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Sampa

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Everything posted by Sampa

  1. I will see what I can do about that. in the meantime, I have recently enlisted in the Air National Guard and currently awaiting when my ship date is for going off to basic training and tech school. I will work on this as long as I can, but I am going to look for someone to take over for during the time I am at basic training and tech school. If anyone is interested, DM me, please. (I will not have access to the internet during that time)
  2. Progress is rather slow, at the moment, due to the fact that some of the hit boxes on pieces are not right, and I am learning as I go.
  3. just a notice to whoever is maintaining the mod. the Mercury chutes are bugged and seem to completely fail to slow the capsule down at all.
  4. Check the direction of the verniers, to make sure the are oscillating in their proper directions.
  5. That would be great! thank you!
  6. Well, technically, the P6 truss isn't even one of the parts provided, but, let me DM you the link to the thread, because i have expressed my long term plans for the mod. And we can discuss it more there, to keep the present thread on track.
  7. Cool! I actually am working on getting the ISS Community mod working at present, and have plans to add parts to it that should have been in it originally.
  8. I would, after testing it throroughly, send it to dylan, so that it can be added to the mod itself. DylanSemrau is the current owner and manager of the mod (he just does not have a dedicated thread yet.
  9. So, been having a bit of trouble in the ISS Community mod in which the CBMs are not working consistently. I was wondering, what factors am I needing to keep in mind in order to ensure that docking ports act the same consistently?
  10. Initial long-term plans posted
  11. Going to post my long-term plans for this mod, for after I finally release the fixes soon.
  12. Ok, so, getting closer to wanting to start early distribution of the mod i have been working to fix (with help). I was wondering, how do people decide on a license for the mod? And, aside from the obvious "it's the rules" why do we need them?
  13. I actually PMed him about his mod a few weeks ago when I started working on this mod...but has not received any response. I will keep looking in the meantime.
  14. ok, for those of you interested in my progress, I am moving into Phase 2 of the project. OP states the details so far.
  15. ok, cool! I did manage to tweak a little bit of it myself for the meantime, so managed to get this, but still not perfect:
  16. Hey, quick bug i found. The node to attach everything for space shuttle launch pad to the Space Shuttle System, now under DylanSemrau's custodianship, is not correct. Where the node is presently puts the whole shuttle stack 5-10 feet inside the shuttle pad base.
  17. Probably. I actually made a minor cfg tweak for TAC Life support compatibility.
  18. Hey @VoidCosmos, forgot to mention, I also noticed a small error in terms of the way the textures act in darkness (I don't know, it could also be caused by the visual enhancement mods I use for my game) so, thought I would let you know. also have a screenshot for you:
  19. Thank you. did not realize the mistake. I have since figured out what was happening, but, following the current method shown in the following link, I found that Unity does not work the same as it did in 2013. I am now having trouble trying to set up the part I am working with for export and need some help!
  20. Hey, whatever became of this mod?
  21. Sampa

    Energia

    ok, whoever is fixing the Buran shuttle, Just a heads up, found a texture failure. shuttle parts showing up pitch black
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