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Everything posted by linuxgurugamer

  1. Thou shall add mods until you run out of memory, then complain that the game is bugged
  2. Other than the link to the forum page on the wiki, what other dead links are there? I've copied it over to my repo and will get KCT updated soon to point to that, but if you could take a look and let me know of any other dead links, I'd appreciate it: https://github.com/linuxgurugamer/KCT/wiki Edit: I reviewed the wiki and fixed a number of other bad/old links
  3. The vapor effect is baked into the model, I suppose you could use an effect, but no idea how. I'm only maintaining the code for this
  4. Thank you! I'll try to be a good member and be helpful when I can
  5. I have both BForArtists and Blender, don't care which I use as long as one works
  6. Just the stock KerbalX, I'm using it as a learning experience
  7. @ColdJ wondering if you can help. I have a problem importing some craft files. I'll show the problem with the stock KerbalX: The problem is that it's all one thing, I want to delete the parachute at the top of the craft, but can't figure out how to do it
  8. Are you sure you have the right gamedata specified in the config? I wonder if you might be pointing to a 1.7.1 or 1.7.2 install
  9. No logs, no support Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  10. Because I have see this problem without the mod. However, i do have it installed on my current game, I'll remove it and see what happens
  11. I put a beta in the issue you listed on github, please try it out
  12. Well, yes, but it's a manual process. First, use CKAN to install only the RSCapsuledyne part of the Recycled Parts mod. You can also install it by hand, if you want Second, would have been helpful to give the correct name, the "Quadroodle" is what I think you are looking for. Third, in the following directory: GameData\SpaceTuxIndustries\RecycledParts\RSCapsuledyne\Parts delete all directories except for the Engine directory
  13. Would be nice. I don't need it right now, but probably will in the future
  14. Add the mods back in 2-3 at a time. Slow, but gets the job done
  15. This was my first SSTO. Tiny, but got to orbit and back. Mostly stock, had Tweakscale and an open cockpit mod
  16. @Gordon DryIssues now available on Github for this mid I was not really aware of the morse code part of the mod, never used it. will look at it soon, but specifics of the bug are needed
  17. Yes, but sadly, wasn't the mod I was thinking of. There was a tape measure make by RoverDude, I must have misremembered the name Edit: What I was thinking of was Holotape, by Roverdude
  18. Sorry, the original author changed the license to ARR, also doesn’t want it out there any more. ‘Not going to argue about the license, the short answer is that he doesn’t want it available anymore. Sorry
  19. Since this isn’t a bug I’ve ever been aware of, can you please describe the bug? Log file would also be useful. and writing the setting to a file, while nice, is not a trivial amount of work. I’ll take a look at it when Incan. I’ll fix the GitHub issue tracker later Would have been nice if you had pinged me. Would have been nice if you had pinged me. Log file is necessary for support
  20. Very nice, but what Jen’s Big Stick did was a tape measure, with varying lengths. I like this, but would still like to get a copy of the old Jeb’s Big Stick, haven’t found a copy yet.
  21. If someone else could confirm these configs, I'll add them to the mod
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