...bog-standard rsync progress output...
    [WARNING ]: rsync process has exited normally.  <-- Why is this a warning?
    [INFO    ]: KSP was patched successfully, click the ok button to close this application.

    Sure looks like rsync to me, but I could just be trippin. :P

    Yup, you are absolutely correct


  3. 6 hours ago, Stranded said:

    I let the patcher update to and am still getting no Resources listed (completely blank square) when I click on Stage Only. The first post here states that was supposed to be fixed. I will go ahead and download the full install but am on a not so fast connection so I will have to wait till tomorrow to see if the full install actually fixes this issue. Anyone else having the Resources display go blank when clicking Stage Only? This issue first cropped up in 1.1.1.

    Patcher DOES NOT WORK, you need to download the whole game unless using Steam

    21 minutes ago, steve_v said:

    Err, you're seriously suggesting this to an outfit that, apparently, can't figure out rsync? Good luck.

    I think the patcher was intended to be more of a torrent patcher than an rsync patcher

    Rsync, not torrent


    2 minutes ago, AlamoVampire said:

    the issue isnt any of the mods. these crashes are happening to everyone, modded or not. seeing as my mods were functioning last night (mechjeb, novapunch <with the exception of the one engine that has induced vab lag since 1.0.5>, proc fairings and KIS/KAS) and KIS/KAS was FUNCTIONING as expected right up until the crash, its not the mods. its something IN the game. I have a little CPU/RAM monitor built into my keyboard, and since 1.1 KSP has been at 73-90% CPU usage, with ram hovering around 60-70%. 

    And last night, were you running 1.1.1, and today, are you running 1.1.2?

  5. If you would go over to the KIS & KAS threads, you will see that they are looking into the problems

    I'm slowly working through the mods I support to change the supported version to only those releases I've been able to test.  I'm doing this because I don't want to have to deal with comments and feelings like what have been expressed in this thread.

    The unfortunate result is that, even if one or more of my mods are compatible with a new release, they won't run until I update them.  This will delay the ability of people to play with the mods.

    Most mods will work without any change, so all these comments are doing are hurting players.  I actually had a report earlier that KWRocketryRedux parts were getting segfaults IN A TOTALLY DIFFERENT MOD.  It wasted my time looking into this, and I can only imagine  what other mod authors are dealing with

  6. 2 minutes ago, AlamoVampire said:

    i was testing out KAS/KIS a

    Correct me if I'm wrong, but isn't KAS/KIS still only for 1.1?  There were some rather significant changes from 1.1 to 1.1.1 and 1.1.2. I found out the hard way when I had to update EditorExtensionsRedux for the new releases.

    Is the game crashing for you in a plain stock mode?

  7. 10 minutes ago, JJE64 said:

    You know, I started writing this whole long post about this thing and then I realized it just doesn't matter what I think.

    But then there's this:


    See, the thing is, it doesn't matter if we work in the industry or not.  We're a special group, known as "paying customers" who are dissatisfied with a product that has never worked as advertised.  If I pay a plumber to fix my pipes, I expect them to be fixed.  If I buy a car, I expect it to work.  If they don't, and the response you get from the people you paid was "you're not a plumber, you don't understand... if you think it's so easy, go to plumber school", well, there's a phrase for that... it's called "poor customer service".  If I buy a car and the engine does weird stuff, I expect the manufacturer to make it right, I don't need to be an engine expert or a car builder to have that expectation.  

    But hey, the community will work to fix the lapses... as with ATM and DTL.  People are writing mods on their own time, creating patches on their own time, just to make the game playable.  It should be playable on day 1, and mods should add to the game, not make it functional.  But, admittedly, I'm not a software developer... I'm just some schlub who dropped his $40 on the table expecting to get a playable game.

    Enjoy your vacation guys.

    The game has been playable for years, I started when it was 0.25.

    I agree, the game has bugs, but they are continuing to work on them, as evidenced by this latest release.

    There are lots of other, much more expensive games, which are unplayable even years after they were released.  I'm sorry you feel this isn't unplayable, but I can say that a local high school engineering team made the state finals in a space mission problem solely as a result of my having pointed them towards this game

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