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Sampa

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  1. For the HTV try this cfg and let me know 

    PART
    {
    // --- general parameters ---
    name = HTV
    module = Part
    
    
    // --- asset parameters ---
    mesh = model.mu
    scale = 1
    rescaleFactor = 1.0
    
    
    // --- node definitions ---
    node_stack_top = 0.0, 3.3, 0.0, 0, 1, 0, 2
    node_stack_bottom = 0.0, -2.88, 0.0, 0, -1, 0, 2
    node_attach = 0.0, 0.0, 0.0, 0, 0, 1, 2
    
    
    // --- editor parameters ---
    TechRequired = veryHeavyRocketry
    entryCost = 1500
    cost = 2250
    category = Pods
    subcategory = 0
    title = HTV
    manufacturer = Lionhead Aerospace Inc.
    description = The H-II Transfert Vehicule is a cargo to resuplly the ISS station.
    
    
    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,0,1,1,1
    
    
    // --- standard part parameters ---
    mass = 4.0
    dragModelType = default
    maximum_drag = 0.1
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 30
    maxTemp = 2000
    breakingForce = 200
    breakingTorque = 200
    bulkheadProfiles = size2
    
    
    // --- pod/rcs parameters ---
    stagingIcon = COMMAND_POD
    CrewCapacity = 0
    vesselType = Ship
    MODULE
    {
    	name = ModuleCommand
    	minimumCrew = 0
    	
    	RESOURCE
    	{
    		name = ElectricCharge
    		rate = 0.02
    	}
    }
    
    MODULE
    {
    	name = ModuleReactionWheel
    	
    	PitchTorque = 10
    	YawTorque = 10
    	RollTorque = 10
    	
    	RESOURCE
    	{
    		name = ElectricCharge
    		rate = 0.2
    	}
    }
    MODULE
    {
    	name = ModuleSAS
    }
    
    
    // --- Tanks parameters ---
    RESOURCE
    {
     name = ElectricCharge
     amount = 150
     maxAmount = 150
    }
    
    RESOURCE
    {
     name = MonoPropellant
     amount = 1000
     maxAmount = 1000
    }
    
    
    // --- Engines Parameters ---
    fx_exhaustFlame_blue_small = 0.0, 0.0, 0.0, 0, 1, 0, running
    fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0, 0, 1, running
    fx_smokeTrail_light = 0.0, 0.0, 0.0, 0, 1, 0, running
    fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0, 1, 0, flameout
    
    sound_rocket_hard = running
    sound_vent_soft = disengage
    sound_explosion_low = flameout
    
    MODULE
    {
    	name = ModuleEngines
    	thrustVectorTransformName = thrustTransform
    	exhaustDamage = True
    	ignitionThreshold = 0.1
    	minThrust = 0
    	maxThrust = 100
    	heatProduction = 100
            EngineType = LiquidFuel
    	fxOffset = 0, 0, 0.1
    	PROPELLANT
    	{
    		name = MonoPropellant
            	ratio = 2.0
    		DrawGauge = True
    	}	
    	atmosphereCurve
     	{
       	 key = 0 410
      	 key = 1 280
             key = 3 0.001
     	}
    }
    
    	EFFECTS
    	{
    		running
    		{
    			AUDIO_MULTI_POOL
    			{
    				channel = Ship
    				transformName = RcsTransform
    				clip = sound_rocket_mini
    				volume = 0.0 0.0
    				volume = 0.02 0.1
    				volume = 0.5 0.1
    				volume = 1.0 0.1
    				pitch = 0.0 0.75
    				pitch = 1.0 1.5
    				loop = true
    			}
    			MODEL_MULTI_PARTICLE
    			{
    				modelName = Squad/FX/Monoprop_small
    				transformName = RcsTransform
    				emission = 0.0 0.0
    				emission = 0.1 0.0
    				emission = 1.0 1.0
    				speed = 0.0 0.8
    				speed = 1.0 1.0
    				localRotation = -90, 0, 0
    			}
    		}		
    	}
    	
    	MODULE
    	{
    		name = ModuleRCSFX
    		stagingEnabled = False
    		thrusterTransformName = RcsTransform
    		thrusterPower = 3.35
    		resourceName = MonoPropellant
    		resourceFlowMode = STAGE_PRIORITY_FLOW
    		runningEffectName = running
    		atmosphereCurve
    		{
    			key = 0 260
    			key = 1 100
    			key = 4 0.001
    		}
    	}
    
    MODULE
    {
    	name = ModuleGimbal
    	gimbalTransformName = thrustTransform
    	gim
    }
    
    
    // --- rcs module parameters ---
    
    }

     

    1. Mecripp

      Mecripp

      Did that fix the problems you was having or did i miss something ?

       

    2. Sampa

      Sampa

      Yeah!  It did finally work!  Thank you!

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